High Definition Skies for Doom 1
Full Version 10 commentsHigh definition Cubemapped Skyboxes for Doom 1, Created with Space Engine, as static, unique "astronomically correct" skybox overrides for the base doom...
High definition Cubemapped Skyboxes for Doom 1, Created with Space Engine, as static, unique "astronomically correct" skybox overrides for the base doom skies for the first 3 episodes. This mod also includes an optional series of skyboxes for all 9 maps of Episode 1, showing Phobos as it progresses along its orbit around Mars, entering the planet's shadow the last 3 maps (e1m6 to e1m8). Disabled by default, there is instead a static Phobos sky showing Mars and Valles Marineris. This mod includes a static override for Brutal Doom 21, which unfortunately means you won't experience the changing skies. It works properly in older versions of Brutal Doom and in Project Brutality.
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High definition Cubemapped Skyboxes for Doom 1, Created with Space Engine, as static, unique "astronomically correct" skybox overrides for the base doom...
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How do I enable the changing skies for Episode 1?