This mod allows to install 22 new weapons for Blood. The weapons were created by using QAV animation, so this means they have changed characteristics and/or balance. The current version of the mod not only adds new and cool weapons, but also adds new great features such as:

  • renaming vanilla weapons and items for weapons you installed,
  • DSCA system which allows you to know which characteristics of certain weapon were changed (See more information in GetInfo option),
  • all-new, much faster, way to install selected weapons,
  • presets manager that allows to load and save selected weapons,
  • compatibility with every addon even with custom content,
  • most of old weapons significantly reworked,
  • BMOUSE support,
  • multiplayer game support,
  • extended cofiguration of main BAT file.

WEAPONS INCLUDED:
================================

  • Axe
  • Triple DZ (Shadow Warrior beta riot-gun),
  • Wrath Heart (Shadow Warrior beta and retail mix),
  • Pump Action Shotgun,
  • Lupara (Single barelled sawed-off),
  • Colt MI12,
  • Tesla Coil,
  • Electric Pitchfork
  • "Holy Death" double sawed-off,
  • Napalm Launcher (Blood Alpha),
  • Sawed-off (Blood Alpha),
  • Beast Claws (Blood Alpha),
  • Riot Shotgun (Shadow Warrior),
  • Aerosol Can (Blood Alpha),
  • Dynamite Bundle, Proximity and Remote (Blood Alpha),
  • Revolver (PowerSlave/Exhumed),
  • Life Leech (Faster, better balance),
  • Shadow Gun (Blood Alpha),
  • Demento (Book of Magic)
  • Submachine Gun,
  • Stick of TNT,
  • Flamethrower.

WEAPON MOD #4 CREDITS
===============================

QAV ANIMATIONS BY:

  • NoOne
  • Dzierzan

TOOLS AND PATCHES BY:

  • BME
  • NoOne
  • Douglas Boling
  • Magical C0DEr
  • -=CHE@TER=-
  • M210(R)
  • OzWoz Software
  • FreeDOS project
  • RAD Game Tools

WEAPONS' ART:

  • Q-Studios
  • Dzierzan
  • Gothic
  • Monolith Productions
  • Xatrix Entertainment
  • Cory Whittle
  • Mike12
  • Lobotomy Software
  • GAA1992
  • Torridgristle
  • Captain J.
  • 3D Realms
  • fgsfds
  • Blox
  • Scuba Steves
  • Vostyok,
  • Mor'ladim,
  • HexenMapper,
  • Michael Lee.

SPECIAL THANKS:

  • Hendricks266,
  • sirlemonhead.
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Post article RSS Articles

Weapons Mod 4.0 has been released!

The new version of our mod adds 6 new weapons:

  • Stick of Dynamite (Blood Alpha),
  • Electric Pitchfork,
  • Shadow Gun (Blood Alpha),
  • Naturom Demonto (Book of magic),
  • Flamethrower,
  • Submachine gun.

Other weapons have been more or less changed, so you should try them too ;).

  • Both revolvers have interruption feature disabled and they deal more damage now,
  • Life Leech has a new alternative fire animation (but it can be disabled if a player wishes that),
  • Alpha napalm Launcher uses a different projectile,
  • Alpha sawed-off has faster reload animation,
  • Wrath Heart now does random damage (electric, spirit, basic), its altenative fire doesn't deplete all ammo and it does explosive damage,
  • Beast Claws uses random fire animation,
  • Axe uses random fire animation,
  • Lupara has shell ejection,
  • Riot shotgun uses incendiary rounds,
  • Triple DZ deals less damage.
  • Balance of ammo count for some weapons

Without further talking, just go to download section and try our new version!

Remember! Weapons Mod 4.0 is no longer compatibile with GDX.

Weapons Mod 4.0


Flamer

Efork

Demento

Weapons Mod 4.0 coming soon!

Weapons Mod 4.0 coming soon!

News 3 comments

Weapons Mod 4.0 is coming, along with it a lot of new weapons and features!

This Week In Mods: May 4 2018

This Week In Mods: May 4 2018

Feature 2 comments

The biggest mod stories for the week of May 4 2018.

Add file RSS Files
Weapons Mod 4.01

Weapons Mod 4.01

Full Version 3 comments

This is a mini hotfix which balances a bit some weapons.

Weapons Mod 3.5 (BloodGDX Compatible)

Weapons Mod 3.5 (BloodGDX Compatible)

Full Version 15 comments

This is Weapons Mod 3.50 compatible with BloodGDX.

Weapons Mod 4.0 (Obsolete)

Weapons Mod 4.0 (Obsolete)

Full Version

Weapons Mod 4.0 which allows you to install 22 new weapons for Blood.

Weapons Mod 3.0 (Obsolete)

Weapons Mod 3.0 (Obsolete)

Full Version 4 comments

The package which includes Weapons Mod and txt file with the most important information such as credits or troubleshooting.

Comments  (0 - 10 of 22)
Zorbal
Zorbal

Please, how i install this mod? im newbie on this

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Dzierzan Creator
Dzierzan

Hey. Every download link has a description which says how to install the mod.

Reply Good karma+1 vote
Guest
Guest

Hi there, first of all, thank you so much for creating and importing new content to Blood : ) The mod is superb, and after test it works like a charm. Probably people has asked you before, but any chance of add some beast upgrades (for example, more defense, an alternate attack similar to the shockwave stomp attack) without being so much powerful like Beast cultist, or with other negative trades to stay balanced? Thank you so much!

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Dzierzan Creator
Dzierzan

Hey, sadly giving alternative attack for melee is not possible. I am glad that you like our mod, stay stunned for version 4.0 ;).

Reply Good karma+1 vote
Kzer-Za
Kzer-Za

Thanks for the reply!

And I found a kind of a bug: when you hit a wall with the axe, it leaves four holes, like with a pitchfork. Or eight - I suppose you doubled the damage :)

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Dzierzan Creator
Dzierzan

When WM3.0 was released, I didn't know how to change number of projectiles for Fork. Now I know and the next version will have it fixed. I am also able to change offset of projectiles.

I just wanted Axe to be slower, but more powerful, since it's not as fast as fork. And the only way was adding more triggers (1 trigger for fork is 4 projectiles unless you change that in code).

Reply Good karma+1 vote
Kzer-Za
Kzer-Za

Great work! Gave it the highest rating. I have always wanted the "1" to be an axe! :) I also like Alpha Sawed-Off and tweaks to Life Leach and Plasma.

I still have a couple of requests :) Though I'm not sure if they can be implemented... First, is it possible to insert either revolver in place of the Flare gun instead of the Tommy? Second, is it possible to replace Guns Akimbo with Holy Death? (So that when you pick up Guns Akimbo you don't get this powerup but get this new weapon instead). And third, have you thought of giving the axe a kind of power attack? Currently the "1" is the only weapon without the alternative fire, so it would be nice if it had it, a slower but more powerful attack.

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Dzierzan Creator
Dzierzan

Kzer-Za
Hey there!

We're glad you like our mod :).Let me answer your questions.

1. You can replace any weapon, BUT the main problem is with projectiles, Flare gun is a "missile" type of weapon, it doesn't use hitscan projectiles like fork, sawed-off or tommy gun. Although we have recently managed to find more goodies in HEX, so maybe it's possible, but I do not promise anything (it's just we know how to change projectiles for other weapons, so for example Leech could shoot dynamites or Stone Gargoyle's projectiles, heh).

2. Not possible.

3. The pitchfork doesn't have any code for alternative fire (it had in Alpha, you could shoot fireballs, lol). We are certain of that because I asked M210 for weapons.cpp (he's a creator of BloodGDX in case you don't know) and in the code, there's no trail of alt.

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Zaero
Zaero

Wspaniały mod, czekam na pełen support modów w BloodGDX, jako że ten port jawi się jako przyszłość Blooda. Jest jakaś szansa byście podjeli się przywrócenia innych elementów z Alphy? Chodzi o wyskakujące bone eele, skaczących/kucających kultystów, uszkodzone wazy itp?

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Dzierzan Creator
Dzierzan

Witam rodaka ;), anyways BloodGDX mod support might happen one day if M210 keeps updating his port, although he has plans to make ports for other games like Redneck Rampage.

Anyways, none of features you proposed is possible to implement without the source code or proper tools. We were able to change weapons just because we have tools from Alpha, plus we did some hacking thanks to M210 and Cheater for telling us important information. Modding the game with current tools is very limited, for example you can't just replace Flare Gun with Revolver because it also requires to change a projectile, maybe it is somehow possible to hack Blood.exe but it would be very difficult.

Reply Good karma+2 votes
Zaero
Zaero

Yup, I knew it would be improssible without the source code (dead-end since it's lost) or GDX's SDK. All I would like to know is: if it's finally released by M210, are you interested in bringing those alpha features "back"?

BTW: I just watched Youtube.com again. Your weapons should be canon! :D

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Dzierzan Creator
Dzierzan

Zaero
Blood's source code is not lost, Jace Hall confirmed he has it and it seems he's trying to have some kind of deal with Warner Bros (as far as I know they're Blood's IP holders). But I am not counting on that.

Source: Twitter.com

About Alpha's stuff and M210. It's difficult to say that right now, my skills only limit to making animations for weapons and some basic Photoshop skills. It's more like up to my other pal who created this mod with me.

Anyways, the next version is coming with more hacks ;). Lupara and Pump-action shotgun will have one shell ejection, Revolvers will be more useful (more damage), new weapons like electric fork (it does electric damage) and Dark Gun (recreation from Alpha, shoots skulls). With recent knowledge it's also possible to recreate Spear Gun from Alpha, but I am not 100% sure about it. But at the same time it also means less compatibility with BloodGDX, hence why I'll keep WM 3.0 here too.

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Guest
Guest

Not lost? WOW.. just.. WOW! Can't wait to see how it turns out.. Anyway, the latest version of GDX allows for loading of custom content with autoload folder, does this affect your work somehow, makes it easier? I would like to try your mod in GDX, but I'm not much into DosBox workaround.

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Dzierzan Creator
Dzierzan

Guest
Hmmmm I know M210 added this new option, but I haven't tested it myself. Nevertheless I still recommend using Dosbox, since it's just about dragging WM3.0 shortcut over Dosbox shortcut, selecting weapons and installing them, it can't be easier than that.

Reply Good karma+1 vote
Zaero
Zaero

Yeah, Dosbox method is fine, but perhaps the new option would allow alternate weapon behavior with def scripting? So we can have BOTH revolvers and 'tommy' for example?

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Dzierzan Creator
Dzierzan

Zaero
BloodGDX is still not a port which handles mods like that (unlike Duke or Doom), I mean that requires special coding treatment to actually handle more than 13 weapons.
No access to code, no fun.

Reply Good karma+1 vote
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