Caleb will need to muster all his strength to take down the mighty Tchernobog, who has managed to free himself from the grip of death.

Death Wish is a campaign for Blood with over 30 new levels, cut scenes, and more. All levels have been adapted so that Co-op play is not only possible, but enhanced with a helpful checkpoint system. The campaign includes several secret levels which all connect back to their episodes through special transitional missions.

The entire mod was developed by a single mapper, "Bloatoid", who has been editing with the Build engine for many years. The original Death Wish was created between January 2010 and October 2011. Updates have been made over the years based on feedback from players and observing online streamers, as well as the addition of several extra secret levels. A 4th episode is in development.

Let the festival of Blood continue!

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More frequent updates posted on Twitter: @BloodDeathWish

Twitter.com

It's been about a year since I last posted an update here on ModDB, so for people who aren't following me on Twitter I'll give you a peak at how Death Wish v2.0 coming along.

dw v2 e2m9 3


FAQ

When is it coming out?
Sometime in 2023. It will include both the updated episode 1–3 and episode 4.

What can I use to play it?
Death Wish will remain universally compatible, playable in DOS, Fresh Supply, GDX, NBlood, Raze, etc.

Will the add-on soundtrack by Speedy work with v2.0?
Yes.

Don't you risk over-designing by continuing to update the old maps?
Not really. I'm held to the sector/wall/x-sector limits of the original game, so in most cases I can only add new content by removing something else. When I add new things, it's only at the cost of segments I deem less valuable, and you'll just have to trust my judgement on that. Some maps, like e2m12, don't need as much touching-up as others.

What's the upgrade status?
Old map upgrades are more than halfway done. Episode 1 is done, 8 maps are done in episode 2, and 9 other maps have received some changes but are not completed.

How much of episode 4 is done?
Episode 4 has 2 completed maps and a third about halfway done. I stopped to update the old maps so I could add some new features and introduce some concepts that I thought the player should confront before they're 30+ maps deep into the expansion.

Why don't you release the updated episode 1–3 in 2022 and make v2.0 add episode 4?
When I decided to create episode 4, I wanted to reimagine Death Wish as a 4-episode package so that the final chapter doesn't feel tacked-on. The updated episode 1–3 will not feel complete without the 4th to close everything out.

dw v2 e2m5


What's changing in the v2.0 upgrade?

One of the main goals of the upgrade is making things lean — cutting out areas that needlessly extend playtime, and using the resources made available from those cuts to add better content or enhance what remains. This was a big problem in episode 2, not only because it's longer than the other episodes, but there were a lot of spots that added up to player fatigue around e2m6 or e2m7, especially if that person is running through the expansion all in one sitting (good luck with that after I add episode 4). Even on a smaller scale, removing an unnecessary key requirement here and there can make for a better overall experience. Some special collectable items have been added to various levels, but they are all optional and don't require additional hunting unless you're dead-set on finding everything the level has to offer.

dw v2 e2m5
E2M5 (above) gets major layout changes to cut down on backtracking.


dw v2 e2m3


The updated E2M3 "Mothership" level (shown above) is a good example:

  • Skull Key Removed (Port 2 now optional)
  • Crew quarters no longer has key req. for either door (superfluous, better for Co-Op)
  • Rotating hallway replaced with more economical design that connects to other level sections
  • Added 3 Keycards for accessing items, etc. (optional)
  • Lounge area added (optional)
  • Crew Bathroom added (optional)
  • Books added (optional)
  • Better effects in OPS, Launch Bay, Core, etc.
  • Faster Pod ride w/out need for explosions to clear it (pathing locks at dock)
  • All main doorways labeled, changes depending on direction being faced
  • Hub now rotates in a single direction
  • Simplified vent system
  • Outer sectors broken up, some removed (performance)

Speaking of new things to find, a special set is being added to each map: The Enchiridion and Codex.

dw v2 books


Pressing the Use key on either of these books will display a series of text lines that expand the lore. The blue Enchiridion tells the lore of the level in which it is located. The green Codex will focus on the events between previous Blood campaigns and how they tie into Death Wish.

  • Death Wish Episode 1 Codex collection: Lore of the gap between Blood Ep 4 & Cryptic Passage
  • Death Wish Episode 2 Codex collection: Lore of the gap between Cryptic Passage & Post Mortem
  • Death Wish Episode 3 Codex collection: Lore of the gap between Post Mortem & Death Wish
  • Death Wish Episode 4 Codex collection: [ secret for now! ]

These books are entirely optional, but will add some depth and context for those who find them. The Codex arrangement also allows for players the option to go through the entire library in "flashback" order on repeated playthroughs instead of chronological.

Chronological:
Blood Ep1–4 > Cryptic Passage > Post Mortem > Death Wish

Flashback:
Blood Ep1–4 > DW Ep1 > Cryptic Passage > DW Ep2 > Post Mortem > DW Ep3 > DW Ep4

While the books are optional, their locations will still be included in the walkthrough (secrets section) to accommodate anyone striving for 100% completion.

dw v2 boss B


In a few places there is wiggle room for adding new architecture. I wanted to both improve the boss levels and make the transition maps more distinct from the originals upon which they are based. The boss maps in the original Blood are essentially throwaway maps, so that was the mindset I had going in when I initially created the ones for DW. Now that I've given myself a little more time to work, the boss maps are more interesting and come closer to the quality of the regular levels. The transitional maps are getting their own alterations, and will naturally diverge more from the originals as those get exclusive changes.

dw v2 trans B


That's all for now. Be sure to follow me on Twitter for more frequent updates (usually weekly) that include videos and preview images. That's also a good place to ask me any questions you might have or to leave me a comment.

@BloodDeathWish

Twitter.com

Until next time!

Blood's "Death Wish" creator is on Twitter!

Blood's "Death Wish" creator is on Twitter!

News 1 comment

I've joined Twitter where I can post screenshots and videos (that don't necessitate a full article) more frequently. @BloodDeathWish

Death Wish 1.7 for Blood is out now!

Death Wish 1.7 for Blood is out now!

News 15 comments

Death Wish 1.7 is out now! This update includes upgrades to the existing level set, including new secrets, new routes to take, and new areas to explore.

New Death Wish episode in Development

New Death Wish episode in Development

News 23 comments

A new Death Wish episode is currently in development.

Death Wish 1.6 for Blood is out now!

Death Wish 1.6 for Blood is out now!

News 12 comments

Death Wish 1.6 is out now! Includes upgrades, a new secret level, new areas to explore, and improved compatibility with Blood:FS/GDX/NBlood.

Add file RSS Files
Death Wish 1.7.9 • Updated 1-12-21

Death Wish 1.7.9 • Updated 1-12-21

Full Version 38 comments

This is the 1.7.9 release of the Death Wish expansion for Blood.

DW Soundtrack Addon by Speedy - Updated 11-24-20

DW Soundtrack Addon by Speedy - Updated 11-24-20

Audio 5 comments

This is an audio bundle by Speedy that adds new music for the Death Wish mod version 1.7.

Comments  (0 - 10 of 375)
Guest
Guest

for some reason whenever i beat a level it shows me the credits and does not start the next one, can anyone help?

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Bloatoid Creator
Bloatoid

You can't select the maps individually from User Maps - you need to load the INI file.

DOSBOX
Place all files in your Blood directory. Navigate to your blood directory in DOSBox, type dw, hit enter.

BLOOD: FRESH SUPPLY
Put all the DW contents in their own folder, and place that in: Blood > addons. When you start FS, go to Options > Manage Addons > Death Wish

NBLOOD
Place all files in your Blood directory. Choose dw.ini from the launch window when you start nblood.exe.

BUILDGDX
Place all files in your Blood directory. Set path to Blood folder. Under New Game, go to User Content and select "dw.ini"

RAZE
Place all files in your Raze folder. Drag and drop dw.ini onto raze.exe. The game will start up like it normally does, but now the Death Wish episodes will appear under New Game instead of the original episodes.

Reply Good karma+1 vote
Gleb_AA-Gun
Gleb_AA-Gun

This is very exciting! I didn't even realize there was gonna be a 2.0!
And best of all, I can play it on FS so heck yeah! :D

May not be a new mod, but definitely will feel like it when everything gets touched up! <3

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Bloatoid Creator
Bloatoid

That's the plan! I'm implementing a lot of changes I didn't have time to make in the past, so the upgrades to the old content will be more significant than in previous updates.

Reply Good karma+1 vote
Krvavy_Patejl
Krvavy_Patejl

What is recommended port for playing this? Because E3M1 (DW v.1.7.9) seems to be little bugged in never versions of nBlood.

Sometimes you just fail to complete E3M1 level cause there are problems with door no 102 [there's area with knife key] They just keep closed whatever you do. It happened twice to me. Only solution is level restart.

2nd small issue - if you jump up in the moment you are teleported out of chimney onto secret lifeseed, then lifeseed never spawn. :/

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Bloatoid Creator
Bloatoid

The door to 102 is a simple event trigger used I in dozens of other places, so I'm not sure why that wouldn't work unless nBlood did something to the Black chest item. For the 2nd issue, it sounds like you're jumping over the Life Seed, since it's just a simple placement (Mapedit doesn't allow respawning items).

Reply Good karma+1 vote
Morgan0987
Morgan0987

Oh man, I was really hoping that there will be at least one major update per year somewhere around January once again... :(

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Bloatoid Creator
Bloatoid

This update is enormous so it's taking extra time. :)

Reply Good karma+2 votes
Deadza
Deadza

i was hoping this was coming sooner than later, but genuinely can say the new episode is as anticipated for me as any "AAA" game release.

the map updates look wonderful and shows both hard work and creativity.

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Alix_D
Alix_D

How do you play on raze cause i cant figure it out

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Bloatoid Creator
Bloatoid

Place all files in your Raze folder. Drag and drop dw.ini onto raze.exe. The game will start up like it normally does, but now the Death Wish episodes will appear under New Game instead of the original episodes.

Reply Good karma+2 votes
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