Well, this is the final version of this mod. Made it back then on 2011, worked on it until 2013.

Then tweaked it for multiplayer purposes back on 2014 and fixed several scripts last month.

Although the mod was originally designed for Deathmatch purposes, it can be played on singleplayer and coop as well.

Hope you guys like it ;)


2018 Update:

Welp, I wasn't really expecting to update this mod in such a way, but toying again with half-life 2 gave me the itch, so i've decided to do a quick rip.
All weapons were ripped again on a frantic 2-3 week span.

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(Optional) HL2 Weapons RIP 720p weapon sprites.

(Optional) HL2 Weapons RIP 720p weapon sprites.

Sprites

Optional 720p weapons rips for those with high-end computers. Put either 720p or 360p inside customfiles, not both.

Half-Life 2 Weapons RIP 3.2 (Final)

Half-Life 2 Weapons RIP 3.2 (Final)

Full Version 33 comments

Last updated: 2020. Final release of this mod, fixed for multiplayer. Improved several Decorates, added brightmaps, and improved Bot's behaviour. Compatible...

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Guest
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DARKNESS23756
DARKNESS23756

Hello, i have encountered a problem that really bothered me and it can't seem to find a solution myself, the issue is "no player classes defined".

is there a possible solution for this?

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AlphaEnt Creator
AlphaEnt

So, there it is, the final official update for this mod.
Yes, i considered this mod done before, but quarantine and no internet gave me additional spare time to work on older projects, so I decided to give this mod an update.

I'm finally adding a working gravity gun and a flashlight, amongst some bugfixes.
You're now capable to pickup projectiles mid-air and throw it back to your enemies.

There are no official updates planned for this mod in the future, so don't expect anything big after this update.

That being said, this is the changelog for this year update:

Deleted several wads inside the pk3 to improve loading times and memory usage.
Fixed an issue with blood endlessly respawning while underwater, affecting framerate overtime.
Made some hanging corpses non-solid.
Added a toggleable flashlight.
Armor hud no longer appears if player don't have armor.
Recreated some of the Gravity gun mechanics.
Further improvements to gravity gun.
Added bindeable vanilla weapon slots.
Several scripts were rewritten.
Now explosive barrels can be picked up by Gravity gun.
Berserk powerup no longer switches into doom fists.
Added optional hl2 music. (can be played at random or play the track you choose.)
Decreased the speed at which auxiliar power drains.
Changed the order weapon switches when keys are pressed.

Reply Good karma+1 vote
DeathCold
DeathCold

Nice mod, but it's bad that it is not compatible with any of Gore mods, that increases blood and gore in the game, or with the monsters from Brutal Doom. Can you, maybe, make it compatible? Cause it would be cool, if monsters were like from Brutal Doom, with lots of gore and guts, and with explosive barrels like from Brutal Doom. Imagine how cool it would be.

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Guest
Guest

Wheres a Gravity Gun?

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AlphaEnt Creator
AlphaEnt

There's a new update on the mod with improved Sprite rips at 16:9 ratio.
Before, the gravity gun wasn't ripped. Now i've ripped the gravity gun, but it's locked as it doesn't work properly.
That being said, it's still included on the mod as a placeholder in case someone else wants to code the weapon properly.

Reply Good karma+3 votes
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