Gameplay - Audio Design - Bug Patches - Level Design - Graphics

Dubbed the "Definitive Deus Ex Experience" web-wide, GMDX is a one-of-a-kind all-encompassing modification of the classic video game Deus Ex, currently half a decade into rigorous development. Intended to be the best looking and playing version of Deus Ex available all the while remaining true to the original identity of the game, GMDX is the greatest thinking man's Shooter/Sneaker/RPG hybrid on another level. Prepare to be blown away by Deus Ex once more.
______
Polished, Tight, Deep Gameplay
{
    1: Vastly Overhauled, Formidable Artificial Intelligence; 
    2: Polished, highly refined weaponry;
    3: Deeper, more balanced RPG systems;
    4: New player tools and mechanics, such as mantling, zooming in with scopes, and upgraded augmentations;
    5: New physics, User Interface upgrades, difficulty and config options and more;
    6: Deeper simulation aspects -- attention to detail second to none.
    7: Every aspect of Deus Ex's fantastic gameplay refined in ways you'd never have thought possible;
}

Enhanced Artistic Direction (and graphics)
{
    1: Faithfully enhanced level design and level detail;
    2: New high resolution textures;
    3: many new graphical effects and art asset replacements;
}

Extensive Bugfixing
{
    1: the most comprehensive bugfixing mod available;
    2: there's no erroneous functionality too small for GMDX;
}

Audio Design Updates
{
   1: new sounds to replace duplicates, replace low quality audio, or enhance actions that were previously silent (e.g climbing ladders);
   2: updated audio experienced in the world, increasing immersion;
}

//This and so much more!


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GMDXv9.0 Release Trailer:



It's finally here. This is the culmination of five years uncompromising hard work striving to bring an absolute classic to the next level. Nearly all aspects of design are improved in faithful, logical fashion. The often named "greatest PC game of all time" given the update it truly deserves.

Download GMDX:
GMDXv9.0 Release


Visit GMDX's new website for installation instructions and a feature list: Gmdxmod.com

Enhanced Artistic Direction
Advanced Artificial Intelligence
Fulfilling Augmentations
New Effects, Animations and Graphics
Updated User Interface
Polished Weaponry
Improved Level Design
Multi-Lingual Support
Highly Customizable Settings
Updated Physics
Attention to Detail Second to None
Fleshed Out Audio Design
Extensive Bug Fixing
HDTP and New Vision Support and Extension
Fine-tuned Balancing
Expanded and Refined RPG systems
Variable difficulty Settings
New and Improved Simulated Systems

If you have an technical issues with or would like to get more involved with the GMDX/Deus Ex community, visit: Discord.gg

GMDX v9.0.1 patch released

GMDX v9.0.1 patch released

News 8 comments

NOTE: This patch is only relevant to those that downloaded GMDXv9.0 before 10th July 2017. If you've downloaded GMDXv9.0 any time after the aforementioned...

GMDX Will Not Compromise Quality

GMDX Will Not Compromise Quality

News 30 comments

Dubbed the "Definitive Deus Ex Experience" web-wide, GMDX is a one-of-a-kind all-encompassing modification of the classic video game Deus Ex, currently...

GMDX Announcement

GMDX Announcement

News 15 comments

Dubbed the "Definitive Deus Ex Experience" web-wide, GMDX is a one-of-a-kind all-encompassing modification of the classic video game Deus Ex, currently...

Enhanced Artistic Direction Update

Enhanced Artistic Direction Update

News 17 comments

Dubbed the "Definitive Deus Ex Experience" web-wide, GMDX is a one-of-a-kind all-encompassing modification of the classic video game Deus Ex, currently...

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GMDXv9.0.3 FULL

GMDXv9.0.3 FULL

Full Version 102 comments

Continue reading for installation instructions. ______ It's finally here. This is the culmination of five years hard work bringing this incredible classic...

GMDX v8.0 FULL

GMDX v8.0 FULL

Full Version 82 comments

Experience Deus Ex pushed to its potential with GMDX. Also comes bundled with HDTP & New Vision graphics mods.

Veronika's HDR brightness fix

Veronika's HDR brightness fix

Effects GFX 2 comments

Unborks the brightness when using HDR lighting in the Direct3D 10 renderer

Jobesky's Difficulty Tweaks v2.5

Jobesky's Difficulty Tweaks v2.5

Singleplayer Map 4 comments

Numerous changes to difficulty and balance. Install instructions are included in the folder. Here are some of the changes. The rest can be found in the...

Vanilla Dragon Tooth Sword for GMDX

Vanilla Dragon Tooth Sword for GMDX

Weapons Model 2 comments

I liked the look and animations of the Dragontooth Sword more in the vanilla game so I got the help of Totalitarian and RoSoDude in order to revert the...

Radial Augmentation Menu

Radial Augmentation Menu

HUDs 41 comments

This makes gameplay more fluent: tired of always searching the right F-key to toggle augs in your dark and moody (and untidy) gaming cave? Simply toggle...

Comments  (0 - 10 of 1,835)
The_Dismantler
The_Dismantler

This is, without a doubt, the best DX mod I've ever had the chance to play. The new gameplay changes are absolutely great, but what REALLY surprised me was being able to get skill points for enemy takedowns *AND* being able to use Zyme as a combat booster like in Shifter.....could've sworn that the original dev said that these features wouldn't be integrated at all!

Keep up the great work, and I can't wait to see what appears in the game for v10! :D

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|Totalitarian| Creator
|Totalitarian|

Sounds like you're not playing GMDX. I would never implement nor authorise those particular Shifter features, as they're anti-classic LGS/Ion Storm design principles and just inferior in this context.

"Reward For Goal Accomplishment, Not Methodology

Imagine that the player is outside a locked room and given the goal of entering the room. There is a locked door leading into the room on the north wall and a window on the south wall of the room. So the player can either pick the lock on the north wall or climb up through the window on the south wall. To reward the player for the act of "lockpicking" (as some games have done), but not for the other method of entering the room is to encourage one style of play--one that favors lockpicking. (Similarly, to exclusively reward any other method for entering the room is to encourage that style of play.) To reward both methods of entering the room has two problems: 1) It requires more work, as an individual reward must be attached to each method of entering the room, and 2) it punishes the player who figures out some new, emergent strategy for entering the room by not providing a reward for this method. The optimum solution, from the DX perspective, is to reward the player for entering the room itself, regardless of how he entered. This does not favor a particular play-style, it only requires the placement of one reward and it equally rewards a successful emergent strategy (unforeseen by the designer)."
-Harvey Smith circa 2003

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Guest
Guest

Where did you hear about v10?

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boredgunner
boredgunner

One minor request: notice how when you draw the Dragon's Tooth sword you extend it like a lightsaber? Suggesting that the blade is not drawn when it is in your inventory/backpack, yet in your inventory it is drawn and takes up a lot of inventory slots. It'd be more consistent if the icon was changed to just be the hilt, and if it only occupied 1-2 inventory slots.

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The_Dismantler
The_Dismantler

Oh, someone actually made that happen years ago....naturally, of course, people started crying "waaaaaah, unbalanced" over it.

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|Totalitarian| Creator
|Totalitarian|

Naturally. Of course. As they should.

Reply Good karma+2 votes
DrunkenSurgeon
DrunkenSurgeon

Been playing this mod since version 6 and I still love it!

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LazyJutsu
LazyJutsu

Alright so, I couldnt find anywhere online that discussed this issue, so I'm trying it here. Downloaded the mod ever since I saw the most recent trailer, and honestly besides a few glitches here and there, I was genuinely having a blast.

That is, until i reached the secret MJ12 facility.

See, when you get to this point, all your items get confiscated and placed in the armory. Well, when I get to it and pick them all up, I head out and continue the level, but then suddenly notice my crossbow has no scope.

I had outfitted my crossbow with almost every single mod I could find. That crossbow was my baby. It had ZERO mods now.

Seriously, is this actually supposed to happen? Like is there a section where I missed all my weapon upgrade mods and can freely put them in again? Or is this an actual glitch affecting others? I seriously need to know. Im running the 9.0.3 version.

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The_Dismantler
The_Dismantler

Yeah, you've got to be careful with the mission in the Secret MJ12 Facility. It's far too easy to pick up some random guard's weapon, or pick up a random weapon that you find in the Armory, and then try to collect everything else inside, only to find out that you've accidentally overwritten your customized weapon with one that hasn't been customized yet.

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RoSoDude
RoSoDude

This is a non-issue in GMDX. If you pick up a guard's Assault Gun and then later pick up your old modded Assault Gun, the higher of the two mod levels for each mod type will be transferred over. Your only loss will be any mods you've installed on the new weapon below the mod level of the old weapon (e.g. if you installed +1 accuracy on the new weapon but already had +4 accuracy, you'll end up with only +4 accuracy when you pick up your old weapon).

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LazyJutsu
LazyJutsu

Im ******* daft. I went back and noticed that there was another crossbow inthe armory. I mustve picked up a random guard's crossbow with all its stats set to zero. No bug then! The mod is still fantastic!

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Highest Rated (23 agree) 10/10

If you followed the development of GMDX for the last few years, you know the drill: New version, new enhancements, GFX updates, and bugfixes - same old, same old? Of course not. v9 of GMDX is the logical conclusion to v8's approach towards a major redesign of the combat & AI, stealth, and RPG systems. What do I mean by that? Take combat, for instance. The original Deus Ex was never a stellar example of an ego shooter who could compete with the classics of the genre at the time. There were a lot…

Apr 23 2014 by Marvin42

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