Update March 2005 Version 1.2 In light of having learned a lot since I made this map, I have decided to carry out a major update to clean up some of the code. I have converted it to 'Mod' status and put in the menu interface so that it is no longer necessary to manually swap the pj.py files to select Player. The magic pools in the East Courtyard work much better now. The throwing projectiles can now be carried and used from the Inventory. The previously acessible shortcuts have been shut off. 8¬) There are no longer double the number of crows in the savegame. Restructured the music. Arrow power is dependent on Player Level (and NPC) and Fire Arrows can be used more freely as they cast no shadows. Bows can be dropped, but you can only carry one of any type. Arrow damage is set according to bow type. Player-type enemies have had their behaviour modified. Fixed bug that prevents picking up full quivers if you have three types in inventory. You can throw Dal's Sword. No longer...

RSS Reviews
10

Borer says

Agree Disagree

Too good... Prospero's work at it's finest.

10

TheLeadHead says

Agree Disagree

This is a mod for Blade that showed nearly every player that mods for Blade of Darkness are not only feasible, but can be well made and introduce new features previously unseen.
It is exceptionally well polished and provides a great experience for those wishing for just a little bit more Blade.

For many, this is a mod that made them want to get into modding themselves. Its historical importance for Blade of Darkness modding cannot be overstated.

10

FabianDodo says

10

prospero777 says

9

esfumato says