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It's been a while...

News 6 comments

Hi All

It's been a fair while since I've updated on here regarding the status of the mod so it's time for a mini update...

STATUS:


First and foremost, Crossfire is by no means dead in the water, it's very much alive and well and still moving forward, if somewhat more slowly than I'd have hoped by now. Unfortunately real life has to take priority and between a new job, family life and a number of other commitments, the mod has unfortunately had to take somewhat of a back seat of late, with me working on it as of when I get a spare hour here and there.

ENEMIES


I hadn't originally planned on adding additional monsters/allies into the mix other than through what XashXT/Spirit is able to manipulate. However after having a play around with some (very rough!) coding I've now added a number of new monsters in addition to some variations of existing ones into the mod. The HECU in particular now have a more varied arsenal to offer up more of a challenge to the player, as well as old favourites such as the Panthereye now making an appearance plus a number of other additions I won't spoil just yet...

Panthereye

LEVEL DESIGN


Additional art passes on older maps have now been completed and I'm much happier with the way things are looking. I'm somewhat jumping between sections at present as ideas come to me but my main focus is still on completing the Powerstation section of the campaign. I've also been working on a high speed chase that takes place later in the mod that is proving to be an absolutely entity nightmare but fully worth it for the results so far!

November Updates

November Updates

CF2A1 2

November Updates

SO WHAT NEXT?


We plod on! I'm continuing to dedicate time as and when I can and I'm determined that the mod will eventually see the light of day and be fully worth the wait. The first 1/3 of the mod is nearing completion so I may begin to play test this over the coming months. If you're interested, keep an eye out on the forums over on TWHL as I'll be posting there when the time is right.


All the best


Andy

March 2022 Mini Update

March 2022 Mini Update

News 8 comments

Detailing changes to a new engine, some additional NPC's and level updates.

Progress Update - January 2022

Progress Update - January 2022

News 5 comments

An update on Half Life: Crossfire for January 2022.

October 2021 Update

October 2021 Update

News 5 comments

Progress Update on Half-Life: Crossfire for October 2021.

Progress Update - August 2021

Progress Update - August 2021

News 7 comments

A quick update on what's been going on with HL: Crossfire over the last couple of months.

Comments  (0 - 10 of 65)
Aynekko
Aynekko - - 649 comments

I hope this is still alive...

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Guest
Guest - - 687,512 comments

is the mod still alive?, and being developed or not?

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Andy_Shou Creator
Andy_Shou - - 50 comments

Hi, yes mod is still ticking along (if at a very slow pace), I'll likely put a general update on over the coming weeks.

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V1adTheimpa1er
V1adTheimpa1er - - 6 comments

You're a true legend!

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_VaPeR_
_VaPeR_ - - 342 comments

The graphics like Half-Life: Source, HLFX: Lost in Black Mesa, Paranoia and Cry of Fear
But mod looks pretty cool
But just do it with HD models, otherwise high-quality textures are too badly combined with low-poly models

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MR.SUPERIOR
MR.SUPERIOR - - 358 comments

Any News ?

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k81526238
k81526238 - - 67 comments

Will this mod work on steam version?

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PsyWarVeteran
PsyWarVeteran - - 1,812 comments

Sadly, no.
It's Xash only.

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SangheiliosThel
SangheiliosThel - - 39 comments

I'm curious as too if this mod will ignore Gina Cross's supposed death in Opposing Force. I assume so.
Either way, excited to see it, I love seeing new BMRF mods.

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Andy_Shou Creator
Andy_Shou - - 50 comments

The mod definitely takes place prior to Gina's death, who know's maybe we'll find out exactly what happened to her... ;)

Reply Good karma+3 votes
SangheiliosThel
SangheiliosThel - - 39 comments

Interesting...
I've always been a huge fan of Black Mesa incident mods, so I'll be following this closely.

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