Hunter's Moon is a mod for The Ultimate Doom, Doom 2,Final Doom and FreeDoom that works under GZDoom and Zandronum Source Ports. The purpose of the mod is provide the player-versus-environment experience the original Quake III Arena never had, unlike its predecessors. It tries to bring all the glory of Quake III Arena frenzy into a different level of action by fusing minor characteristics from all other Quake installments with all of Doom installments as well.
You can play with each character that Quake III Arena have, this includes the additional characters from the Team Arena Expansion and even an extra character specially crafted for the mod as well the Doomslayer from DOOM (2016), currently theres a total of 29 playable characters:
The weaponry of Hunter's Moon goes beyond the regular found in Quake III Arena, mostly to gives more options on how to kill enemies and provide better damage/crowd control on them:
The mod intially started public over ZDoom and Zandronum forums, there are download mirrors from MediaFire if you experience problems with ModDB servers:
Also if you want give a like on the official facebook page: Facebook.com
Hello once more Arena Warriors! Today is the great announcement of Version 3.5 release PLUS more news about the new Map Pack being worked on.
Developed from August 23 to October 23, this map is an entirely new one being added to the map pack, it wont be replacing Baerhon's Lair Part 2 like Glimpse of Dimensions replacing Part 1, because as for Part 2 replacement, i still have to make another map to serve as replacement for that one.
In the case of Path to Oblivion, the purpose of this map is being a short remake of the first map of the campaign i have made in DOOM (2016) SnapMap, but also being a new addition to the map list. It features a final boss fight a little different from what can be found in Baerhon's Lair, i'm sure the Black Totem will be putting up a decent "Icon of Sin styled" fight:
Here's a sneak peek of the map's gameplay in coop:
After the rework and addition of more elements to the gameplay in the map pack with Glimpse of Dimensions, this map is also introducing the Curse Hearts. They are basically like the Bloodstones, but instead of hiding in a shadow state, they will be floating in the front of a demonic seal and the players needs to break it in order to proceed, however while doing such thing, the Curse Heart will be spawning enemies constantly to defend itself.
Those guys will be wandering around the maps while chanting weirdly, they are the only ghost-type enemy to appear for now, which means that ballistic weapons won't affect them, in order to kill an Astral Rage, the player requires an energy weapon to do so, or at least a weapon that causes splash damage.
They are blind, which means the player can pass by them just fine, however they will react violently if they hear any gunshot, if such case happens, pray to not get caught by them before they return to their "calm" state, because if any of them touches the player, they will explode and apply an huge knockback.
Grunt now have the ability to fire Firebombs! Well this ability doesn't have to do anything with Quake 2, but rather with Rise of The Triad, so yeah Firebomb is exactly what you expect! Explosions in a cross-shape.
Like Keel, Grunt can have up to 4 charges in his Firebomb and can earn one charge every 4 kills, the Firebomb rockets are also homing, so they should hit an enemy even if they are out of the player's sight.
With Grunt and Hossman having their abilities, this shrinks the count of characters without abilities to 2, Xaero and Klesk, which will probably recieve their own in the next updates as well.
This is all news i have to tell for now, but i'm quite happy to say that the Map Pack is finally being worked alot more than ever before! This means that by the first months of 2020 there should be a release with more maps than before and being much more fun to play on them!
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Update November 22. If you want create maps for Hunter's Moon or want adapt already existing Doom maps for personal use, load this into GZDoom Builder...
The machinegun sounded awkwardly dinky compared to every other gun. It's better now.
Update November 22. This is a simple add-on for GZDoom which adds back the natural shading of many models to makes them look better nearby dynamic lights...
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Highest Rated (2 agree) 10/10
It really brings the Quake feel in DooM, it is awesome, gory as fu*k, amazing 3D models (especially on The Tamer of Dark). This is Hunter's Moon in a nutshell.
Oct 8 2015 by ThEdRuNkSkUnK