The mod's premise is simple - you make your way deeper and deeper into a labyrinth of rooms surrounded by breakable walls. Behind each wall is something new, usually a group of enemies which you must then kill. There used to be a plot synopsis here, but since the story (and the mod as a whole) is still in early development, it might change drastically so this will just be empty until I settle on a story.

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Now, how I converted the map.

Zombies are replaced by... well, zombies. The security guard that dies at the start is replaced with a rebel because when I used Barney he healed too quickly. Alien controller was replaced with a few manhacks and the bullsquid was replaced with an antlion. It took me quite a few ai_relationships to make the vorts hostile.

The Xen plants (which I didn't bundle with the first release) are prop_dynamics with models ripped from Half-Life Source.

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Wall: Source Demo FIXED

Wall: Source Demo FIXED

Demo

A recreation of the original Wall demo map, created by cambreaKer when he was 9. Now without missing models!

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FRICCABEAN
FRICCABEAN

sexcy

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cambreaKer
cambreaKer

the best mod since Hunt Down The Freeman is back after 6 years of waiting! downloading now!

Reply Good karma Bad karma+3 votes
xuehehuapiao
xuehehuapiao

Finally, after years of waiting, The Wall Demo receives the recognition any good mod like it deserves.

Reply Good karma Bad karma+4 votes
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