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I
MPOSSIBILITY DREAM : (No achievement)
BLACK MESA INBOUND : (No achievement)

ROUTINE WORK : (Lost Battery) Get all batteries in Routine work.
STATE OF EMERGENCY : (Demon Slayers) Find and clean-up vent in Emergency State.
LEGAL DEFENSE : (Circle of Death, Chaotic Butcher) Find alchemy circle, Neutralize two crab field in Legal Defense (天安門 Freetibet.org 大屠殺)
ONE IS ALL, ALL IN ONE! : (Dark Golden Energy) Get the Gravity gun in Surface Storage (Require: Chaotic Butcher -or- Difficult level)
GROUND ZERO : (No achievement)
BETWEEN WORLDS AND CHAOS : (Bonus Level) Get all achievement comlete.
NO WAY OUT : (No achievement)
COUNTDOWN : (No achievement, Surface End)

NUCLEAR PORTAL + ALTAR OF SACRIFICE : (Bonus Level) Require: Dark Golden Energy
ASSEMBLY POINT, ORIGIN OF NIGHTMARE : (Abyss End, WIP)

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Still developed by Korean team Radiation Studios (White Force [2002], Residual Point [2007], Residual Life 1.0 [2012], and Zombie Edition : Residual Agent [2015]).

Regular updates and new screenshots on their Facebook page.

20180908205221 1

20180814145702 1

20180908194818 1

List of 1.7 levels :

TRAINING LEVEL : RL "Great Escape" - deleted prologue, go up to meet with Barneys, fight Xenians.

IMPOSSIBILITY DREAM : Intro/Tram Sequence (Secret : none)

BLACK MESA INBOUND : Get your suit (Secret : none)

ROUTINE WORK : Resonance Cascade occurs (Secret : Lost Battery : Get all batteries).

STATE OF EMERGENCY : Escape, find weapon(s) and allies (Secret : Demon Slayers : Find and clean up the vent).

LEGAL DEFENSE : HECU are in the place (Secret#1 : Circle of Death : Find alchemy circle, Secret#2 : Chaotic Butcher : Neutralize two fields of crabs).

ONE IS ALL, ALL IN ONE! : Bonus Level, only possible with Chaotic Butcher obtained, or mod played in Difficult setting (Secret : Dark Golden Energy : Get the Gravity gun in Surface Storage)

No secrets after this level.

GROUND ZERO : Lambda Reactor-like Level

BETWEEN WORLDS AND CHAOS : Xen-like level (Bonus Level, get all secrets in the previous levels).

NO WAY OUT : Surface Tension-like level

COUNTDOWN : Surface Tension-like level (#2)

ROUTE 2 "XEN" : save the scientist, get the door opened and run to the bomb :

NUCLEAR PORTAL : Weird mess between real world and Xen world.

RUINS OF CHRONOS : Xen level.

ASHES OF LAUTREC : Xen level + Combine-like installation.

If you find the "Talisman", then it's ALTAR OF SACRIFICE : final boss level.

If you don't find the "Talisman", you go back to Route 1 "HEART OF NIGHTMARE".

ROUTE 1 "BLACK MESA" : Jump in the "sewers"/tunnels instead of saving scientist :

ASHES TO ASHES, DUST TO DUST : tunnels/maze-like level.

HEART OF NIGHTMARE : Big battles in larges areas with giant crystals and radioactive stuff.

CENTER OF ALL THINGS : the final battle to stop the new alien race and the crystal processing, in Black Mesa.

THE SUN EATER'S PILLAR : Combine-like levels against countless waves of enemies, to finally stop the crystal processing.

AFTER ROUTE 1 AND 2 :

IMPOSSIBILITY DREAM (again) : Epilogue.

CREDITS.

EPILOGUE : after credits. 4 maps and the "true" (?) ending.

Residual Life (Public version) 1.5


Stay tuned for 1.8 version.

Residual Life 1.5 (full version) release

Residual Life 1.5 (full version) release

News 3 comments

1.5/Full version of Residual Life, another side story set during Half Life's events. Old and new foes awaits you through Black Mesa's corridors, Xen...

This Week In Mods: September 16 2018

This Week In Mods: September 16 2018

Feature

The biggest mod stories for the week of September 16 2018.

Transmission 14753

Transmission 14753

Feature 17 comments

A longer show this week in which William and Emanuel are joined by Ackart of Ragnarok Arena along with Justin (Krenzo) and Mike (WarmFuzzy) of Smashball...

Add file RSS Files
rl02z2 (one of epilogue level converted)

rl02z2 (one of epilogue level converted)

Multiplayer Map 4 comments

본 버전은 half-life: residual life 에필로그 맵 일부를 데스메치용으로 실험삼아 변환한 것이기에 생활관 근방과 연병장...

Low definition grunts for RL

Low definition grunts for RL

Skin Pack 8 comments

Low definition grunts for RL (hgrunt.mdl; hgrunt_opfor.mdl; ngrunt.mdl; zgrunt.mdl)

Residual Life 1.5 crossplatform

Residual Life 1.5 crossplatform

Full Version

Bugfixed Residual Life version for Windows, Linux and OS X. Compatible with GoldSource and Xash3D FWGS.

Residual Point/Residual Life Android port v1.0.1

Residual Point/Residual Life Android port v1.0.1

Full Version 2 comments

Residual Point and Residual Life port. For Residual Point: copy rp_v1_pub_final1 folder to folder where is 'valve' located. For Residual Life: Create...

Residual Life (Test demo) 1.7

Residual Life (Test demo) 1.7

Demo 12 comments

This version may contain spoilers. that's all.

Residual Life (Public Version) 1.0

Residual Life (Public Version) 1.0

Demo 31 comments

Zip file. that's all.

Comments  (0 - 10 of 403)
DarkShift
DarkShift

Those guys who keep downvoting the comments have just nothing else to do...

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TheWeaZel115
TheWeaZel115

This is really good!

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Guest
Guest

The only secrets I haven't found are in LEGAL DEFENSE. I found the ONE IS ALL, ALL IN ONE! secret chapter and the gravity gun though. It's a broken pipe on the lowground, in the level right after the security station (the same level in which you find a scientist in the bathroom).

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DarkShift
DarkShift

Since it disappeared several pages ago, I'm putting again the chapter list of 1.5, I don't know if it has changed in 1.7, besides the epilogue. For example, the map's with only the Hornet gun in the Combine like structures, where are they exactly? I have no idea, I didn't tried fully 1.7...

MPOSSIBILITY DREAM : Intro/Tram Sequence (No achievement)

BLACK MESA INBOUND : Get your suit (No achievement)

ROUTINE WORK : Resonance Cascade occurs (Lost Battery) Get all batteries in Routine work.

STATE OF EMERGENCY : Escape this mess and find weapon(s) and allies (Demon Slayers) Find and clean-up vent in Emergency State.

LEGAL DEFENSE : HECU are in the place (Circle of Death, Chaotic Butcher) Find alchemy circle, Neutralize two crab field in Legal Defense

ONE IS ALL, ALL IN ONE! : Bonus Level(Dark Golden Energy) Get the Gravity gun in Surface Storage (Require: Chaotic Butcher -or- Difficult level)

GROUND ZERO : Lambda Reactor-like Level (No achievement)

BETWEEN WORLDS AND CHAOS : Xen-like level (Bonus Level) Get all achievement comlete.

NO WAY OUT : Surface Tension-like level (No achievement)

COUNTDOWN : (No achievement, Surface End)

[u]ROUTE 2 "XEN" [/u] : save the scientist, get the door opened and run to the bomb :

NUCLEAR PORTAL : Weird mess between real world and Xen world.

RUINS OF CHRONOS : Xen level.

ASHES OF LAUTREC : Xen level + Combine-like installation.

If you find "Talisman", then it's ALTAR OF SACRIFICE : final boss level.

If you don't find "Talisman", you go back to Route 1 "HEART OF NIGHTMARE".

[u] ROUTE 1 "BLACK MESA" [/u] : Jump in the "sewers"/tunnels instead of saving scientist :

ASHES TO ASHES, DUST TO DUST : tunnels/maze-like level.

HEART OF NIGHTMARE : Big battles in larges areas with giant crystals and radioactive stuff.

CENTER OF ALL THINGS : the final battle to stop the new alien race and the crystal processing.

[u]AFTER ROUTE 1 AND 2 [/u] :

IMPOSSIBILITY DREAM (again) : Epilogue.

CRÉDITS.

EPILOGUE : after credits, 4 map's with some stuff and a few enemies before the "true" (?) ending.

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DarkShift
DarkShift

So, yes, after CENTER OF ALL THINGS,

adding THE SUN EATER'S PILLAR : the REALLY final battle to stop the new alien race, the crystal processing... with countless waves of enemies in Combine-like installations with strange glyphs, laser bridges, etc.

(and then IMPOSSIBILITY DREAM, CREDITS, EPILOGUE)

No "boss".

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Rainbowdash98
Rainbowdash98

I just play 1.7 of this mod few day ago and have a new chapter "THE SUN-EATER'S PILLAR" ROUTE 1 "BLACK MESA, only way to go this chapter is you must goes to the chapter "ONE IS ALL, ALL IN ONE" to get a Gravity gun in this chapter and a have secert level ln this Chapter you have to get Gravity gun in the "ONE IS ALL, ALL IN ONE! and goes to the ROUTE 1 "BLACK MESA and complete "CENTER OF ALL THINGS"

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DarkShift
DarkShift

Thank you so much for your informations!

Do you know what the map name (map rl02xxxx etc.) is?

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Rick90 Online
Rick90

The gravity gun is located in rl02f.

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Rainbowdash98
Rainbowdash98

i don't know, but you must get get Gravity gun in the chapter "ONE IS ALL, ALL IN ONE!" to unlock Secert level in the the chapter "THE SUN-EATER'S PILLAR"

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DarkShift
DarkShift

thanks. You should do a video on your YT channel, I remember youe walkthrough of RL 1.4 on YT.

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Rick90 Online
Rick90

Just minor changes has been made in 1.7 with the original maps from 1.5.
Nothing you're gonna notice or see differently.

There is only one Hornetgun located in these new "Combine" maps, and that is in rl02u3v, in the puddle you're gonna fall through a pit, after those 3 circles on the ground.
There is no way you're gonna miss that since it's on the main path of your journey.

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DarkShift
DarkShift

Thank you! I've to say, it'd be my 4th playthrough of RL, this 1.7 version, counting the fact that you do half the mod two times, each time, with route 1 and route 2...

Even though this is one of my favorite HL1 mod's of all time, I must say my motivation is going down this time, I really thought that 1.5 was the "final" version, that's why I've written this article for the moddb page, I know the modder is korean and how it's difficult for him to understand and speak english...

I thought that by fusioning 1.5 and 1.7 files I could use old saves to advance faster but it just crashed the mod...

Btw, as I follow the dev' and his page "Radiation Studios" on Fbk and using Google translate to understand what the hell he is saying, I know that 1.5 is indeed the "final" version and the other versions, such as 1.7 that come, are just "fixes", "polish", and various stuff added...

I don't know, maybe I'll wait for 1.8 or 2.0, it'll come one day or another, to do the mod again from the beginning, but not now.

Thank you again.

PS : It's really cool to have finally someone as interested as I am in this mod, this project.

If you want to follow all the updates, you can go on his fbk page, everything should be here, including various videos of what's he's mapping and/or scrapping :

Facebook.com

For example, there is a boss fight against some thing/robot in the wall that was cut out.

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Rick90 Online
Rick90

Two times? More likely 10+ times by now.

I've investigated by decompiling and ripenting the maps (then I mean ALL of them, one-by-one) just to see how they've done it.

It was a headache to see how many levels you'll have to backtrack in the first levels to unlock a secret further on (like a wall gets removed or one (or more) of the devs painting all suddenly appears on a wall) - which no one is gonna bother about since this is most likely a mod you're gonna play once or twice.

Maybe they just want to spice it up a little depending on what the players do.
But in my opinion, all these backtracking are a little too complicated.
Of course, there are some other alternatives for some secrets to unlock, like playing with Hard-difficulty will unlock some of those features.

I really like this mod anyhow.

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DarkShift
DarkShift

Wow, that’s dedication. It’s interesting how those secrets work.

My main concern is really to see when this mod will really « end »; it is one of the longest ever made and he keeps adding more stuff.

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Togranigdo
Togranigdo

+ Check abandoned notebooks.

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Half-Life
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Highest Rated (6 agree) 8/10

I enjoyed this mod. The areas of Black Mesa had a very classic feel to it and every room had a sense of purpose. Even the ending just felt right. No epic boss battle, the player simply slips away through an outlet pipe and vanishes from HL history. Love it. The Cons: - Mismatched models. Some were Low-Def, some were High-Definition and some were even Super-Definition. Personally I replaced the low poly models for a more modern look. :) - Got lost a couple of times when it wasn't obvious that I had…

Mar 10 2012 by UrbaNebula

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