All three of Charles Stuart's kingdoms are in rebellion. Presbyterian covenanters have thrown King Charles and his bishops out of Scotland, occupying northern England. Catholic confederates have retaken much of Ireland. Parliament has ejected the king from his capital, London, and is raising England's trained bands to defend its constitutional rights and the protestant reformation. Each set of rebels claims loyalty to his majesty while taking up arms against him. The king has raised his battle standard in Nottingham and moved his court to Oxford. Anxious to release royalist troops from garrison duty in Ireland, for use against Parliament, King Charles is negotiating with the Catholic confederates under a temporary truce, and considering the legitimisation of catholicism in Ireland.
The main differences from native:
Campaign map, covering England, Wales, Scotland and Ireland.
Factions - Royalists, Parliamentarians, Scots Covenanters, Catholic Confederates and a short-lived peace party.
New map icons for locations and parties, including animated windmills, artillery trains and watermills.
New armour, uniforms, weapons and equipment added to those appropriate for western europe.
Factions locked in a state of war.
Recruitable artillery, which joins battles as allied cannons under the player's orders, subject to available gunpowder.
Marshalls restricted in areas of operation to reflect historical war theatres.
Pre battle orders for troop deployment and enhanced formations.
Sea travel and simple sea boarding actions.
WFaS storyline quests disabled for a sandbox game.
Revised recruitment systems allowing quicker build up of player party.
New companions and dialogues.
Strategic bridges guarded by local trained bands - factional control.
Faction capitals patrolled by trained bands.
Gunpowder mills and black powder crafting.
Country houses with special recruitment options, family plate requisitions and local revolts.
Revised bandits - Enemy sympathisers, clubmen, border reivers, wild highlanders and torai raiders.
Animated battle flags.
Special units - fighting standard bearers, musicians, preachers and customisable pikement and musketeers.
Internal and external scene make overs.
Start as a leader, chosing which faction to fight for.
Hair remains visible.
Animated horses without saddles in town stables.
Revised terrain borders.
Crime and punishment re troop misbehaviour.
Windmills - grinding flour from grain and baking bread from flour.
New trade routes and economy.
Brief guidance on configuring ECW and some of its features.
Credits for community and OSP contributions to ECW.
Correction to ECWAlpha7 patch 3 sound files just uploaded
Background to one of the bandit groups included in ECWAlpha7
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A crucial second patch for ECWAlpha7 correcting a number of reported bugs. Save game compatible.
An initial patch for ECWAlpha7 correcting a number of reported bugs. Save game compatible.
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Highest Rated (4 agree) 10/10
Mod of stunning quality that knows that it wants to be.
Since its WFAS, it plays better than most other mods when it comes to the battles themselves.
The flaws are basically non existent, and those that are there are only there because its a work in progress.
Needs more recognition, an absolute juicy beast of a mod.
A heaven for every pike & shot enthusiast.
Feb 27 2018 by YourStepDad