Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.
A series of optional graphics enhancement minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Use of the Sins:Re compatibility minimods requires the Sins:Remastered Mod.
Наконец-то изображения с хорошим разрешением!
Looks like the download is missing E4X Sins:Re.
You are correct. A fix is in the works.
should be corrected!
I'm confused, the folders in the download are not of the same name as those in the description, like there isn't a E4X Sins:Re. So what files do I actually need just to get SW:I, SinsRe and E4x to work together nicely. I tried using the E4X Sins:Re from the previous version but got a String Not Found error with the game's text.
In this download there's:
E4X BGM Enchanced Graphics
INT Beskar
INT SinsRE
INT SinsRE Powderpuff Aggressor
The download is being updated as I type. The corrected version should be available shortly.
Thank you :D
should be corrected now
This download doesn't seem to have the E4X Sins:Re Patch, is it still required?
*Edit* File now included, thanks for the great mod and fast response.
We were just notified. It's being re-uploaded with the missing mod as I type.
should be live now, my apologies
Cool. Someones pointed it out. I was like prepping to submit picture of the missing mod :/
It was in the original file posted, then it was updated and accidentally removed. Just a mix-up. Should be back in very shortly.
No worries. Problem was spoken. Solution was delivered. Status: InProgress. I can live with that.
should be corrected now. My apologies on the slip up haha
It's awesome ^.^ Last mod loaded, hitting the play button. Time to play some New Republic.
Can someone please verify the load order for me? It's like this at the moment.
TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 10
enabledModName "INT SinsRe Powderpuff Aggressor"
enabledModName "INT SinsRe"
enabledModName "E4X SinsRe"
enabledModName "E4X Non-Vasari Phase Gate"
enabledModName "E4X Max Starbase Upgrades"
enabledModName "E4X Infinite Research"
enabledModName "E4X BGM Enhanced Graphics"
enabledModName "Star Wars Interregnum Beta 1"
enabledModName "Enhanced 4X Mod 1.86"
enabledModName "SinsRemastered-v0.94b"
Looks more or less fine. BGM should go right below E4X SinsRe but otherwise the order should work.
Having a slight issue here, where my Kodiak cruisers are using default weapon/particle effects. Is this intentional?
Maybe you already noticed, but some of the particle files are named incorrectly with "Cannaon" instead of "Cannon" (so for example "Weapon_Tech_AutoCannaonFrigate_Travel.particle"). When I fixed the naming, mod worked as intended.