This mod aims to bring the duke nukem 3d universe to the doom engine, with enhancements taking inspiration/resources from mods like Dukeplus and others.

Based on the mod "Duke Nukem 3D Weapons & Aliens v6" from Don Ramon.

Main features:

  • Main DN3D enemies (including firefly, boss sentrys, king cobra, etc).
  • Optional new enemies: robot alien, dukeinator, megabrain, assault pig, pig brute, alien sniper, lameduke's captain, lamduke's drone, lameduke's octabrain, n64 Trooper, cyber enforcer, etc.
  • All DN3D weapons, plus manual reloading, double pistols, double barrel shotgun, secondary fires for the freezethrower, incinerator, shrinker, expander, shotgun, chaingun, tripbomb and other tweaks & special effects to the weapons in general.
  • New weapon: Lameduke's Plasma Cannon (including secondary fire)
  • DN3D inventory items (including automatic boots and working scuba gear if the map has water).
  • Dukeplus-like gore, knockback, portable medkit, effects, etc.
  • Headshots (can be disabled).
  • Extra gore effects (can be disabled).
  • Dukebots instead of Holoduke (can be toggled), and the holoduke actually distracts monsters.
  • DN3D-like monster movement (they can move faster if further away and can also move backwards at close range).
  • Options to also fight DooM enemies (they are improved to fit this mod, and their chance of appearance can be selected on a per monster, sector or level basis).
  • Compatible with PixelWAD's DN3D texture replacement mod (link below in recommended mods).


Mod thread: Forum.zdoom.org


Best used with the following mods:


Notes:
Uses zscript, so it is not compatible with Zandronum.
Credits and full changelog inside the mod.


Many thanks to everyone for your continued support and feedback. Your kind words are more than enough. However, if you feel like showing some additional support, you can buy me a coffee!

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DN3DooM v1.07

News 4 comments

This new release (v.1.07) includes tons of improvements, optimizations and bugfixes.

Some highlights and dev. diaries:

New Duke enemies: N64 Trooper, Green Octabrain variant, Cyber Enforcer.



New alt fires for: Shrinker, Expander, Shotgun, Chaingun, Tripbomb.





New option to fight DooM enemies (they are improved to fit this mod, and their chance of appearance can be selected on a per monster, sector or level basis)

Screenshot Doom 20210802 230623


Screenshot Doom 20210803 030240


Screenshot Doom 20210803 032644


The optimizations and performance options give an overall performance boost, even on slaughter maps.


Download DN3DooM v1.07b

DN3DooM v1.07


Credits and full changelog inside the mod.


Update 2022.06.11: quick fix to solve a crash when killing pain elementals on delta touch.

Please download this file again.

DN3DooM v1.06

DN3DooM v1.06

News 4 comments

This mod aims to bring the duke nukem 3d universe to the doom engine, with enhancements taking inspiration/resources from mods like Dukeplus and others.

DN3DooM v1.05

DN3DooM v1.05

News

Mainly a release to fix the errors with the latest gzdoom 4.4.2, but also includes other new stuff and bugfixes.

Add file RSS Files
DN3DooM v1.07b

DN3DooM v1.07b

Full Version 30 comments

New release! Includes new duke enemies, new alt fires, options to fight doom enemies, tons of improvements, optimizations and bugfixes. Credits and full...

DN3Doom (NG)

DN3Doom (NG)

Full Version 11 comments

DN3DooM (NG) (Nuke Gloves) This is just a Weapon sprites replacement for the amazing mod DN3DooM done by kipo50, with the only difference that i've tried...

DN3Doom Improved v5

DN3Doom Improved v5

Full Version 1 comment

Some addons and changes I thought would be nice for DN3Doom. This version was updated to work with v1.06d.

DN3DooM v1.06d

DN3DooM v1.06d

Full Version 24 comments

New release! Includes some new enemies, improvements, new customization & performance options, and bugfixes. Credits and full changelog inside the mod...

DN3Doom Music and Textures

DN3Doom Music and Textures

Full Version

replaces textures and music in Doom/Doom2 to that of DN3D

DN3Doom Improved v4a

DN3Doom Improved v4a

Full Version 11 comments

Some addons for DN3Doom that I thought would really improve the experience.

Comments  (0 - 10 of 56)
Mr_Scruffles
Mr_Scruffles

Sadly the newer versions of GZDoom break the teleporting assault captains

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kipo50 Creator
kipo50

Yes this bug has been acknowledged by the devs and has been fixed, but I guess we'll have to wait for the next stable release. In the meantime please use an older gzdoom version.

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Mr_Scruffles
Mr_Scruffles

So the next GZDoom release should be compatible?

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kipo50 Creator
kipo50

I believe so

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MrWeenis16
MrWeenis16

Hi man, love the mod. However, I'm having an issue where the teleporter aliens teleport, then no longer take damage or move or attack or anything. Could it be because of the version of gzdoom I'm using or something else? Cheers for the help in advance

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kipo50 Creator
kipo50

Yes it is a bug with the latest gzdoom. The weird thing is that they've fixed it already, but I guess we'll have to wait for the next stable release. In the meantime, please use an older gzdoom version.

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DOOMMARINE117
DOOMMARINE117

I like the new update. Fixes quit s bit of issues.

I notice previoud one had sn issue where thr flying trooper would froze.

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Guest
Guest

Anymore update :-)

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Zales360
Zales360

Well, I gotta say this is simply amazing, but I was hoping for the maps/levels to be included too

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Curunir
Curunir

Hello there! For some reason I had completely missed this mod, downloaded yesterday, had so much fun with it, it's not even funny! Thank you for all that amazing work!

I got so excited that I wanted to try making some maps using Duke textures specifically to play with the mod, maybe make it feel a bit more like Duke and a bit less like Brutal Doom when it comes to enemy density and levels.

I just wanted to ask if there's a way to have more control over new maps or whether all decorations are pulled at random from a pool of Duke props and decorations on map load. Isn't really a dealbreaker if not possible, but I thought I'd ask anyway!

Thanks again for making this!

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kipo50 Creator
kipo50

Hey, thanks for the kind words!
About the decorations, if you place doom decorations they will be replaced by random duke decorations. But I have also assigned doomed numbers to each new actor. So in theory (I haven't tested this), if you place specific doomed numbers in a map, you can place specific actors (this applies to monsters as well).
You can find the doomed numbers for each decoration actor in the file "Actors\Lights.txt"

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