Fight as a Xen alien grunt through the great levels of Half-Life: Chronicles: Episode One plus a Xen training course...

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Half-Life: Xen-Warrior 1.5

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Half-Life: Xen-Warrior 1.5
=====================================================================
------General Information--------------------------------------------

Title : Xen-Warrior
Release : 1.5
Date : 30.5.2011
Filename : Xenwar15.zip
Author : Werner Spahl
Email Address : spahl@cup.uni-muenchen.de
Home page : None
Description : Singleplayer episode
Previous Maps : CStraining11, GCpistol11
: HLuplink12, OFaliens12, GCdemo12
Credits/Thanks : Radioactive Software for Half-Life: Chronicles
: Valve Software for Half-Life and Resources
: Laurie Cheers for Spirit of Half-Life
: Decker and the QuArK team for QuArK
: Zoner for Zoners Half-Life tools
: Mete Ciragan for Milkshape 3D
: David Flor for SprView+Make
: Austinbots for BSPEdit

This archive includes minor titles file fixes for both Opposing Force
and Blue Shift: Unlocked, also the missing graph files of the latter.

------Play Information-----------------------------------------------

Deathmatch : No.
Single Player : Yes.
Skill Settings : Yes.
Map Description : Fight as an alien grunt through the great levels of
Half-Life: Chronicles: Episode One plus Xen Course!

KNOWN BUGS:
There is an elevator that only has a button inside. So if you somehow
missed it, just press the wall where the button was for it to return.
Also sometimes feeding on enemies continues after you have left them,
one teleporter works longline and there are two small texture errors.

------Mod Information------------------------------------------------

New Sprites : Yes (modified HUD).
New Textures : Yes (from Chronicles).
New Sounds : Yes (from Chronicles).
New Models : Yes (modified Hornetgun animations).
New Graphics : Yes (menue and splash from Chronicles with thanks).
Number of maps : Ten (five from Half-Life, five from HL Chronicles).
Prefabs used : The mod is the result of using Spirit of Half-Life,
QuArK and BSPEdit with compiled bsps to produce the
effect of playing from an alien point of view. Thus
thanks again must go to Valve and Radioactive Soft-
ware for the original maps, the credits file of the
latter team is included unchanged in extras. Also I
have to thank Laurie Cheers for his feedback, fixes
in Spirit of Half-Life and betatesting this mod :)!
BSPEdit and the Spirit 1.4 fgd are found in extras.

HISTORY:
1.0: First release
1.1: Half-Life version compatible info added to readme
1.2: Xen Course maps added, start and end levels modified
1.3: Close range attack, health/armor feeding and auras added
1.4: Removed missing a scripted sequence and adjusted some grunts
1.5: Added Gman auras, made some animals friendly and improved titles

------Construction---------------------------------------------------

Base : Half-Life, Half-Life: Chronicles: Episode One
Editors used : Spirit 1.0 "Xen-Warrior" Edition, QuArK 6.3.0
Compile machine : Intel Celeron 1 GHz
Compile time : About a few seconds

------Map Instructions-----------------------------------------------

Install by extracting this archive with use folder names checked into
your Half-Life directory. It may only work with HL 1.1.1.0 or higher.

Start Half-Life, select "Custom Game" and activate "Xen-Warrior" then
start a new game. Or select "Xen Course" for a simple training first.

Alternatively you can start "Xen-Warrior" by using the included batch
file, but check that the Half-Life path is according to your setting.

------Additional Info------------------------------------------------

HINTS:
Most of these infos are also provided during the Xen Course training!
Gain health and armor by feeding on dead enemies. Weapons slot one is
a close range attack, weapons slot four is the usual hornetgun. While
using it, only close contact to the target or secondary fire mode can
destroy or move things. Parasitic Xen animals are still hostile, also
angry allies. Do you remember where you saw the last level before ;)?
Xen lifeforms show a red aura, Earth lifeforms a green one, others...

------Copyright-Permissions------------------------------------------

Authors MAY use this mod as a base to build additional mods.
(I couldn't get explicit permission from Radioactive Software because
their page is gone and I couldn't contact any of them, but it doesn't
say contrary in the textfiles of Half-Life: Chronicles: Episode One.)

You MUST NOT distribute this mod UNLESS you INCLUDE THIS FILE WITH NO
MODIFICATIONS!!! If you don't co-operate, then DON'T DISTRIBUTE IT IN
ANY FORM!!!

This mod may be distributed ONLY over the Internet!! You are NOT
authorized to put this mod on any CD or distribute it in any way
without my permission!!

Add file RSS Files
Xen-Warrior Android port v1.1

Xen-Warrior Android port v1.1

Full Version 1 comment

Xen-Warrior port. Just copy xenwar folder to folder where is 'valve' located.

Xen-Warrior 1.5

Xen-Warrior 1.5

Full Version 4 comments

Fight as a Xen alien grunt through the great levels of Half-Life: Chronicles: Episode One plus a Xen training course...

Comments  (0 - 10 of 40)
LOZ_98
LOZ_98

Some parts were really well done, the combat felt a little too basic though, I kinda hoped I'd be able to punch in this.

Reply Good karma Bad karma+2 votes
Wesp5 Creator
Wesp5

If you mean a melee attack, this should be possible.

Reply Good karma+2 votes
LOZ_98
LOZ_98

Yeah, but only in the tutorial level sadly, once you hop into the Main Levels, you're only given Hive Hands which sadly doesn't allow you to punch, I had to use the Alt Fire to break things.

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Wesp5 Creator
Wesp5

Weird. You should keep both weapons! Maybe I can take a look at this...

Reply Good karma+2 votes
Ravensholm
Ravensholm

Also could you make the melee attack done by a third attack button similar to a kick function in some games? So the left mouse button is slow homing, the right mouse button is the quick, but straight version and the middle mouse (Or what ever the player wants to remap it too.) swings the weapon. I think it would be easier for the player that way and much smoother.

But don't the real Alien Grunts swing with the opposite hand and not their actual gun hand? Can that not be done as well or that takes some actual coding to implement? I know I was having trouble myself with that idea.

Reply Good karma Bad karma+1 vote
Ravensholm
Ravensholm

LOZ is correct. There was no pincer or punch attack in the main game, only in the tutorial. Also the subject/characters you play are different. One is named 1865 who is in the tutorial and the other is XEN-WARRIOR 2542.

I am typing a review now so I will have a more in depth analysis of the game. It was good, I just wished it was a bit longer and a little better. I almost quit when first fighting the marines although that may have to do more with actual coding than your mod skills...

Still though a decent effort and that last tram fight sequence was brilliant! It gave me motivation to continue with my own map for Sven Co-op and it's main character is much like yours. ^_^

Is there or are you working on a part two? I would like to see the ending. It was a nice twist at the end and I was not expecting it at all. I prefer looking at the game/universe from a different perspective, much like this and Point of View and there is even a headcrab/zombie one.

Reply Good karma Bad karma+1 vote
Wesp5 Creator
Wesp5

There can't be a part 2 because you end up in a situation which occurs in HL itself and in which you probably die :). Also both weapons are availabe in the tutorial and the mod, you only need to switch between them using the number keys 1 and 4 :)!

Reply Good karma+1 vote
Ravensholm
Ravensholm

Probably, but for sake the of the game, probably not... In the main game it is a real pain to lure him to get killed and this is right after you lose all your equipment and have very little, so as long as the player takes it slow or has other avenues of approach, they should be fine.

Also there is no 1 in the main game, only 4. So there is no way to get/use the pincer attack.

Reply Good karma Bad karma+1 vote
Wesp5 Creator
Wesp5

P.S.: Both Xen-Warriors were different characters and thus had different numbers. I doubt that swinging the other hand would work as the melee attack is basically the crowbar just using another model and you don't even see the other warrior hand!

Reply Good karma+1 vote
LeoJFC
LeoJFC

This mod deserves a remake for Source

Reply Good karma Bad karma+1 vote
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Highest Rated (5 agree) 8/10

A very nice mod that puts you in the shoes of an Alien grunt as he and his friends assault black mesa! You use the hornet gun and a melee attack throughout and you regain health and armor by consuming fallen enemies, bot parasitic aliens and humans such as grunts or security guards. It's very different and it works surprisingly well, forcing the player to be very aggressive when assaulting the enemy instead of falling back for supplies. It's quite short, and many of the levels have been ripped from…

Jul 12 2011 by flippedoutkyrii

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