Alyx and Gordon head off for a subterrainien adventure to hunt down a suspected Combine Advisor lying hibernation in a local mine complex.

RSS Reviews  (0 - 10 of 52)
10

LcTTK says

Agree Disagree

The level of detail in the map is valve like, the combat is awesome, the boss fights are great like the one that you have to fight two hunters and the one where you need to kill the advisor, the use of alyx voice was done greatly as they re-use the voice lines but make it seem they were done for the mod.

A very well done mod with good ai. 9/10

8

This is very... inconvinient. Yeah, that's the word that comes to mind most often when you try to play it. The levels are big and open but they're very carelessly made; full of inconvinient geometry, inconvinient doors (the kind that block your way in the WORST moment), and honest to god ridiculous combat. Hey let's make the player ride through a tight, dark, curving tunnel AND add hopper mines of all things. Know what's it called? Being a sociopath. There's too much of that. It's like the modmaker was hellbent on creating the most pronounced antonym to smooth gameplay.

There's constant interruption; either you have to get out of the car to lower first gate, then ride for 5 meters, there's another gate, ride 5 meters, a sudden turn, ride 10 meters, a bunch of enemies... or there's layout interruption where you just cannot maintain constant speed and direction. HL2, Ep1, Ep2 were very carefully tested as to NOT allow that.

You get ambushed in the worst places. All your planning will go to hell because the modmaker predicted your planning and placed deliberate countermeasures. Alyx doesn't help AT ALL because you can't order her to go there, wait at this point, etc.

In addition to that, the mod is just dirty with its technical implementation. There's devbinds that weren't cleared. I tried giving Alyx an order by pressing C - you know, the command key for rebels - but turns out it spawns zombies. And B spawns soldiers. So before you play, make sure to revert all key bingindgs to default.

5

This is very... inconvinient. Yeah, that's the word that comes to mind most often when you try to play it. The levels are big and open but they're very carelessly made; full of inconvinient geometry, inconvinient doors (the kind that block your way in the WORST moment), and honest to god ridiculous combat. Hey let's make the player ride through a tight, dark, curving tunnel AND add hopper mines of all things. Know what's it called? Being a sociopath. There's too much of that. It's like the modmaker was hellbent on creating the most pronounced antonym to smooth gameplay.

There's constant interruption; either you have to get out of the car to lower first gate, then ride for 5 meters, there's another gate, ride 5 meters, a sudden turn, ride 10 meters, a bunch of enemies... or there's layout interruption where you just cannot maintain constant speed and direction. HL2, Ep1, Ep2 were very carefully tested as to NOT allow that.

You get ambushed in the worst places. All your planning will go to hell because the modmaker predicted your planning and placed deliberate countermeasures. Alyx doesn't help AT ALL because you can't order her to go there, wait at this point, etc.

In addition to that, the mod is just dirty with its technical implementation. There's devbinds that weren't cleared. I tried giving Alyx an order by pressing C - you know, the command key for rebels - but turns out it spawns zombies. And B spawns soldiers. So before you play, make sure to revert all key bingindgs to default.

8

Almost perfect! Really felt like a solid set of HL2 maps. A few passages were a bit lengthy (just long walking distances without too much happening) but all in all very nice!
Minor note: had 3x graph nodes out of date.

Excellent

I really liked Deep Down, so good in fact that it can make a great sequel of Half-Life 2 episode 2 (Better than The Closure), the level design was creative and well developed. However, there are still many bugs, such as the lack of phonemes of the rebel in the beginning of the game, the musics sometime doesn't quite fit with the level or two musics are playing at the same time because the level was too short, there are some places on which you have no idea what you're supposed to do, etc. Other than those small bugs, I liked the idea and the level design

Cool.

9

Yenrab says

Agree Disagree

Fantastic mod. Love the atmosphere, gameplay and had a great time.

This game is exactly like Valve's work. If I didn't know better, I would say they made it themselves.

Community Rating

Average

8.3

51 votes submitted.

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