Hunter's Moon is a mod for The Ultimate Doom, Doom 2,Final Doom and FreeDoom that works under GZDoom and Zandronum Source Ports. The purpose of the mod is provide the player-versus-environment experience the original Quake III Arena never had, unlike its predecessors. It tries to bring all the glory of Quake III Arena frenzy into a different level of action by fusing minor characteristics from all other Quake installments with all of Doom installments as well.
You can play with each character that Quake III Arena have, this includes the additional characters from the Team Arena Expansion and even an extra character specially crafted for the mod as well the Doomslayer from DOOM (2016), currently theres a total of 29 playable characters:
The weaponry of Hunter's Moon goes beyond the regular found in Quake III Arena, mostly to gives more options on how to kill enemies and provide better damage/crowd control on them:
The mod intially started public over ZDoom and Zandronum forums, there are download mirrors from MediaFire if you experience problems with ModDB servers:
Also if you want give a like on the official facebook page: Facebook.com
Discord Server: Discord.gg
Hello once more Arena Warriors, it's been months without any new in here and so i decided to share more info about how's the mod and its development state.
First and foremost, Rarlocan Main Base is being heavily reworked this time to accomodate the new difficulty label rules i decided to establish, so with this in mind, entire rooms were replaced with completely new ones to offer better quality fidelity to what Quake 3 was in its Techbase maps, and also reduce enemy usage of high tiers due to being labeled as "Medium":
This name may sound familiar or not, depending if you played Quake 3 Team Arena, but due the sheer power of nostalgia i have for the original map, here it is Overdose with a brand new look and changes to work like an Enduring Invasion map:
This map is labeled as "Hard" difficulty currently and is currently single-player friendly, unlike Monoliths of Agora.
I decided to update Sorlag's model and sound to her Quake Champions version, mostly because i wanted to change a couple traits on her and that required custom animations, a thing i couldn't do with her Quake 3 model due the animation being baked directly into the vertices of the model. Anyway, Sorlag can now bite enemies by using the Special Action key, this bite does enough damage only to kill fodder enemies or finish wounded ones, and if they get killed, they will drop alot of health vials to heal herself or heal teammates, her passive ability of dropping health vials whenever killing enemies is still there, but the drops are reduced to favor this new biting attack.
For now this is all what i have to show, but another release of the mod and the Map Pack probably will happen before the year ends.
Finally the Map Pack overhaul has released, but what happens after? Sure there are work to do, among other things such as Zandronum support and the Coop...
Version 3.5 will be releasing this Friday! And alot of changes has been made, Hossman and Grunt recieved their abilities, and Baalgar and Astral Rage...
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Update March 27. This is a simple add-on for GZDoom which adds back the natural shading of many models to makes them look better nearby dynamic lights.
Update December 25. If you want create maps for Hunter's Moon or want adapt already existing Doom maps for personal use, load this into GZDoom Builder...
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