Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

Add file E4X & Interregnum Graphics Minimods 1.86
Filename
E4XInterregnum_Graphics_Minimods_1.86.89.zip
Category
Script
Uploader
Donós_
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Size
865.26mb (907,289,409 bytes)
Downloads
2,494 (3 today)
MD5 Hash
324014921eb0cbee38909616ef51a5d9
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Description

A series of optional graphics enhancement minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Use of the Sins:Re compatibility minimods requires the Sins:Remastered Mod.

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E4X & Interregnum Graphics Minimods 1.86
Comments
borisov01072003ghj
borisov01072003ghj

Наконец-то изображения с хорошим разрешением!

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GardasCheron
GardasCheron

Looks like the download is missing E4X Sins:Re.

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dolynick
dolynick

You are correct. A fix is in the works.

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Donós_ Author
Donós_

should be corrected!

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SpiritWarden
SpiritWarden

I'm confused, the folders in the download are not of the same name as those in the description, like there isn't a E4X Sins:Re. So what files do I actually need just to get SW:I, SinsRe and E4x to work together nicely. I tried using the E4X Sins:Re from the previous version but got a String Not Found error with the game's text.

In this download there's:
E4X BGM Enchanced Graphics
INT Beskar
INT SinsRE
INT SinsRE Powderpuff Aggressor

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dolynick
dolynick

The download is being updated as I type. The corrected version should be available shortly.

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SpiritWarden
SpiritWarden

Thank you :D

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Donós_ Author
Donós_

should be corrected now

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Journeyman_Commando
Journeyman_Commando

This download doesn't seem to have the E4X Sins:Re Patch, is it still required?
*Edit* File now included, thanks for the great mod and fast response.

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dolynick
dolynick

We were just notified. It's being re-uploaded with the missing mod as I type.

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Donós_ Author
Donós_

should be live now, my apologies

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JohnMidnight
JohnMidnight

Cool. Someones pointed it out. I was like prepping to submit picture of the missing mod :/

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dolynick
dolynick

It was in the original file posted, then it was updated and accidentally removed. Just a mix-up. Should be back in very shortly.

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JohnMidnight
JohnMidnight

No worries. Problem was spoken. Solution was delivered. Status: InProgress. I can live with that.

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Donós_ Author
Donós_

should be corrected now. My apologies on the slip up haha

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JohnMidnight
JohnMidnight

It's awesome ^.^ Last mod loaded, hitting the play button. Time to play some New Republic.

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Shalabayzer
Shalabayzer

Can someone please verify the load order for me? It's like this at the moment.

TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 10
enabledModName "INT SinsRe Powderpuff Aggressor"
enabledModName "INT SinsRe"
enabledModName "E4X SinsRe"
enabledModName "E4X Non-Vasari Phase Gate"
enabledModName "E4X Max Starbase Upgrades"
enabledModName "E4X Infinite Research"
enabledModName "E4X BGM Enhanced Graphics"
enabledModName "Star Wars Interregnum Beta 1"
enabledModName "Enhanced 4X Mod 1.86"
enabledModName "SinsRemastered-v0.94b"

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dolynick
dolynick

Looks more or less fine. BGM should go right below E4X SinsRe but otherwise the order should work.

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SSDImperium99th
SSDImperium99th

Having a slight issue here, where my Kodiak cruisers are using default weapon/particle effects. Is this intentional?

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