All three of Charles Stuart's kingdoms are in rebellion. Presbyterian covenanters have thrown King Charles and his bishops out of Scotland, occupying northern England. Catholic confederates have retaken much of Ireland. Parliament has ejected the king from his capital, London, and is raising England's trained bands to defend its constitutional rights and the protestant reformation. Each set of rebels claims loyalty to his majesty while taking up arms against him. The king has raised his battle standard in Nottingham and moved his court to Oxford. Anxious to release royalist troops from garrison duty in Ireland, for use against Parliament, King Charles is negotiating with the Catholic confederates under a temporary truce, and considering the legitimisation of catholicism in Ireland.

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Feature List

Feature

The main differences from native:

Campaign map, covering England, Wales, Scotland and Ireland.
Factions - Royalists, Parliamentarians, Scots Covenanters, Catholic Confederates and a short-lived peace party.
New map icons for locations and parties, including animated windmills, artillery trains and watermills.
New armour, uniforms, weapons and equipment added to those appropriate for western europe.
Factions locked in a state of war.
Recruitable artillery, which joins battles as allied cannons under the player's orders, subject to available gunpowder.
Marshalls restricted in areas of operation to reflect historical war theatres.
Pre battle orders for troop deployment and enhanced formations.
Sea travel and simple sea boarding actions.
WFaS storyline quests disabled for a sandbox game.
Revised recruitment systems allowing quicker build up of player party.
New companions and dialogues.
Strategic bridges guarded by local trained bands - factional control.
Faction capitals patrolled by trained bands.
Gunpowder mills and black powder crafting.
Country houses with special recruitment options, family plate requisitions and local revolts.
Revised bandits - Enemy sympathisers, clubmen, border reivers, wild highlanders and torai raiders.
Animated battle flags.
Special units - fighting standard bearers, musicians, preachers and customisable pikement and musketeers.
Internal and external scene make overs.
No tutorial.
Start as a leader, chosing which faction to fight for.
Bridge battles.
Hair remains visible.
Tavern animations.
Animated horses without saddles in town stables.
Livestock.
Death camera.
Revised terrain borders.
Crime and punishment re troop misbehaviour.
No multiplayer.
Windmills - grinding flour from grain and baking bread from flour.
New trade routes and economy.

Guidance Notes

Guidance Notes

Feature

Brief guidance on configuring ECW and some of its features.

Credits

Credits

Feature 1 comment

Credits for community and OSP contributions to ECW.

Patch 3 Update

Patch 3 Update

News

Correction to ECWAlpha7 patch 3 sound files just uploaded

Border Reivers

Border Reivers

Feature

Background to one of the bandit groups included in ECWAlpha7

Add file RSS Files
ECWAlpha8

ECWAlpha8

Full Version 8 comments

ECWAlpha8 - latest full version incorporating patches 1 to 3

ECWAlpha7 patch 3 - Outdated

ECWAlpha7 patch 3 - Outdated

Patch 1 comment

Third patch for ECWAlpha7 correcting a number of reported bugs. Save game compatible.

ECWAlpha7 options - Outdated

ECWAlpha7 options - Outdated

Patch 1 comment

Alternatives requested by players to customise ECWAlpha7. Save game compatible.

ECWAlpha7 patch 2 - Outdated

ECWAlpha7 patch 2 - Outdated

Patch

A crucial second patch for ECWAlpha7 correcting a number of reported bugs. Save game compatible.

ECWAlpha7 patch 1 - Outdated

ECWAlpha7 patch 1 - Outdated

Patch

An initial patch for ECWAlpha7 correcting a number of reported bugs. Save game compatible.

ECWAlpha7 - Outdated

ECWAlpha7 - Outdated

Full Version 9 comments

Full alpha version of English Civil War. Please report any bugs.

Comments  (0 - 10 of 135)
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grimlock0418
grimlock0418

Hey are you still working on this mod because its awesome and i would love to see what it will become

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Argeomer
Argeomer

Tracking this

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isa0005
isa0005

Noticed you've also gotten rid of the "find item" cheat code. Could you tell me how to add it back in DavB?

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DavB Creator
DavB

I didn't disable it. That cheat code isn't enabled in vanilla WFaS.

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isa0005
isa0005

Why does your artillery spawn so far ahead of you in battles?
Also, is there any news on further development?

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DavB Creator
DavB

The artillery code was originally scripted by Dr Tomas for Warband's Twilight of the Sun King mod. As artillery must be implemented in this fashion as a scene prop, it can't form part of the player's party and has to spawn separately as an allied party. Artillery as a scene prop is immobile so if it spawns too close to the baseline it will have only a limited effect on the subsequent battle (i.e. can't advance into combat). It spawns on the battlefield randomly, which can result in it not having a line of sight to the enemy. Accordingly, it is coded to allow indirect fire. Such are the limitations of the underlying Warband engine.

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isa0005
isa0005

Fair enough, thank you for your exceptionally succinct answer to my question!
I hope this is still in development! It really is my favourite!

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MackyP
MackyP

Any plans on maybe covering the last Jacobite rebellion in the future? Would like to have to rally the clans together for a push against the English. Might be too much though for the diplomacy system.

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DavB Creator
DavB

I don't have any plans for the Jacobite rebellion. However, I will make the mod's code open source at some point, which would allow you to do it. :)

Reply Good karma+1 vote
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Highest Rated (5 agree) 10/10

Mod of stunning quality that knows that it wants to be.

Since its WFAS, it plays better than most other mods when it comes to the battles themselves.

The flaws are basically non existent, and those that are there are only there because its a work in progress.

Needs more recognition, an absolute juicy beast of a mod.

A heaven for every pike & shot enthusiast.

Feb 27 2018 by YourStepDad

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