Half-Life: Guard Duty is a mod dedicated to recreating the version of Half-Life: Blue Shift in the art-style featured off in Half-Life builds from early to mid 1998. This will feature everything that never made it into the final game with additions to fit Half-life beta style.
How I said in the previous article: I'm in desperate need of people, especially mappers, animators, modelers and texture artist. So if you are experienced in any of this and would like to help, please contact me here
And here is some development progress:
Beta style Gordon model with unused idle animations. Textures were created by my friend NOVλ
Barney's 9mmar model is completed on 92%.
The viewmodel origin was also edited to be similar to beta.
The Hgrunt model was updated again but now, with beta body,walk and run animations.
Egon model was changed with beta one from SDK.
Satchel charge texture was also changed with beta one from SDK.
Tripmine textures was changed with Day One version.
Grenade textures and animations was changed with beta's version.
Since Half-Life's tram ride was late addition to HL's campaign. I made decision to completely remade it.
It means you will see Barney's room and instead of tram ride you will be able to explore residential sectors where security and science personnel live.
So that is all I wanted to show to you today. I hope you will enjoy it.
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