Alyx and Gordon head off for a subterrainien adventure to hunt down a suspected Combine Advisor lying hibernation in a local mine complex.

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A very well done mod with good ai. 9/10

8

This is very... inconvinient. Yeah, that's the word that comes to mind most often when you try to play it. The levels are big and open but they're very carelessly made; full of inconvinient geometry, inconvinient doors (the kind that block your way in the WORST moment), and honest to god ridiculous combat. Hey let's make the player ride through a tight, dark, curving tunnel AND add hopper mines of all things. Know what's it called? Being a sociopath. There's too much of that. It's like the modmaker was hellbent on creating the most pronounced antonym to smooth gameplay.

There's constant interruption; either you have to get out of the car to lower first gate, then ride for 5 meters, there's another gate, ride 5 meters, a sudden turn, ride 10 meters, a bunch of enemies... or there's layout interruption where you just cannot maintain constant speed and direction. HL2, Ep1, Ep2 were very carefully tested as to NOT allow that.

You get ambushed in the worst places. All your planning will go to hell because the modmaker predicted your planning and placed deliberate countermeasures. Alyx doesn't help AT ALL because you can't order her to go there, wait at this point, etc.

In addition to that, the mod is just dirty with its technical implementation. There's devbinds that weren't cleared. I tried giving Alyx an order by pressing C - you know, the command key for rebels - but turns out it spawns zombies. And B spawns soldiers. So before you play, make sure to revert all key bingindgs to default.

5

This is very... inconvinient. Yeah, that's the word that comes to mind most often when you try to play it. The levels are big and open but they're very carelessly made; full of inconvinient geometry, inconvinient doors (the kind that block your way in the WORST moment), and honest to god ridiculous combat. Hey let's make the player ride through a tight, dark, curving tunnel AND add hopper mines of all things. Know what's it called? Being a sociopath. There's too much of that. It's like the modmaker was hellbent on creating the most pronounced antonym to smooth gameplay.

There's constant interruption; either you have to get out of the car to lower first gate, then ride for 5 meters, there's another gate, ride 5 meters, a sudden turn, ride 10 meters, a bunch of enemies... or there's layout interruption where you just cannot maintain constant speed and direction. HL2, Ep1, Ep2 were very carefully tested as to NOT allow that.

You get ambushed in the worst places. All your planning will go to hell because the modmaker predicted your planning and placed deliberate countermeasures. Alyx doesn't help AT ALL because you can't order her to go there, wait at this point, etc.

In addition to that, the mod is just dirty with its technical implementation. There's devbinds that weren't cleared. I tried giving Alyx an order by pressing C - you know, the command key for rebels - but turns out it spawns zombies. And B spawns soldiers. So before you play, make sure to revert all key bingindgs to default.

9

Almost perfect! Really felt like a solid set of HL2 maps. A few passages were a bit lengthy (just long walking distances without too much happening) but all in all very nice!
Minor note: had 3x graph nodes out of date.

Excellent

I really liked Deep Down, so good in fact that it can make a great sequel of Half-Life 2 episode 2 (Better than The Closure), the level design was creative and well developed. However, there are still many bugs, such as the lack of phonemes of the rebel in the beginning of the game, the musics sometime doesn't quite fit with the level or two musics are playing at the same time because the level was too short, there are some places on which you have no idea what you're supposed to do, etc. Other than those small bugs, I liked the idea and the level design

Cool.

9

Yenrab says

Agree Disagree

Fantastic mod. Love the atmosphere, gameplay and had a great time.

This game is exactly like Valve's work. If I didn't know better, I would say they made it themselves.

The level design is generally very minimalistic and conditional, with very little details - they're not enough to give you the feel of being in a real place. This makes you quickly run through these levels because there's not much to look at, but this is not possible due to puzzles.

Puzzles are about finding some item to use or some passage which is blended with the surrounding environment. This is annoying: you're forced to spend more time in an area than you'd like to - searching for the solution.

The combat offers very nice variety - from optional entertainment of throwing infinite grenades at infinitely spawning enemies to crushing everyone on your path with the car and throwing Magnusson devices at Striders.

When we finally reach the Combine Advisor, we just destroy it and the mod ends. Would be really nice to see some mod where the Advisor is a new enemy - formidable boss with customly programmed original AI and attacks.

Community Rating

Average

8.2

49 votes submitted.

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