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Mod development has been temporarily halted, the new version on Total War: Shogun 2 engine can be found here - Moddb.com


Pike and Shot Total War - a global modification to Napoleon: Total War that changes every aspect of the game to create a historical and realistic representation of the XVII and early XVIII centuries in Europe.


Pike and Shot Total War

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Mod Spotlight made by TheTerminator:



Pike and Shot Total War covers majors conflicts of the XVII and early XVIII century, including:

  • Thirty Years' War (1618-1648) - current version
  • With Fire and Sword/ Time of Revolutions (1648-1667) - in future
  • Wars of the Sun King (1667-1714) - in future
  • War of the Grand Alliance (1688-1697) - in future
  • War of Spanish Succession (1701-1714) - in future
  • Great Northern War (1700-1721) - in future

Other features

  • 24 playable factions
  • New baroque-style UI with unique features for major factions
  • Historically accurate diplomatic relations
  • Historically accurate and completely reworked units from Colonialism 1600AD: World at War
  • Several hundred new units
  • Completely reworked units statistics, projectiles, morale system
  • New historically accurate formations in battles
  • Many new playable factions
  • New effects from buildings, technologies and events
  • New music
  • Unique historical scripts and missions for each major faction

ISTALLATION

1. Unpack the files from the Data of the mod to the Data folder of the game.
2. Unzip the user.script file to C: \ Users \ Your Profile Name \ AppData \ Roaming \ The Creative Assembly \ Napoleon \ scripts.

3. Choose campaign mode you want to play in "Campaign modes" folder: Arcade, Semi-Historical, or Historical and open README. Main differences between them are in diplomacy restrictions and scripted wars, more details you can read in README. If you want to play in Arcade mode, open "Arcade" folder and drag "mp_eur_napoleon" into Data/campaigns. You can change modes during campaign.


OPTIONAL INSTALLATION STEPS

4. In the Additional mods folder there are mods for smoke and larger battle maps. They can be installed at will, no need to write in scripts.

5. In the Faction-specific UI folder there are mods that change the interface for some countries, they are all signed. Before playing for any of the countries for which there is an interface, drag the corresponding mini-mod into the Data of the game. There can be only ONE mod with interface in the Data folder. If you want to play for another faction, delete the mod for the previous faction and put mod on another faction.

6.In the graphics folder there is a file with optimal medium-high graphics settings and a modified gamma for more atmosphere. It can be set as desired in C: \ Users \ Your profile name \ AppData \ Roaming \ The Creative Assembly \ Napoleon \ scripts. After that, you CANNOT go into the graphics settings in the mod, otherwise they will be reset. You can change the settings in the preferences.script file itself, it's easy to figure it out. But before that you need to press on the right mouse button and uncheck the "read-only" checkbox. After changing the file, change the checkbox back to read-only.

Installation guide made by Exploding Ribcage:




IMPORTANT POINTS OF THE GAME

PLAYABLE FACTIONS

  • Kingdom of England,
  • Kingdom of Sweden,
  • Kingdom of France,
  • Habsburg Monarchy,
  • Iberian Union,
  • Ottoman Empire,
  • Polish-Lithuanian Commonwealth,
  • Republic of the Seven United Netherlands,
  • Tsardom of Russia,
  • Crimean Khanate,
  • Brandenburg-Prussia,
  • Duchy of Brunswick-Luneburg,
  • Duchy of Palatinate-Neuburg,
  • Duchy of Savoy,
  • Republic of Genoa,
  • Denmark-Norway,
  • Electorate of Saxony,
  • Langraviate of Hesse-Kassel,
  • Papal States,
  • Duchy of Courland and Semigallia,
  • Principality of Transylvania,
  • Swiss Confederation,
  • The Most Serene Republic of Venice,
  • Duchy of Wurttemberg.

STARTING DATE

  • Starting date is 1818, because many factions become very passive if you set year 1618 or less than 1805.

LANGUAGE

  • Units have names in native language. If you want to see units in English localization, open "English localization" and drag "1600_loc_en" into Data.

SCRIPTS

  • There are many scripts of wars, rebellions and scripted diplomacy restrictions in the mod. Scripts for the war are mainly triggered from the side of the attacking side - for example, when playing for Poland in 1619, the Ottoman Empire will attack you, but when playing for the Ottoman Empire, there will be no script - but a turn or two before the war you will receive a mission of capturing the settlement of that faction, with which there must be a war. You can ignore the mission and then there will be no war (unless the AI ​​of the other faction decides to attack itself). If you don't want to play with scripts, you can choose Arcade mode in "Campaign modes" folder.

DIFFICULTY

  • The recommended difficulty for the campaign is high, for experienced players it is very high. The recommended difficulty of battles is very high. Although AI has a lot of buffs, it's still not very smart.

BATTLES

  • It is important to remember that this is not an Empire or Napoleon's vanilla gameplay, but a mod representing the XVII century's warfare and you have to fight accordingly. In the mod, the characteristics of units and weapons have been completely changed, and there are completely new formations that you need to adhere to - it is better to fight several battles on high difficulty in custom battles before the campaign, understand what is what and get used to it. The main rule is not to break formation, try to keep units close to each other, do not stretch your units and keep reserves.

CRASHES

  • Between some turns game crashes when you load save. Crash may be somewhere between loading turns 35-50, 70-120, so you need to make save before every turn. If save crashes, try to load previous save, if it also crashes - load previous until you get to working one. After that new saves should work. You can also go from 35 to 120 turns at once, without exiting game, after 120 turn there shouldn't be crashes during loading saves, but it's better to save a game before every turn and from time to time check if the last save works.

MULTIPLAYER

  • For the best experience of playing in multiplayer mode, we encourage you to join our discord server and organize the game via chat.

FUTURE UPDATES

  • Mod development has been temporarily halted, the new version on Total War: Shogun 2 engine can be found here - Moddb.com

You can support me on Patreon - Patreon.com

Discord - Discord.gg

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News

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Hello Dear Players!


We would like to inform you that we are currently working on a new version of the Pike and Shot Total War on the Shogun 2 engine, so I highly encourage you to follow the progress on our Discord and dedicated modification page on ModDB

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Discord - Discord.com

Link to Shogun 2 version - Moddb.com

Add file RSS Files
Pike and Shot Total War 0.7 Standalone

Pike and Shot Total War 0.7 Standalone

Full Version 19 comments

Standalone version of the mod, no previous version is required.

(OBSOLETE) Pike and Shot Total War 0.6.2 Multiplayer update

(OBSOLETE) Pike and Shot Total War 0.6.2 Multiplayer update

Patch 1 comment

Updated working multiplayer version with fixed crashes and prices.

(OBSOLETE) Pike and Shot Total War 0.6.1 Patch-fix

(OBSOLETE) Pike and Shot Total War 0.6.1 Patch-fix

Patch

New patch-fix for Pike&Shot; has been released: added campaign menu map from hotfix, changed some scripts, harder economy, fixed crash with Russian unit...

(OBSOLETE) Pike and Shot Total War 0.6 Demo

(OBSOLETE) Pike and Shot Total War 0.6 Demo

Demo 16 comments

Newest version of Pike and Shot Total War - no previous version needed.

(OBSOLETE) Pike and Shot Total War 0.5 Demo

(OBSOLETE) Pike and Shot Total War 0.5 Demo

Demo 9 comments

Pike and Shot Total War - a global modification to Napoleon: Total War that changes every aspect of the game to make a historical and realistic representation...

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