A GZDoom MOD using Kontra Kommando's Aliens: Trilolgy/Ultimate Doom mod as it's base. Play as four unique classes against the power of the Xenomorphs, all while battling with Weyland/Yutani Company forces, opportunistic mercenaries, and malfunctioning combat droids. Play with Doom or Doom 2 wads and pwads or try the included mapset for the ultimate in terror.
If all goes well, this will be the final update for Aliens: Eradication. Thanks to everyone who has played the mod and a special thanks to those who provided feedback and suggestions. If I did not include anyone's ideas, it was because I either could not implement them or I chose not to include them for creative/technical reasons. This update fixes many issues that plagued me from early on in development.
Here's what is new in version 2.0:
1. Reworked the texture patches to provide more variety when used with wads containing vanilla textures.
2. Player now has proper "pain" and "fall" sounds specific to their class.
3. Loot boxes no longer damage players when broken open while standing immediately next to them.
4. Exploding barrels no longer launch "nails" or shrapnel as they would hit and damage the player from great distances.
5. Changed the hud color effect for the speed burst/adrenaline to a soft blue as the original color used was too similar to the rad suit color.
6. Most Aliens will now climb out of deep pits. No more cheesing them... they will scale walls to get to you!
7. The Combat Synthetic class can remain under water indefinitely as it does not breathe.
8. The Combat Synthetic class is impervious or, at least resistant, to most damaging floors due to it's non-organic nature.
9. Humans, in particular freed colonists, no longer get stuck on top of barrels and other decorations.
10. Strobe lights above lifts no longer drop to the floor when the lift is activated. This can still happen under rare circumstances that involve crushers and certain moving sector actions.
The following fixes are specific to the included Eradication mapset:
1. Fixed a bug that prevented some enemies from activating in the final map for the Colonist class.
2. Timers used in map 2 for the Combat Synthetic class are now displayed properly with all digits included.
3. Cleaned up some unneeded lines for the AutoMap.
Kills Alone contributed to this mod with playtesting and feedback. He features the mod on his YouTube channel and provides some fantastic content. Check out this video playing the mod with the beautiful map Diabolus Ex.
The newest build of ALIENS: ERADICATION TC with many improvements and additions. After testing and tweaking the Eradication mapset, my attention turned...
Play as 4 different classes, each with it's own story, starting inventory, gameplay, item/monster placement and more! Play the included map set or play...
Check out this week’s roundup of the mods and indies that were featured on the DBolical YouTube!
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The newest and final build of ALIENS: ERADICATION TC with many improvements, fixes and additions.
The newest build of ALIENS: ERADICATION TC with many improvements and additions.
The definitive, final version of ALIENS: ERADICATION. Play as four unique classes against the power of the Xenomorphs, all while battling with Weyland/Yutani...
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Hi,
New to DOOM modding. The mod is running for me but it looks different from all the videos I've seen online. Static menu background and starting level is indoors, not outside. Can someone please advise?
Thanks
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Is there a way to load this mod into Doom Builder or something so I can create my own maps? I know nothing of Doom Modding but I'd really like to create some maps of my own to add to this fantastic mod.
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This mod is one of the best doom mods ever !!
i'd like to put my touch on this mod can i do so?
Anyone knows how to contact its creator?
I'm a 3d artist that can perfectly recreate the alien aesthetic and environments and would love to partner with whoever coded this to make it a ''real standalone'' game with better graphics to make it even more immersive.
I can also code in C# and C++, so I'm okay with both Unity and Unreal engine 4/5.
Just in case, my discord is: Trebla#6822
Contact me if interested, please!!
Any doubts, just ask me for anything.
Please tell us you were able to get a hold of him? I would literally pay for a version of this with full 3d models and such.
Nothing happened...
That's a shame. Man would I love to see that. I'd help you myself but I have no idea how.
There's a SEND MESSAGE button in the upper right-side of this page that should let you contact the creator behind this mod, Paul "Payload" Dechene of Payload Games.
I'll, thanks.