Fight your way to the the surface as Black Mesa...

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I enjoyed this mod. The areas of Black Mesa had a very classic feel to it and every room had a sense of purpose. Even the ending just felt right. No epic boss battle, the player simply slips away through an outlet pipe and vanishes from HL history. Love it.

The Cons:

- Mismatched models. Some were Low-Def, some were High-Definition and some were even Super-Definition. Personally I replaced the low poly models for a more modern look. :)

- Got lost a couple of times when it wasn't obvious that I had to back track.

This is a mod that does everything it can to be memorable, the intro of you walking up in your dorm room with personal pictures and then the tram ride... it oozes quality, like everything seems as though it belongs there and there is a lively functioning facility without you having to be there.
The unique locations I haven't seen before, a convenience store and book store. A crystal analysis area... even a new enemy which completely took me by surprise in a really good way.
The combat is great, its evenly spaced out, giving us a rest in between and giving just enough ammo with scarcity for health. Its tougher than HL1 thats for sure. In general you take more damage and theres some large versions of headcrabs I remember from a different mod that spices things up. Also for HL1 mod you take on the black ops at some point.

But what really surprises me is that you meet Barney early on and you can take him with you almost to the end of the mod (and its a long mod so thats really saying something).

My only nitpicks is the lack of puzzles but I've never been a fan of them to be honest and of course the ending, which seemed somewhat abrupt. Like there could have been something more to do, like going out onto a road and breathing a relieving sigh after going through all of that or something.
I noticed lack of music for the credits which is a good way to get people not to sit through it.

Very long awaited.
I like it.

7

rea987 says

Agree Disagree

Much better experience than Residual Point which was half remake of HL1/expansions and half endless parking area, office complex, train yard transitions with zombie soldiers. However, Residual Life uses spawning vortigaunts so much that the gameplay turns into a drag again... To my best knowledge, around 4/5 of the game, the player can choose to follow entirely different path than s/he supposed to and reach the same ending. The crossplatform version I played had some weird issues that make enemies harder to kill when they are in attack sequence. I mean, a vortigaunt should die in one revolver hit regardless of the situation, not two. It's a fine mod but not the best.

It's a good half life mod with new maps and monsters, nice mapping and modelling, the puzzle is still tradition. But the ending make me disapointed

7

WintermantheNForcer says

May contain spoilers Agree Disagree

Residual Life is a bit step forward from Residual Point’s poor story and gameplay design, it also feels less like a rehash of Half-Life’s storyline.

You are a female scientist, named Sora Kim, who works in the Lambda Complex and as you can expect, things go down and you have to get out. The first chapters seem to pull you in like Residual Point, but it eventually falls into unnecessary longevity part too. Midway through the game, it’s just you going from places to places with no definite goal of why and how.

The new enemies of Residual Point appear here too, but they appear less often, except for the stronger Vortigaunts. I’m glad they nerfed big Headcrab’s health. Very late in the mod, if you choose the sewer route, you will encounter the Vortigaunts that charge their attacks extremely fast. They fall into the same sins in the design like other new enemies, hard to distinguish and the mod seems to relentlessly spam them after you meet them. There’s also this Assassin Zombie who is basically faster Gonome, I find this a nice addition.

Levels are a bit more varied and you are no longer going to be braindead after three hours into the mod. Although, I like some creativity in Xen levels and they actually got me intrigued. The mod is incredibly relentless on using Black Ops units, male and female, and its stronger Vortigaunts. The Vortigaunts also slow gameplay pace from time to time too, they appear almost everywhere and the take-cover-and shoot feels like it stops some progression. They also tend to appear in wide, open areas, or areas with little covers, which is the opposite of how you should use them. I really dislike how the mod tends to spawn enemies behind you too.

There is one point where the mod will split into two paths: that is when you meet a Barney in the tunnels and you have to rescue a scientist. Going down the tunnel will let you stay in Black Mesa, and saving the scientists will let you go to Xen.

////SPOILERS/////

The Xen path is incredibly refreshing, as the Black Mesa setting was getting stale for me. They really expand the lore of Xen by putting some ruins of an unknown civilization in the maps. However, I really don’t like the fact that the Xen boss is hidden as a secret. Seeing the strange Citadel-styled area caught my attention. The end boss based on Nihilanth and it is more fun to fight, even though it is a Mario Boo, due to how varied each teleport is. There are also rocket turrets to use, but the area to activate it is very small.

The Black Mesa path makes the story even more confusing than it already is, why Kim suddenly knows the threat of this crystal and try to stop it? This is where zombie Marines are becoming prevalent and along with fast Vortigaunts, I dislike this path. The path before the crystal is incredibly frustrating, as you are tasked to face two floor turrets, a mounted machine gun, a rocket turret, and trip mines, coupled with female Assassin at the end. I godmoded my way through that. For some reason, I did not get to another chapter before the ending. I watched it on Youtube, and I think it is worse than the boss because you have to deal with wave after wave of Xenian creatures.
The ending is very confusing, I don’t know what it supposed to mean. Also, both paths get the same ending, so there is nothing unique about choosing them in terms of results.

////SPOILER ENDED/////

I also saw that there is a playable epilogue, but it doesn’t load up for me after credits.

10

actually just played it, amaizing mod :)
Twitch.tv
You can see my replay
10/10 only small bits that could be changed or added, if you plan on doing a final release with all bufixes, I could give you guys some ideas where I think, you should fix some stuff.

This is a very Good mod for SinglePlayer

9

This mod is really awesome. I'm giving it a 9/10. Why? Because it has the old Half-Life feeling that many people felt when they first played the game. The mapping is just gorgeous, believable enviroment. And the difficulty is pretty fair. But it is kind of dissapointing that it's short and the ending creates so many questions, which I hope they will be answered. With that said I'm just going to say that Residual Life, just like its predecessor (Residual Point), is amazing and it's worth the time to play it.

Well Worth the wait

This mod is a example of excellent ideas.

You play as a cleansuit scientist who is the same one from residual point.

But this one has much more of a plot

Community Rating

Average

8.2

196 votes submitted.

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Ratings closed.

Highest Rated (7 agree) 8/10

I enjoyed this mod. The areas of Black Mesa had a very classic feel to it and every room had a sense of purpose. Even the ending just felt right. No epic boss battle, the player simply slips away through an outlet pipe and vanishes from HL history. Love it. The Cons: - Mismatched models. Some were Low-Def, some were High-Definition and some were even Super-Definition. Personally I replaced the low poly models for a more modern look. :) - Got lost a couple of times when it wasn't obvious that I had…

Mar 10 2012 by UrbaNebula