Half-Life: Anti-Climax is my take on the "battle you have no chance of winning" the G-Man offers you once you decline his job offer at the end of the Half-Life campaign. Is there truely no chance to win or can you lead Gordon to victory and freedom?

Post news Report RSS Half-Life: Anti-Climax Update #9

The last update of Anti-Climax and the release of the map sources!

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Hi there and welcome back to Anti-Climax! I hope you all are having or hard fun playing the MOD and found all the secrets and managed to beat the challenges!

Right off the bat: This will be the last new post I'll write for the mod, since I think I've adressed enough of the reported issues and the MOD feels really finished and done to me at this point. I'm really happy with all the positive reviews and constructive critism I've received so far. The community rating stands at an 8.5, which is really great and there have been nearly 2000 downloads in total. So thanks to everyone who has participated in some fashion along the way to the release!

Source Files

As you've seen from my articles and tutorials, I enjoy sharing what I do so others might learn from it, so I'm releasing all sources to Anti-Climax. If you are a mapper and want to check out some of the sequences, brushwork or entity setups I've used, please feel free to do so!

Anticlimax:scr1

Anticlimax2:
scr2

Anticlimax3:
scr3

Longjump:
scr4

If you decide to use any of it, refer to the included readme for the rules! Source files are available for download here:

Half-Life Anti-Climax RMF Sources


So if any pressing issues arise, I'll still release hotfixes for the MOD, so make sure to report stuff you encounter. But for now this seems to be the last article I'll write concerning this MOD! Thanks for reading!

Comments
Qwertyus
Qwertyus

Well done! Good luck with new mods (if any :))!

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fresco
fresco

Great to see you're providing the RMF versions of the maps - especially your scripting will be an interisting look :)

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Napoleon321
Napoleon321

Nice mood by the look of the screanshots and the rmf files you shared, howevr for some reason I can't get it to start. I alwaus get this error when I try to start a new game "Fatal error: ED_Alloc: no free edicts".

I see you have put this in the liblist.gam file "edicts "2000" however it still does not work... :( any change for another workaround?

I'm running this on Intel i7 processor with 16 GB RAM...

Note: the longjump training works just fine.

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Hezus Author
Hezus

The first map has quite a lot of entities but 'edicts 2000' should be enough to run it, unless you are using a modified version of Half-life that precaches more entites. You can raise the edicts limit manualy in the liblist.gam but going over 2048 might cause problems.

Reply Good karma+1 vote
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