Hunter's Moon is a mod for The Ultimate Doom, Doom 2,Final Doom and FreeDoom that works under GZDoom and Zandronum Source Ports. The purpose of the mod is provide the player-versus-environment experience the original Quake III Arena never had, unlike its predecessors. It tries to bring all the glory of Quake III Arena frenzy into a different level of action by fusing minor characteristics from all other Quake installments with all of Doom installments as well.
You can play with each character that Quake III Arena have, this includes the additional characters from the Team Arena Expansion and even an extra character specially crafted for the mod as well the Doomslayer from DOOM (2016), currently theres a total of 29 playable characters:
The weaponry of Hunter's Moon goes beyond the regular found in Quake III Arena, mostly to gives more options on how to kill enemies and provide better damage/crowd control on them:
The mod intially started public over ZDoom and Zandronum forums, there are download mirrors from MediaFire if you experience problems with ModDB servers:
Also if you want give a like on the official facebook page: Facebook.com
Hello once more Warriors!
Today i'm announcing that Version 3.1 will hang on a little until i finish pending tasks that i definetely want to be in Version 3.1 due to being abscent in 3.0 already, so first things first:
So one thing that recently came to my mind is make the powerups display to other players as well, so people knows which player is under a powerup effect or even more than one, Quad Damage as being shown here to give a glimpse, is what other people will get as information when someone is using a powerup.
However this feature is in early stages and i just got it working properly with players on foot, i still need to make it work with vehicles as well which probably will take a while to implement without breaking anything that was already done.
Given the long lifetime the mod has already, some content is really really old, and this mostly includes Doom 3 enemies which dates from the very first stages of the mod, all death animations were made by me and many other custom animations as well, but over the years i try to rework and improve those i feel they are aging badly.
Cyberdemon's animation set is one of them, his current one is not bad for sure, but they also gives no characteristic to him. He simply walks like a walk in the park, suddently stop to aim his Rocket Launcher at you and returns to walking again and he may also randomly jump with backflips and such, these acrobatic pieces i'll be keeping because one of the crazyness points of Quake 3 is that some characters does backflips and other acrobatic animations for the pure charm of doing it.
In his new animations he will keep with a more tactical characteristic to his walking cycle as seen in the gif, his other animations is also changed to be something more clever to make him feel a little more intelligent than some other demons.
Well i got no screenshots to show on this department, but as i said previously, i wanted to focus a little more on this part, and i really want Version 3.1 to have a least two or three more custom decoration replacements to help improve the experience the mod gives.
That's all for this month, sorry for letting you guys waiting more time than expected, but whenever this sort of thing happens, it is not because i stopped working in the mod, i'm just working on it veeery slowly due to a wide variety of reasons.
Thanks for the patience!
Currently i'll be ceasing the monthly releases of the mod and 2.9.5 will be the last one for now until i am done with the remaining abilities on characters...
Coming back from vacation and resuming things, let's see what is coming for this month.
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Zandronum version of Version 2.9.5, this edition fixes the problem with certain sounds being too ear rape in FMOD Sound Backend in Zandronum. (Small Update...
Update December 25. If you want create maps for Hunter's Moon or want adapt already existing Doom maps for personal use, load this into GZDoom Builder...
The machinegun sounded awkwardly dinky compared to every other gun. It's better now.
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Highest Rated (3 agree) 10/10
Quake 3 and Quake 4 weapons, plus some others along with Doom 3 style monsters! You can't go wrong!
The gameplay is quite challenging and that's what makes this mod shine for me. About half of the weapons have a special alternative fire which simply dominate and can change the course of combat in a blink of an eye!
Very well done!
That BFG secondary though, lol. Just damn!
Jan 16 2018 by Sheer_Cold