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Features

* RELIVE THE MOMENT OF CHOICE
Go back to the final moments of Gordon Freeman's encounter with the mysterious G-Man but this time turn down his work offer and face the "battle you have no chance of winning".

* PREPARE FOR THE CHALLENGE
Anti-Climax is aimed for the veteran Half-Life player, therefore it features a Normal, Hard and Very Hard mode. Winning the final battle is as much a sign of combat prowess as it is clever adventuring and making good choices.

* CIRCULAR GAMEPLAY
Choose your own path to find your way to win the final battle. Paths you take and choices you make might affect the outcome.

progression



* MULTIPLE ENDINGS
Will your choices lead to freedom? Or maybe even to a worse alternative?

ending


* RANDOM ENVIRONMENTS
Encounters in certain areas will be randomly generated, so you can never be quite sure of the enemy's spawn locations on your next playthrough.

* SMALL MOD, EXTENDED PLAYTIME
The MOD only consists of seperate 3 BSP (maps) files but your first initial playthrough could span between 45 minutes and 1 hour. However, because of the random environments, the multiple difficulty levels and the alternative endings, there is a lot of replay value, which means you'll be playing this a few more times before you finaly manage to reach the good ending on the Very High difficulty level! Can you achieve the Gold Challenge Award?

awards

* OLD ASSETS, NEW LOOK
Anti-Climax uses assets taken directly from the original Half-Life, Opposing Force and Blue Shift campaigns for that nostalgic feeling. The game supports both LD and HD models, which can be toggled in the menu. Many familiar areas and objects have been redesigned for a better look!

comparisments2

* PINK XEN PODS
An incredible feature are pink Xen Pods, they ... wait.. what? Pink Xen pods?

pod
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Hi there and welcome back to Anti-Climax! I hope you all are having or hard fun playing the MOD and found all the secrets and managed to beat the challenges!

Right off the bat: This will be the last new post I'll write for the mod, since I think I've adressed enough of the reported issues and the MOD feels really finished and done to me at this point. I'm really happy with all the positive reviews and constructive critism I've received so far. The community rating stands at an 8.5, which is really great and there have been nearly 2000 downloads in total. So thanks to everyone who has participated in some fashion along the way to the release!

Source Files

As you've seen from my articles and tutorials, I enjoy sharing what I do so others might learn from it, so I'm releasing all sources to Anti-Climax. If you are a mapper and want to check out some of the sequences, brushwork or entity setups I've used, please feel free to do so!

Anticlimax:scr1

Anticlimax2:
scr2

Anticlimax3:
scr3

Longjump:
scr4

If you decide to use any of it, refer to the included readme for the rules! Source files are available for download here:

Half-Life Anti-Climax RMF Sources


So if any pressing issues arise, I'll still release hotfixes for the MOD, so make sure to report stuff you encounter. But for now this seems to be the last article I'll write concerning this MOD! Thanks for reading!

Half-Life: Anti-Climax 1.1 update out now!

Half-Life: Anti-Climax 1.1 update out now!

News 6 comments

Half-Life: Anti-Climax was released on March, 15th and today I'm releasing the first update to fix some issues reported by players.

Half-Life: Anti-Climax Released!

Half-Life: Anti-Climax Released!

News 15 comments

I'm pleased to announce that Half-Life: Anti-Climax is done and released to the public!

Half-Life: Anti-Climax Update #8

Half-Life: Anti-Climax Update #8

News 15 comments

Ant-Climax is getting close to release.. a last look at new features!

Half-Life: Anti-Climax Update #7

Half-Life: Anti-Climax Update #7

News 6 comments

Beginnings, endings and the centerpiece in the middle! All in today's update of Half-Life: Anti-Climax!

Add file RSS Files
Half-Life Anti-Climax RMF Sources

Half-Life Anti-Climax RMF Sources

Other 2 comments

Source RMF's for Anti-Climax. You can use these for inspiration or if you want to know how certain events/sequences work. If you decide to use any sequence...

Half-Life Anti-Climax Version 1.11 [ZIP]

Half-Life Anti-Climax Version 1.11 [ZIP]

Full Version 1 comment

Half-Life Anti-Climax Version 1.11 Zip version Hotfix for the Version 1.1 release. Look at the changelog for details!

Half-Life Anti-Climax Version 1.1 [ZIP]

Half-Life Anti-Climax Version 1.1 [ZIP]

Full Version 4 comments

Updated version of the MOD (Version 1.1). Please see detailed description below of the changes. Installation: Unzip into ../Steam/steamapps/common/Half-Life...

Half-Life Anti-Climax Version 1.0 [ZIP]

Half-Life Anti-Climax Version 1.0 [ZIP]

Full Version 13 comments

Half-Life Anti-Climax Version 1.0 [ZIP] First release version of Half-Life Anti-Climax. Please refer to the description below for the installation guide...

Half-Life Anti-Climax Walkthrough v1.0

Half-Life Anti-Climax Walkthrough v1.0

Script

Stuck? Don't know what to do or where to go? Can't seem to win the final battle no matter what? Here's the full Walkthough and Strategy Guide!

Random Trigger Example RMF

Random Trigger Example RMF

Tutorials

Example map file for the random trigger entity setup. Please refer to the tutorial thread for in-depth explanation.

Comments  (0 - 10 of 97)
Guest
Guest

I would love a remake of this for Black Mesa when Xen is finished.

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LithTechGuru
LithTechGuru

this mod was pretty good however I wished there was more non-Xen parts. I also noticed there were a ton of framedrops especially in the teleporter room in the Lambda complex and at the fight at the end

I also thought the ending was a tad contrived but I suppose it works on its own. I have a few ideas for a sequel to this mod, IE Freeman partaking in the 7 hours war or something.

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Jason_Voorhees
Jason_Voorhees

Hello :)
after downloading the version 1.11 , I found that there is two folders there , what shall I do to get the HD models ? copy the files inside and paste them in the models folder of anticlimax ? after clicking on anticlimax's models folder , I get another anticlimax folder.
what should I do ?

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Hezus Creator
Hezus

Just unzip it to your Half-Life folder so both the anticlimax and anticlimax_hd folder end up there. You can then select wether you want HD models or not in the game menu. So there is no need to manual copy anything. The reason why there need to be 2 folders is because of the way the menu system works.

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Jason_Voorhees
Jason_Voorhees

thanks for your answer Hezus.
however I can't play the game at all whether it is the HD or basic version.
I keep getting the ED_alloc no free edicts error.
i looked your tutorial up and tried what's listed there but the problem persists.
it was 2000 , I changed it to 2048 yet its still crashing and giving me this error , the only thing I was able to play was the long jump tutorial and I finished it successfully.

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Hezus Creator
Hezus

Are you running normal Steam version without any other plugins or addons?

Also, make sure that the anticlimax folder is in the ../Half-Life folder, so it's properly loaded as a mod and it uses the liblist.gam file correctly.

You can also try setting the edicts way higher like 3000.. maybe that'll help you.

Reply Good karma+1 vote
Jason_Voorhees
Jason_Voorhees

Hi Hezus , thanks for the answer.
all of my mods play perfectly fine , I tried setting the edicts to 3000 even 10000 but to no avail.

regarding the version of half life , it's 1.1.1.0 , I'm also embarrassed to say that my version wasn't downloaded from Steam but from a third party. I think it's the Steam version but I didn't get it from steam.

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Hezus Creator
Hezus

That might be the problem then. There was a vital engine update in 2014 that enabled the edicts limit to be increased. So your version probably doesn't have this, as 1.1.1.0 is way older (probably from early 2000's).

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TheRenegadist
TheRenegadist

Streamed the mod here:

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BG-Rampo
BG-Rampo

too bad that this mod has the fatal error: no free edicts.

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Hezus Creator
Hezus

If you use vanilla HL (so no mods or plugins) you should be able to play it without having that error. You could try to increase the 'edicts' limit in the liblist.gam file, to see if that fixes it for you.

Reply Good karma+1 vote
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Community Rating

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8.4

46 votes submitted.

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Highest Rated (7 agree) 8/10

The mod was pretty alright! Pros: I like the level of detail and design of the maps. The randomized parts of a map is also neat. The no linear navigation is different and I liked the idea of it. Multiple endings is always a plus! Cons: The difficulty is a bit too high right off the bat with what feels like not enough resources to get through the mod correctly. The teleport to different areas is a neat idea like I said above, but feels too much like a waiting game, and could be more than just a singular…

Mar 18 2019 by Magic_Nipples

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