Using neural network upscaling and manual editing, this mod enhances the classic Blood experience with new visuals
This is something I've wanted to cover for a while now but not been able to due to not owning a Mac myself. Thankfully CandiceJoy on the ZDoom discord helped modify my instructions for using the Blood upscale pack to work on Macs. As it turns out running it on Raze temporarily works the same way as in Windows, but persistent installs are a bit different
1. Copy the autoload folder to a folder where you know the location (such as /Users/<username>) and rename it to bloodupscale
2. Open Raze's config file. Its name will be dependent on your computer name but it always ends in .ini (by default this is in /Users/<username>/Library/Preferences)
3. Add the following lines
[Blood.Blood.Autoload]
Path=/Users/<username>/bloodupscale/*
Raze can be downloaded here
A new release? About bloody time. The upscale pack lives again.
A comprehensive upscale pack for Blood using NBlood/Raze - Please read notes in description
BloodGDX compatible version of v2.1 of the Upscale Pack
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I wonder: With which upscaling software did you create that?
ESRGAN, all the models used are listed in the readme file
I wonder, if I give you a set of textures, could you do the same magic to them?
I'm not in a position to take on new projects ATM. However there's a program now called chainner that makes upscaling MUCH easier than it used to be. I also recently discovered this AI which is amazing when it feels like it Huggingface.co Example here: Imgsli.com
I tried installing it on BloodGDX/BuildGDX, the game starts but when going to the title screen, it crashes and the message says:
"OutOfMemory!
Memory used: [58/247 mb]
Please, increase the java's heap size."
I tried going to the control panel and putting a command to increase the max heap, but it still doesn't work, what should I do?
Is Cryptic passage supported? In nblood i get wrong textures on some objects, like boats at the very beginning of the add-on. GDX version works just fine but colors are all wrong, even with palette emulation on.
Sorry for the late reply. The problem is that with NBlood there is no way to distinguish between Cryptic Passage and the regular game. I decided at the time to not support it rather than make some kind of dirty fix, hoping that a better solution would come up in time.
Looking great in Raze! The pack really revamps the entire Blood experience!
Ive tried it with the voxel pack as well and it works great, although i found the chunky voxels tended to clash visually with the upscaled textures. But they are compatible with no obvious issues!
Great job as always. Any chance of getting your custom nblood build for Linux? A source code maybe? =)
I'm hoping for the indexed hightile code to soon be merged into mainline EDuke32 (from which NBlood is downstream)
Until then, I think you're unfortunately left to either Raze or running the included build through Wine. There is a branch in the NBlood github but from what I can recall it doesn't actually compile
I didn't see any relevant branches in nblood github tbh. First thing i did actually before posting here. But if it doesnt compile... Wine it is then since raze devs no longer provide a linux release and self-compiled version keeps crashing on my system no matter what. Thank you for the answer.