Update March 2005 Version 1.2 In light of having learned a lot since I made this map, I have decided to carry out a major update to clean up some of the code. I have converted it to 'Mod' status and put in the menu interface so that it is no longer necessary to manually swap the pj.py files to select Player. The magic pools in the East Courtyard work much better now. The throwing projectiles can now be carried and used from the Inventory. The previously acessible shortcuts have been shut off. 8¬) There are no longer double the number of crows in the savegame. Restructured the music. Arrow power is dependent on Player Level (and NPC) and Fire Arrows can be used more freely as they cast no shadows. Bows can be dropped, but you can only carry one of any type. Arrow damage is set according to bow type. Player-type enemies have had their behaviour modified. Fixed bug that prevents picking up full quivers if you have three types in inventory. You can throw Dal's Sword. No longer...
Prospero has realesed the version 1.3 of the mod Fugitive I: The White Citadel. I have done an update on FugitiveI. Now you don't have to manually...
fugitive i: the white citadel update.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.