Update March 2005 Version 1.2

In light of having learned a lot since I made this map, I have decided to carry out a major update to clean up some of the code.

I have converted it to 'Mod' status and put in the menu interface so that it is no longer necessary to manually swap the pj.py files to select Player.

The magic pools in the East Courtyard work much better now.

The throwing projectiles can now be carried and used from the Inventory.

The previously acessible shortcuts have been shut off. 8¬)

There are no longer double the number of crows in the savegame.

Restructured the music.

Arrow power is dependent on Player Level (and NPC) and Fire Arrows can be used more freely as they cast no shadows.

Bows can be dropped, but you can only carry one of any type. Arrow damage is set according to bow type.

Player-type enemies have had their behaviour modified.
Fixed bug that prevents picking up full quivers if you have three types in inventory.
You can throw Dal's Sword.
No longer are there Dwarf enemies as they are now Allies in later episodes.
Improved performance in some areas.
The gameplay is essentially unchanged, but I have made some enemies more challenging. I have moved one of the keys.
Altered the Vampire fight section. He is a lot tougher now, but there are tricks to defeat him.
The game exits automatically at the end. You don't have to use Esc key.
Various other adjustments to account for logical anomalies

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Prospero has realesed the version 1.3 of the mod Fugitive I: The White Citadel.

I have done an update on FugitiveI. Now you don't have to manually copy .BOD files. I should be fully plug'n'play. No changes to the gameplay, but I think I have finally shut off the last illegal shortcut.

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Map Sources for LED

Map Sources for LED

Prefab

Map source file for Fugitive Part I by Prospero. LED is not included.

Fugitive I v1.3R

Fugitive I v1.3R

Full Version

Version 1.3R is version 1.3 (08.2007) updated by Tomash to make it work in both 2001 release and 2021 reissue of the Game.

Fugitive I v. 1.3

Full Version 10 comments

This is the last version of the mod Fugitive I: The white Citadel. The difference with the other versions is that have been discovered a new way to install...

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Guest
Guest - - 689,481 comments

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Guest
Guest - - 689,481 comments

Version 1.3 of this mod crashes when you try to load a save. You can find version 1.2 if you search on Google a bit, that version works perfectly fine.

Great mod though, there's a ton of work put into the map design. Lots of things to find if you explore and cool new weapons to use. Has a nice little story. The map is huge and interconnected though, at a certain point you have to run around to find multiple keys and it can take a while to find them, I was getting a bit lost. But overall, it's a good mod and fun to play.

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TheLeadHead
TheLeadHead - - 364 comments

This mod is awesome, I can't believe how much did you make! 10/10 points from me!

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