Firmly sticking to the Half Life 2 formula, Deep Down is a new entry in the story of Alyx and Gordon as they continue the hunt for Combine Advisors in the area surrounding White Forest.

Combine Forces, Zombies and Antlions lay between them and the brooding menace deep below the earth that will test both their skills further than ever before.

If you miss the Half Life 2 formula and are tired of waiting patiently for Episode 3 then this mod is for you. Featuring new gameplay elements, fiendish puzzles and blistering action, Deep Down will provide your Half Life 2 fix (well some of it at least).

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Finally made it over the finish line after a drama filled few weeks of technical issues with Source SDK. Deep Down is my attempt to recreate the game-play and style of Episode 2. I had no idea it would be so challenging. I must have lost days of my life trawling through audio files trying to find just the right phrase for each moment. Someone should seriously catalog this stuff.

More Mine Sections More Mine Sections
The Strider Tunnels

In this mod you'll find 5 maps filled with combat and puzzles and hopefully some things you haven't seen before. I'm calling this version 1.0 as I'm sure there's room for improvement.

v1.1
Half life 2: Deep Down (Steampipe Version) 1.1

I hope you enjoy playing this as much as I enjoyed making it.

Jim Partridge

Ooh one more thing.

There are several hidden unofficial achievements built into the mod and I'll let the community at large figure them out.

The mod rewards curiosity so keep your eyes peeled and explore all you can...

Half Life 2: Deep Down - Full Playable Demo Map Available

Half Life 2: Deep Down - Full Playable Demo Map Available

News 7 comments

A full playable level from the upcoming Deep Down mod.

Half Life 2: Deep Down - Map 1 complete

Half Life 2: Deep Down - Map 1 complete

News 4 comments

I'm happy to report that the first map has now entered beta testing and I'm getting some interesting feedback...

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Half life 2: Deep Down (Steampipe Version) 1.3

Half life 2: Deep Down (Steampipe Version) 1.3

Full Version 11 comments

Updated Voice Acting Several Major Bugs With Alyx resolved Ending issues fixed

Comments  (0 - 10 of 148)
Re-synthesizer
Re-synthesizer

(buried)

"Deep Down" is one of the most aggravating HL2 user-made mods I have ever 'attempted' to play.

You begin this mod accompanied by the very annoying ****, Alex...who tells you "its' time to go." Not long afterwards, one of your comrades -who is peering at you through a window- orders you to get into the car...and begins screaming at you if you don't do it IMMEDIATELY.

Right off that bat, the door that the car is supposed to EXIT through (in the garage) is closed. Since "DOG" is standing behind me...I initially assumed that this was a 'script error' -- I assumed that "DOG" was supposed to break down the door.....or else the door was supposed to open automatically on its own.

Hence, within just a couple of minutes, I was forced to resort to a youtube video walkthrough of this mod....and realized that although I was ordered to immediately get into the car and go...I actually INSTEAD am supposed to explore the outside of the garage...climb a ladder.....and then and ONLY THEN....switch a lever which happens to open the garage door. I might have figured this out and began 'exploring' outside the garage...but the fact that Alex and the stupid 'douche-bag' insisted that I get into the car 'IMMEDIATELY' gave me the impression that a 'script error' was at fault, instead.

Very soon afterwards -- as the annoying half-breed negro-**** Alex and I begin making our way in the car for awhile...whenever I get out of the car to 'explore' areas here and there outdoors on foot -- she constantly began getting 'stuck' in these areas...while she was also on foot. Hence, I found it necessary to save games very often and to load saved games and to stop 'exploring' outside areas due to the fact she was constantly getting 'stuck' in specific 'non-obstacles' such as the other side of a log or on top of a big boulder, etc.

After resorting to the aforementioned youtube video walkthrough AGAIN to figure out how to get the car to yet another area...I soon afterwards entered an area of the map -which was the inside a building complex- that was dimly-lit and full of mines and combine 'bulls' and turrets. The mines were nearly impossible to see -until reaching their proximity- which resulted in 'instant death' several times.

All throughout this area of the map, Alex 'stepped aside' and refused to assist in the combat. It was very perplexing and annoying that she WAS WILLING to kill combine soldiers up until this point, but not during this area of the map.

Finally, once I figured out how to use the crane to lift the car from the grass onto the parking lot....there was an area of the chain gate that was SUPPOSED TO BE OPEN but it remained CLOSED instead. It must've been yet another 'script error,' because in the youtube video walkthrough, this area of the gate was OPEN once the car was dropped, via the crane, onto the parking lot. Hence, I very meticulously walked through the entire building complex ALL OVER AGAIN to see if I missed ANYTHING such as a lever or button or ANYTHING that SHOULD'VE opened the gate -to no avail.

Since I was unable to find out to open the gate (my assumption is still that it was supposed to open AUTOMATICALLY) I was absolutely unable to progress any further in this very, very annoying mod. I did have the very latest version (Steam version) of "Deep Down" installed.

I rate "Deep Down" a 2/10.

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user4634
user4634

in the garage there is a help to disable the protective field you need to click the right mouse button

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Trav2276
Trav2276

I love the mapping in this but worldbuilding wise there's a few things I don't get. What was the original purpose of those huge mine shafts that the Striders navigate in the final battle? And why are there Magnussen devices hidden in the tunnels? And why does killing the Advisor stop the Combine's attack of the base? And why does it kidnap Alyx?

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user4634
user4634

I don't like mapping

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Guest
Guest

This mod is great, it was like to play another half life episode, the detail of the maps are awesome, really want to see the next one, and if i can help you guys in any way to make the next one just tell me.

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filthy_beast
filthy_beast

Very nice, well done mod.
Alex has an interesting manner of getting to the passenger seat of the car; instead of walking around to the right side, she just...climbs over the top of the driver.
But the programming is well done; she follows so well that when she eventually stopped I thought I might have encountered a glitch. But she also stays out of the way and avoids getting killed in fights where I am OK, but could likely not protect her well enough. I have played many games where my AI buddy insists on charging into the bad guys guns blazing, making it unnecessarily difficult to keep them alive.
The idea of taking the car down into the mine is novel, to say the least. +

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Dusanking123
Dusanking123

Does this work with sdk? i dont have ep2 on steam ;-;

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LordFoobar
LordFoobar

Just downloaded the mod, placed under the sourcemods folder, restarted Steam, it shows. Great! I had enabled the "betas" with HL2EP2 and it is marked as "[beta]". Launched the mod... I see Half Life 2 Episode 2 turn green for a few seconds, then nothing happens, as if the game crashed.

What next?

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Jim_Partridge Creator
Jim_Partridge

Ahh ok, turn off Beta.. that was only needed for a limited period.

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bulletbelcher
bulletbelcher

Just finished playing the Deep Down MOD. Great fun. What's next?

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