Final version (3.25b) of this mod. Basically, it brings Half-Life 2 weaponry into Doom, as well as the HUD. Now, updated with 16:9 sprites.

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Add media Report RSS Unexpected updates: HL2 weapons rip (2020 version)
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Description

So, there it is, the final official update for this mod.
Yes, i considered this mod done before, but quarantine and no internet gave me additional spare time to work on older projects, so I decided to give this mod an update.

I'm finally adding a working gravity gun and a flashlight, amongst some bugfixes.
You're now capable to pickup projectiles mid-air and throw it back to your enemies.

There are no official updates planned for this mod in the future, so don't expect anything big after this update.

That being said, this is the changelog for this year update:

Deleted several wads inside the pk3 to improve loading times and memory usage.
Fixed an issue with blood endlessly respawning while underwater, affecting framerate overtime.
Made some hanging corpses non-solid.
Added a toggleable flashlight.
Armor hud no longer appears if player don't have armor.
Recreated some of the Gravity gun mechanics.
Further improvements to gravity gun.
Added bindeable vanilla weapon slots.
Several scripts were rewritten.
Now explosive barrels can be picked up by Gravity gun.
Berserk powerup no longer switches into doom fists.
Added optional hl2 music. (can be played at random or play the track you choose.)
Decreased the speed at which auxiliar power drains.
Changed the order weapon switches when keys are pressed.