I enjoyed this mod. The areas of Black Mesa had a very classic feel to it and every room had a sense of purpose. Even the ending just felt right. No epic boss battle, the player simply slips away through an outlet pipe and vanishes from HL history. Love it.
- Mismatched models. Some were Low-Def, some were High-Definition and some were even Super-Definition. Personally I replaced the low poly models for a more modern look. :)
- Got lost a couple of times when it wasn't obvious that I had to back track.
This is a mod that does everything it can to be memorable, the intro of you walking up in your dorm room with personal pictures and then the tram ride... it oozes quality, like everything seems as though it belongs there and there is a lively functioning facility without you having to be there.
The unique locations I haven't seen before, a convenience store and book store. A crystal analysis area... even a new enemy which completely took me by surprise in a really good way.
The combat is great, its evenly spaced out, giving us a rest in between and giving just enough ammo with scarcity for health. Its tougher than HL1 thats for sure. In general you take more damage and theres some large versions of headcrabs I remember from a different mod that spices things up. Also for HL1 mod you take on the black ops at some point.
But what really surprises me is that you meet Barney early on and you can take him with you almost to the end of the mod (and its a long mod so thats really saying something).
My only nitpicks is the lack of puzzles but I've never been a fan of them to be honest and of course the ending, which seemed somewhat abrupt. Like there could have been something more to do, like going out onto a road and breathing a relieving sigh after going through all of that or something.
I noticed lack of music for the credits which is a good way to get people not to sit through it.
Very long awaited.
I like it.
It's a good half life mod with new maps and monsters, nice mapping and modelling, the puzzle is still tradition. But the ending make me disapointed
Updates are so crazy that you will probably never finish this mod.
Much better experience than Residual Point which was half remake of HL1/expansions and half endless parking area, office complex, train yard transitions with zombie soldiers. However, Residual Life uses spawning vortigaunts so much that the gameplay turns into a drag again... To my best knowledge, around 4/5 of the game, the player can choose to follow entirely different path than s/he supposed to and reach the same ending. The crossplatform version I played had some weird issues that make enemies harder to kill when they are in attack sequence. I mean, a vortigaunt should die in one revolver hit regardless of the situation, not two. It's a fine mod but not the best.
actually just played it, amaizing mod :)
You can see my replay
10/10 only small bits that could be changed or added, if you plan on doing a final release with all bufixes, I could give you guys some ideas where I think, you should fix some stuff.
This is a very Good mod for SinglePlayer
Well Worth the wait
This mod is a example of excellent ideas.
You play as a cleansuit scientist who is the same one from residual point.
But this one has much more of a plot
Good beginning but starts to drag on after a while. Some levels feel unfinished with lots of running around with no action.
Difficulty was good throughout until the end when you're forced to fight translucent assassins with sniper rifles in dark areas and later on alien grunts and slaves with a crowbar. Yeah, no thanks.
Wanted to like this but towards the end I just wanted it to end already.
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