A launcher to start GZDoom, LZDoom and ZDoom.

Features:

• Automatically downloads GZDoom, LZDoom and ZDoom.
• Automatically detects IWADs and PWADs
• Gameplay, Audio, Multiplayer and other settings
• Export and import settings functionality
• It's easy to use


Source Code

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RSS Articles

How's going?


Welp, it's that time of the year again where I make another Doosk update =P
Last year I didn't wrote an article, mostly because it was mostly a manteinance update with bugfixes and just one new multiplayer level, so I didn't wanted to be too loud for a single level.

But this year, the change is more substancial, so i felt like writing about it and even did a trailer to celebrate the ocasion.

So, without further ado, here's an abridged list of some of the new things i'll be adding to the mod:


Buzzsaw and Totem are now unlockable weapons if you achieve specific amounts of untouchable/low-tech achievements. (That means you no longer need a cheat to get them, yay!)


Added 4 new multiplayer levels, based on some well known "Quake champions" levels.

Ruinas sarnosas, based on QC's Ruins of Sarnath.


Vale of Pwat?, based on QC's Vale of Pnath.


Wort covenant, based on QC's Blood covenant.


Corrupted cult, based on QC's Corrupted keep.


Two singleplayer "proof of concept" levels
, for players to give a try at how levels of mine would look/feel like.


One "horde mode" level (zandronum only):
A heavily modified deathmatch level that recreates the skulltag's invasion experience, fully done from scratch with acs.


New singleplayer mutator: Claw swap. (Replace "Totem" sprites with "Dark claw")


* Added/re-textured 4 FREEDM levels to match the vibe of the mod.

And a bunch of bugfixes:

* Heavily improved Sword responsiveness.
* Fixed a major bug regarding ammo not respawning while in multiplayer.
* Fixed an issue where cowgirl/mama won't spawn projectiles to attack enemies who attacked her, due to checksight looking for players out of sight instead of checklof looking for current monster target.
* Added back previously taken dynamic lights to Crossbow projectile, it no longer shows light if below floor.
* Added optional chiptunes music. (From dusk '82, OST made by Andrew Hulshult)


And few more stuff (full list on changelog, once the mod gets updated)


Either way, I hope you enjoy the next update, and just so you know, there will be few more updates coming eventually, I'm still commited to have a singleplayer campaign done.

And I found no mappers for this project, so I decided to make the levels myself.
I just decided to make the multiplayer ones first to gain some mapping experience first.

Doosk 4th anniversary update coming February 14th.

(Yep, on valentine's day. Cancel you date, Doosk is now your new date =P)


And unrelated to doosk, but i'm planning to make some updates for other mod's of mine as well, like Quake 4 weapons rip, Corridor 7-0.34 and Titan, as well as releasing some unannounced mod's

So, stay tuned for those as well.
- Alphaent.

keep alert (map)

keep alert (map)

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hi guys,so this is my first attempt in doom mapping. nothing special just a test.but still though hope you like it. feedback in comments or message me...

Officially released: Doom 2 - Re-Recorded - The Metal Legacy 0.50b

Officially released: Doom 2 - Re-Recorded - The Metal Legacy 0.50b

News

I can say it's pretty well finished, perhaps there will be some slight changes yet for releasing the official V1.0 of this mod but I'm shure you will...

My Next Release Will be: Doom 2 Re-Recorded - The Metal Legacy 0.50b

My Next Release Will be: Doom 2 Re-Recorded - The Metal Legacy 0.50b

News

It's being a hard work this month to release the Beta versión of the next mod on the Doom music remastering and it's almost ready, stay tunned! This...

Just relased: Doom Remake - The Metal Legacy - V1.3

Just relased: Doom Remake - The Metal Legacy - V1.3

News

Welcome to "Doom Remake - The Metal Legacy" V1.3!Changes from version 1.2 to 1.3: - New Tracks on E1M1, E2M1 and E2M8 with more power on the bass levels...

RSS Files
Mountain of Silence EP1 V09

Mountain of Silence EP1 V09

Full Version

Heavily modded PSX TC. After 13 years of unsteady development, part 1 out of 3 is released. With some bugs still existing, a gargantuan experience awaits...

Doom Mapselector v.2

Doom Mapselector v.2

Other

Habe den Code etwas Optimiert, zu dem können nun auch Parameter für jede Karte einzeln definiert werden.

Doom Mapselector

Doom Mapselector

Other

Eine vereinfachte Version um Doom Karten zu starten durch ein Auswahlmenu ohne jede einzelne karte via Drag and Drop zu starten :)

BrooM V1.6

BrooM V1.6

Full Version 3 comments

The (not) highly anticipated BrooM V1.6! Textures and sounds have been messed with. (Hint: press E on the ENTERANCES to maps.)

BrooM V1.5

BrooM V1.5

Full Version 1 comment

I worked on some stuff involving textures and maps.

[WoW x DooM] : Violet Hold + Zul'Farrak

[WoW x DooM] : Violet Hold + Zul'Farrak

Full Version

Violet Hold + Zul'Farrak [WoW x DooM crossover] 2 famous dungeons

Post comment Comments  (0 - 10 of 12)
Guest
Guest - - 689,284 comments

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Guest
Guest - - 689,284 comments

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neto592
neto592 - - 85 comments

Both download links seems dead.

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innerethos
innerethos - - 11 comments

Use the ZDL Launcher:

Github.com

Get the open-source GZDoom engine:

Zdoom.org

Start modding with SLADE3 and Ultimate Doom Builder:

Slade.mancubus.net

Devbuilds.drdteam.org

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MasterZeroFlash
MasterZeroFlash - - 40 comments

DoomRunner is also a really good launcher: Github.com

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OddyTheBastard
OddyTheBastard - - 2 comments

I see that it have better features compared to ZDL, but isn't ZDL already compatible with GZDoom? Sorry if this is a stupid question.

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Guest
Guest - - 689,284 comments

How do I use the mod?

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swagamer256
swagamer256 - - 4 comments

Does this launcher also feature a little sorting area for mods? like if we wished to load one up without dealing with the hassle of scrolling to find it buried between crucial files for doom like graphics and such?

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paulmb
paulmb - - 15 comments

This looks interesting. But what if I already have GZDoom?? So: its essentially ZDL for GZDoom??

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SeriousMaxWynn Creator
SeriousMaxWynn - - 15 comments

For the first question, just put GZDoom inside the "GZDoom" folder if you want to not download it from the launcher. About the "it's ZDL for GZ", yeah, pretty much.

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