Blue Shift but the maps are relit with modern RAD compiler and with code changes for weapons and monsters.

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Blue Shift: Enlightened


After done making Half-Life: Enlightened and Opposing Force: Enlighted, naturally I will do the same for Blue Shift. Good thing, though, this is released as a Half-Life mod, not Blue Shift.

Maps

Maps are relit with modern RAD compiler. Some are edited for the better. Lobby map has been added for chapter selection.

Image 10Image 5Image 8Image 7Image 6Image 3

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Weapons

  • All guns have nice dynamic light when fired
  • Crowbar: Old crusty crowbar with idle animation added
  • Flashlight: Flashlight is now separated and must be obtained first to get some lights. Can use alternate fire to change the light mode.
  • Keycard: Buttons now need you to have and draw keycards to use them. Though rotating buttons are excluded.
  • Beretta: Changed to semi-auto. Right click dual wields flashlight (if you have it)
  • Python: Laser dot added
  • M4: Reduce ammo to 30, increase rate of fire. Grenade launcher has higher velocity.
  • Shotgun: Primary fire has narrower spread. Has nice delayed eject brass
  • Crossbow: Can be obtained from secret area
  • RPG: No significant changes
  • Gauss: Can be obtained in Xen
  • Hand Grenade: No capped velocity. Right click for low toss
  • Satchel: Press USE key to recollect thrown Satchel
  • Explosives: Added nice shrapnel break model, trail effect
  • All weapons have physics system that bounce around when given some force
  • All weapons can be picked up by touching it or by USEing it.

Video: Youtu.be

Monsters

  • Monsters have no collision when dying
  • Headcrab: Zero velocity if shot when jumping
  • Houndeye: Pull things when charging. Push things when exploded. Implode on low health.
  • Alien Slave (Vortigaunt): Added scorch marks and smoke effects at the end of the electric beam. Can revive dead teammates.
  • Human Grunts (HECU): Added dynamic light when firing and tracer. Some drop grenades on death.

Credits

  • Code: Edited by Dean AMX, sourced from Blue Shift Updated code by Solokiller
  • Maps are edited from Blue Shift Unlocked mod
  • Modelling: HAPE B
  • Troubleshooting: Help from experts in TWHL

Blue Shift: Enlightened v1.0


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Blue Shift: Enlightened v1.1

Blue Shift: Enlightened v1.1

Patch 3 comments

A quick patch to the mod based on the feedbacks given.

Blue Shift: Enlightened v1.0

Blue Shift: Enlightened v1.0

Full Version 5 comments

The first version of the mod. No need original Blue Shift to run. Just need regular Half-Life.

Post comment Comments  (0 - 10 of 28)
Guest
Guest - - 689,817 comments

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Guest
Guest - - 689,817 comments

when i try to load a save or try to start a new game, the game closes and return to the steam library, did i do something wrong while installing the mod?

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Frenchfrise
Frenchfrise - - 3 comments

Same here, I'm thinking it might be because of the recent update Valve made to Half Life for the 25th anniversary

Ah no, you have to put the files into the "valve" directory and not the "bshift" directory. This makes me upset because I like being able to play all 3 Half Life games on a whim, but I remember hearing that Blue Shift has some wacky files that makes it very difficult to mod so that makes sense.

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Dr.pper
Dr.pper - - 269 comments

Yeah, that's one of the reasons why BS is a bad game.

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SpazJR61
SpazJR61 - - 404 comments

When I try to pick up M4 from the ground by pressing the use key
the game crashes
Is there any solution?

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deanamx Creator
deanamx - - 247 comments

Reinstalling might help. Are you sure you are using Steam HL?

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SpazJR61
SpazJR61 - - 404 comments

yes
and i forgot to mention
in the part of "Captive Freight" after you fall down to flooded area of Black Mesa, the map is way too dark

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deanamx Creator
deanamx - - 247 comments

I can brighten them a bit.

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Robot.Gamma
Robot.Gamma - - 43 comments

Yes, this mod came out quite suddenly and it all looks cool. But there are a couple of questions.
1-Will there be a similar mod for Decay in the future? (or for Decay: Solo mission when it comes out)
2-If this mod has updates, will it be possible to add some short weapons from the opposing force as well as military engineers and medics as enemies?
3-I didn't get too deep into it but it seems like the original opposing force and blue shift are not very modding like they are closed source or something. So the question is, do your "enlightened" versions have the ability to make mods based on them?

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deanamx Creator
deanamx - - 247 comments

1. We already have Decay Solo Mission for that one. I think I'm not doing Decay.
2. I can do that but I also realize it does not contribute to the mod much. I mean, they can barely survive player attacks.
3. I use Solokiller's HL Updated codes as basic. Yes, you still can make a mod out of this mod.

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