Hunter's Moon is a mod for The Ultimate Doom, Doom 2,Final Doom and FreeDoom that works under GZDoom and Zandronum Source Ports. The purpose of the mod is provide the player-versus-environment experience the original Quake III Arena never had, unlike its predecessors. It tries to bring all the glory of Quake III Arena frenzy into a different level of action by fusing minor characteristics from all other Quake installments with all of Doom installments as well.



Characters:

You can play with each character that Quake III Arena have, this includes the additional characters from the Team Arena Expansion and even an extra character specially crafted for the mod as well the Doomslayer from DOOM (2016), currently theres a total of 29 playable characters:

  1. Sarge
  2. Doom
  3. Crash
  4. Grunt
  5. Ranger
  6. Visor
  7. Bitterman
  8. Major
  9. Razor
  10. Xaero
  11. Hunter
  12. Mynx
  13. Lucy
  14. Hossman
  15. Keel
  16. Anarki
  17. Slash
  18. Bones
  19. Orbb
  20. Fritzkrieg
  21. PI
  22. Megan
  23. Morgan
  24. Doomslayer
  25. Klesk
  26. Uriel
  27. TankJr
  28. Sorlag
  29. Tyzen

Weapons:

The weaponry of Hunter's Moon goes beyond the regular found in Quake III Arena, mostly to gives more options on how to kill enemies and provide better damage/crowd control on them:

  • Machine Gun (Quake III Arena)
  • Heavy Machine Gun (Quake Live)
  • Shotgun (Quake III Arena)
  • Cynetik Striker Cannon (New from scratch, model is originally Vorus Plasma Arc from Alien Rage)
  • Grenade Launcher (Quake III Arena)
  • Rocket Launcher (Quake III Arena)
  • Lightning Gun (Quake III Arena)
  • Trakion Cannon (New from scratch, model is originally Flak Cannon from Unreal Tournament 3)
  • Railgun (Quake III Arena)
  • Plasma Gun (Quake III Arena)
  • BFG10k (Quake III Arena)
  • Dark Matter Gun (Quake 4)
  • Chaingun (Quake III Team Arena)
  • Nailgun (Quake III Team Arena)

The mod intially started public over ZDoom and Zandronum forums, there are download mirrors from MediaFire if you experience problems with ModDB servers:

Forum.zdoom.org

Zandronum.com

Also if you want give a like on the official facebook page: Facebook.com



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Screenshot Doom 20190115 194349

Hello there warriors!

It's been a little while since the last dev diary update, so i'm going to post this one to tell what's coming next after Version 3.0 release:


The last remaining 4 characters of the mod is still taking a long while to i get a decent idea for their abilities but so far at least Hossman will have his:

  • Hossman:
    Active Ability: Cryo Molotov - Every 2 kills, Hossman recieves a stack of 1 charge up to 10 Molotovs, they will apply AoE for 10 second upon impact with map geometry.

About Version 3.1, i'm focusing this time in the decorations and small bugfixes, since i'm working more on the maps now, i need these decorations as well to have more options for decorating those maps.

There's also a little rework on Cyberdemon, his behavior will probably remain the same as now, but he is in need of a rework in the animations, specially his death one which is very old and dumb.

Now what people want to know: When Zandronum version will come out?
Well when Version 3.1 releases, which i'll try to schedule somewhere in the middle of February, if i manage to do all what i have planned for now.


Alright that's all for now folks, keep fragging and have a nice day.

Version 3.0 Release Date and Map Pack info

Version 3.0 Release Date and Map Pack info

News 6 comments

Version 3.0 is going to be released as christmas gift, however the new Map Pack will still be on hold.

No monthly releases for now, but for a good reason

No monthly releases for now, but for a good reason

News 3 comments

Currently i'll be ceasing the monthly releases of the mod and 2.9.5 will be the last one for now until i am done with the remaining abilities on characters...

Developer's Month Log - January 2018

Developer's Month Log - January 2018

News

Coming back from vacation and resuming things, let's see what is coming for this month.

Version 2.9.4 and Happy 2018

Version 2.9.4 and Happy 2018

News 4 comments

It's been a long road during this entire Year and so, well... thanks for enjoying every frag made on the demons and here is the retrospect of the mod...

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Hunter's Moon - Version 3.0

Hunter's Moon - Version 3.0

Full Version 7 comments

This version brings a huge update to many aspects of the mod, performance optimizations and more bugfixes, reworks in many assets and the addition of...

Hunter's Moon - Version 2.9.5d (Zandronum Edition)

Hunter's Moon - Version 2.9.5d (Zandronum Edition)

Full Version

Zandronum version of Version 2.9.5, this edition fixes the problem with certain sounds being too ear rape in FMOD Sound Backend in Zandronum. (Small Update...

Hunter's Moon Map Pack Version 0.3

Hunter's Moon Map Pack Version 0.3

Full Version 6 comments

Prepare to meet the true challenges intended for Hunter's Moon, this file contains the maps with intended gameplay for the mod. Update: October 6, Single...

Hunter's Moon Editor Resource (Revision 8 Update)

Hunter's Moon Editor Resource (Revision 8 Update)

SDK

Update December 25. If you want create maps for Hunter's Moon or want adapt already existing Doom maps for personal use, load this into GZDoom Builder...

Hunter's Moon - PBR Add-on V1

Hunter's Moon - PBR Add-on V1

Effects GFX 4 comments

Simple add-on for GZDoom which adds back the natural shading of many models to makes them look better nearby dynamic lights.

Madness of an Epic Massacre Music Pack - Volume 2

Madness of an Epic Massacre Music Pack - Volume 2

Music

Second edition of the add-on that contains various tracks from movies and other games, works with pretty every megawad but mainly made for Hunter's Moon.

Comments  (0 - 10 of 201)
ZZ_Manu_ZZ
ZZ_Manu_ZZ

Can anyone help me? :(
DooM mods usually work but sometimes they randomly crash
In HM's case, it simply won't work:

Script error, "HuntersMoonV2.9.5.pk3:decorate/playerchars/razor.txt" line 98:
Unknown identifier 'FPF_NOAUTOAIM'

Execution could not continue.

Script error, "HuntersMoonV2.9.5.pk3:decorate/playerchars/ranger.txt" line 127:
Expected ')', got ','.

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Zanieon Creator
Zanieon

This seems to be an error with you either using outdated GZDoom ou trying to run GZDoom's branch of the mod in Zandronum, which differs in code and wouldnt work due to that.

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Guest
Guest

how i configure the gore cod????

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Zanieon Creator
Zanieon

You can find mod configs in the Player Setup Menu, for now i'm placing the configs in there.

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keithfishbiscuit
keithfishbiscuit

hmm, can't seem to make the secondary fire to work properly, I set mouse 2 as secondary fire, but it almost always give me the double shotgun instead...a bug perhaps??

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Zanieon Creator
Zanieon

Secondary fire requires kills in order to be used, you need to get 50 kills before being able to use it, you can take a quick look into the Wikia i'm building to explain the new mechanics and more to know how the Weapon Ult system works: Doom-hunters-moon.wikia.com

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keithfishbiscuit
keithfishbiscuit

thanks!! will look into it!! but is it possible to not have the side effect of turning the weapons into shotgun in the future release, please? may be you can have a voice or text say:" alt fire inactive" or "not enough kills" or something...

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Zanieon Creator
Zanieon

Actually this behavior is already removed, not sure if you are playing Version 2.9.5 for Zandronum yet, because Version 3.0 for GZDoom has that element changed.

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keithfishbiscuit
keithfishbiscuit

I am playing the 3.0 for gzdoom. it seems that at the start of the game it was having the issue, but later on was fine...

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Guest
Guest

a cool adition can be like the brutal doom (brutal friends) addon that gives you friendly marines to help with the demons but instead of marines you can put the champions to help with diferent fire attacks like the addon im just saying good luck with the mod is awesome!!!!!

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Community Rating

Average

8.7

26 votes submitted.

You Say

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Ratings closed.

Highest Rated (2 agree) 10/10

Quake 3 and Quake 4 weapons, plus some others along with Doom 3 style monsters! You can't go wrong!
The gameplay is quite challenging and that's what makes this mod shine for me. About half of the weapons have a special alternative fire which simply dominate and can change the course of combat in a blink of an eye!
Very well done!
That BFG secondary though, lol. Just damn!

Jan 16 2018 by Sheer_Cold

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Latest tweets from @zanieon

RT @majorarlene: having more and more fun with this map with each passing working day <3 T.co

Jan 20 2019

RT @Darsycho: Longass time ago, me and unholypimpin did an invasion mod for skulltag, and after having played it again last week,… T.co

Jan 19 2019

RT @Bridgeburner4: Here's what we made today on the stream! A good productive day. Very much WIP shots but I am liking where this is g… T.co

Jan 19 2019

RT @Bridgeburner4: So it's time to get on the tools and lend my hand to the collaborative map I'm making with Cyano Blugron for Refrac… T.co

Jan 18 2019

RT @kmxexii: Swift Death / Doom II / Boom-compatible / 2014~2015 / MAP01-MAP32 MAP32: Itanimulli (by Franck Livolant aka "franc… T.co

Jan 17 2019

RT @k1llerkouha1: 14 days until RC1's release! Get ready for Refracted Reality! Doomworld.com #GetYourDoomOn #doom T.co

Jan 17 2019

RT @guitardz83: I'm making a #Doom map in boom format. I think I'll call it "Chaos Circuit" T.co

Jan 16 2019

RT @ShibeTown: don’t say anything, just retweet T.co

Jan 16 2019

RT @Bridgeburner4: Here's a map for Refracted Reality by one of the other mappers on the project. I present for your viewing pleasure… T.co

Jan 16 2019

RT @k1llerkouha1: Keep an eye out for Refracted Reality, RC1 is being released on January 31st! Doomworld.com T.co

Jan 16 2019

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