Bit of both I think... Still working it out but you'll need to repeatedly move through these tunnels to shut the power down the the advisors sheilding...
Agreed on the blandness. Im getting gameplay working first, once gameplay is complete, I can detail it. I just liked the concept and thought I'd share it. They're combine lights so in keeping with canon have an internal power source (have checked official maps).
I'm a little concerned about lights and cables. Everyone seems to expect for every light there will be a cable. I have thousands of lights in this damned mod, now way I'm cabling them. So when should I cable and when should I not???
you are right Jim, i also hardly ever give cables to my lights. In real life we see also a lot of lights in our real world, without cables, (those are in the walls then, or have a battery of some sort). and to many cables takes away the special effect of them when you ask me, so just one here and there in a level is enough.
the screen does look indeed a bit blend, but you already explained that you are still working on this and that you first focus on game play what is a good thing. looking great, this low hallway for striders, always love striders that have to crouch, don't know why but they look even more terrifying, and also do they seem to move faster this way, don't know why this is, but they do.
maybe a idea to make some small rooms or openings in the hall were the player can hide from the striders firering. also could there be places one or two rockets. so the player has to go from room/wall opening to wall opening to hide and get the rockets.
all in all, great work again Jim!
and thanks for this new update!
success,
A bit claustrophobic for the strider no ? just kidding, so what are we gonna do at this part actually ? kill it or run from it ??
Bit of both I think... Still working it out but you'll need to repeatedly move through these tunnels to shut the power down the the advisors sheilding...
I like it, but it's quite bland. Try different textures or girders on sides to break up the repetitiveness? The lights also could have cables.
Agreed on the blandness. Im getting gameplay working first, once gameplay is complete, I can detail it. I just liked the concept and thought I'd share it. They're combine lights so in keeping with canon have an internal power source (have checked official maps).
I'm a little concerned about lights and cables. Everyone seems to expect for every light there will be a cable. I have thousands of lights in this damned mod, now way I'm cabling them. So when should I cable and when should I not???
you are right Jim, i also hardly ever give cables to my lights. In real life we see also a lot of lights in our real world, without cables, (those are in the walls then, or have a battery of some sort). and to many cables takes away the special effect of them when you ask me, so just one here and there in a level is enough.
the screen does look indeed a bit blend, but you already explained that you are still working on this and that you first focus on game play what is a good thing. looking great, this low hallway for striders, always love striders that have to crouch, don't know why but they look even more terrifying, and also do they seem to move faster this way, don't know why this is, but they do.
maybe a idea to make some small rooms or openings in the hall were the player can hide from the striders firering. also could there be places one or two rockets. so the player has to go from room/wall opening to wall opening to hide and get the rockets.
all in all, great work again Jim!
and thanks for this new update!
success,
Leon
Why have rockets when you can have Magnusson Devices!!!! :D