Hunter's Moon is a mod for The Ultimate Doom, Doom 2,Final Doom and FreeDoom that works under GZDoom and Zandronum Source Ports. The purpose of the mod is provide the player-versus-environment experience the original Quake III Arena never had, unlike its predecessors. It tries to bring all the glory of Quake III Arena frenzy into a different level of action by fusing minor characteristics from all other Quake installments with all of Doom installments as well.



Characters:

You can play with each character that Quake III Arena have, this includes the additional characters from the Team Arena Expansion and even an extra character specially crafted for the mod as well the Doomslayer from DOOM (2016), currently theres a total of 29 playable characters:

  1. Sarge
  2. Doom
  3. Crash
  4. Grunt
  5. Ranger
  6. Visor
  7. Bitterman
  8. Major
  9. Razor
  10. Xaero
  11. Hunter
  12. Mynx
  13. Lucy
  14. Hossman
  15. Keel
  16. Anarki
  17. Slash
  18. Bones
  19. Orbb
  20. Fritzkrieg
  21. PI
  22. Megan
  23. Morgan
  24. Doomslayer
  25. Klesk
  26. Uriel
  27. TankJr
  28. Sorlag
  29. Tyzen

Weapons:

The weaponry of Hunter's Moon goes beyond the regular found in Quake III Arena, mostly to gives more options on how to kill enemies and provide better damage/crowd control on them:

  • Machine Gun (Quake III Arena)
  • Heavy Machine Gun (Quake Live)
  • Shotgun (Quake III Arena)
  • Cynetik Striker Cannon (New from scratch, model is originally Vorus Plasma Arc from Alien Rage)
  • Grenade Launcher (Quake III Arena)
  • Rocket Launcher (Quake III Arena)
  • Lightning Gun (Quake III Arena)
  • Trakion Cannon (New from scratch, model is originally Flak Cannon from Unreal Tournament 3)
  • Railgun (Quake III Arena)
  • Plasma Gun (Quake III Arena)
  • BFG10k (Quake III Arena)
  • Dark Matter Gun (Quake 4)
  • Chaingun (Quake III Team Arena)
  • Nailgun (Quake III Team Arena)

The mod intially started public over ZDoom and Zandronum forums, there are download mirrors from MediaFire if you experience problems with ModDB servers:

Forum.zdoom.org

Zandronum.com

Also if you want give a like on the official facebook page: Facebook.com

Discord Server: Discord.gg



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Hello once more Arena Warriors, it's been months without any new in here and so i decided to share more info about how's the mod and its development state.


HMMapsButton

Map rework: Rarlocan Main Base

First and foremost, Rarlocan Main Base is being heavily reworked this time to accomodate the new difficulty label rules i decided to establish, so with this in mind, entire rooms were replaced with completely new ones to offer better quality fidelity to what Quake 3 was in its Techbase maps, and also reduce enemy usage of high tiers due to being labeled as "Medium":

RMB1

RMB2

RMB3


New Map! Redosing.

This name may sound familiar or not, depending if you played Quake 3 Team Arena, but due the sheer power of nostalgia i have for the original map, here it is Overdose with a brand new look and changes to work like an Enduring Invasion map:

RDS1

RDS2

RDS3

This map is labeled as "Hard" difficulty currently and is currently single-player friendly, unlike Monoliths of Agora.


HMCharactersButton

Sorlag rework!

SorlagQC

I decided to update Sorlag's model and sound to her Quake Champions version, mostly because i wanted to change a couple traits on her and that required custom animations, a thing i couldn't do with her Quake 3 model due the animation being baked directly into the vertices of the model. Anyway, Sorlag can now bite enemies by using the Special Action key, this bite does enough damage only to kill fodder enemies or finish wounded ones, and if they get killed, they will drop alot of health vials to heal herself or heal teammates, her passive ability of dropping health vials whenever killing enemies is still there, but the drops are reduced to favor this new biting attack.


For now this is all what i have to show, but another release of the mod and the Map Pack probably will happen before the year ends.

-Zanieon

The 10 Year Anniversary

The 10 Year Anniversary

News 4 comments

It's been a long and journey, but this is not over yet. The mod completes 10 years of development this month. And i'm going to talk about a couple things...

Future Versions, Maps and Coop Tutorial

Future Versions, Maps and Coop Tutorial

News

Finally the Map Pack overhaul has released, but what happens after? Sure there are work to do, among other things such as Zandronum support and the Coop...

New Map Pack Trailer and release date!

New Map Pack Trailer and release date!

News 1 comment

After 5 years since the original release of the Map Pack, it is time to get new maps! On May 1 2020 everything will change.

Version 3.5 release and what's coming with it

Version 3.5 release and what's coming with it

News

Version 3.5 will be releasing this Friday! And alot of changes has been made, Hossman and Grunt recieved their abilities, and Baalgar and Astral Rage...

Add file RSS Files
Hunter's Moon - Version 3.6.1

Hunter's Moon - Version 3.6.1

Full Version 7 comments

Continuing with Version 3.6 improvements, this version reworks Sorlag to her Quake Champions model and also reworks the OED Beacon.

Hunter's Moon - Map Pack Version 0.4

Hunter's Moon - Map Pack Version 0.4

Full Version 11 comments

This Map Pack refreshes the experience with the mod entirely. Here are dedicated maps created for the mod to explore its potential at maximum capacity...

Hunter's Moon - PBR Add-on V1.2

Hunter's Moon - PBR Add-on V1.2

Effects GFX

Update March 27. This is a simple add-on for GZDoom which adds back the natural shading of many models to makes them look better nearby dynamic lights.

Hunter's Moon - Version 3.5 (Zandronum Edition)

Hunter's Moon - Version 3.5 (Zandronum Edition)

Full Version 1 comment

This is Version 3.5 patched to properly work with Zandronum 3.0.

Hunter's Moon Editor Resource (Revision 11 Update)

Hunter's Moon Editor Resource (Revision 11 Update)

SDK

Update December 25. If you want create maps for Hunter's Moon or want adapt already existing Doom maps for personal use, load this into GZDoom Builder...

Hunter Reinforced - Zombies Invasion Pack

Hunter Reinforced - Zombies Invasion Pack

Models Pack 3 comments

Update 1.5 NEW changes,Repair Errors And Spawners Here I Have A Zombies Mod Based On Hunter Moon And Doom Reinforced Replaces All The Monstrous Of Doom...

Comments  (0 - 10 of 268)
sadamenn
sadamenn

absolutely everything is too tall .. enemies you...
it ruines a lot of the game feel.

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Guest
Guest

You need to use the Map Pack or a patched WAD.

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sadamenn
sadamenn

hey man its unplayable because your character view is so high its like i am a giant can you make him be as tall as the doom guy please or give me a sollution

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Zanieon Creator
Zanieon

If you're trying to play Doomslayer in specific or the other characters towards the end of the list, they're all taller than normal. Everyone before him in the list still uses the original hitbox dimensions. Since crouch and jump are intended to propely play the mod, you could just crouch to fit into those small places.

Reply Good karma+1 vote
Raygoza
Raygoza

I've always wondered what's the origin of making this engine render things seemingly in the same way as Quake III arena?

Biggest thing being 3d character and enemy models because the original game only used sprites. As well as being able to aim up and down as well.

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Zanieon Creator
Zanieon

You mean the GZDoom source port? It acquired that ability due to its origins based in some older source ports that tried to focus a little more in the graphical department, i recall GZDoom rendering features were acquired from ZDoomGL.

Reply Good karma+1 vote
Spoonny
Spoonny

I know this a bit of an odd request but can you make a soldier of fortune gameplay mod for Doom? I would like to play with the guns from the first and second games. Could you please do this?

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ericschwan
ericschwan

Hey folks, i have question, i can play this mod it self but i canĀ“t play the map pack!

Everytime when i start this mod together with the map pack i get this error message: Script error, "HMMapPackV0.4.pk3:decorate/characters/ghostplayer.txt" line 8:
'@property@player.viewheight' is an unknown actor property

Can anybody help me please? No i can only play with Quake Modells and the standard doom maps.

Best regards

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Zanieon Creator
Zanieon

Hello there and sorry for the late reply.

The Map Pack always needs to be loaded after the mod itself in order to work properly, if you are using the classic method of selecting both files and dragging them onto GZDoom, try selecting the Map Pack first and then the mod itself to GZDoom, if you did it this way, try the inverse method.

Reply Good karma+1 vote
Legendre
Legendre

Can I ask you for making this mod, but only weapon part? I liked the entire mod, but i'm being annoyed from enemies and how they are looks and i don't need characters. I prefer to destroy classic Doom enemies and getting from that more enjoyed. If you will response about it, thanks man

P.S. Sorry for my quite bad English

Reply Good karma Bad karma+1 vote
Zanieon Creator
Zanieon

Quite a rarity people asking only for the weapons, and fortunately the mod started as a weapons mod only first, then it became a complete gameplay conversion, one these early versions can still be found at The Sentinel's Playground: Allfearthesentinel.net

Reply Good karma+1 vote
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Latest tweets from @zanieon

RT @grubby_guy: a cooler render of my Hellknight model #blender3D #DoomEternal T.co

Aug 5 2022

RT @RottKing: Some shots of my map for the Hordamex project T.co

Jul 29 2022

Resuming work after like 2 weeks of break: #leveldesign #doom #gzdoom #quake T.co

Jul 29 2022

RT @insane_gazebo: Working on my second Hordamex map. T.co

Jul 20 2022

RT @insane_gazebo: Making a very brown Hordamex map. T.co

Jul 13 2022