So, finally after almost 3 years of development (and 9 months of forced hiatus because broken computer) i'm about to release this mod =P


There are some features i can think of:

* Over 40 weapons ripped at 36 fps.
* (Optional download) High res rips.
* Compatible with GZDoom/Skulltag/Zandronum
* Compatible with offline bots =P
* Compatible with D-Touch! (Although not recomended unless you have a top-notch cellphone)
* Custom HUD (in progress, replacing the csdoom3 placeholder)
* (Optional download) A MapPack originally made for CSDoom 3, you can also use those textures to create your own maps if you wish =P (Not released yet)
* A "customfiles" folder, where you can put some wad's/maps there and then load the game with custom content on it (GZDoom only)
* A Deathmatch script that emulates the "sorta infinite" ammo from csgo

And last but not least:
* Bat files, sourceport folders and the whole mod inside 2 pk3's, rather than dozens of files spreaded through several folders (I'm looking at you, csdoom3 XD)

Can't think of anything else for now =P


I hope you like it, AlphaEnt2 ;)

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Counter-Strike Doom: Martian Offensive (2017-21) "22/11/21"

Counter-Strike Doom: Martian Offensive (2017-21) "22/11/21"

Full Version 33 comments

Full version of CSDMO. It includes over 40 weapons, Custom hud, "Customfiles" folder, csd3 mappack, Compatibility with GZDoom/Zandronum/LZDoom and bat...

Optional - CSDMO High res sprites (360p) "25/09/21"

Optional - CSDMO High res sprites (360p) "25/09/21"

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Optional High resolution sprites for CSDMO. Updated September 2021. Please note that you MUST require to download the base mod (aka the resources) to...

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These are high-quality, semi-realistic sound replacements for Counter-Strike Doom: Martian Offensive, a Doom mod. Sounds were sourced from various Source...

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CSDMO: Standalone "HUD"

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CSDMO's hud. Now, made standalone for your pleasure... Replaces vanilla doom hud with the hud i've made for CSDMO. Feel free to use it on your own projects...

CSDMO: D-Touch version "12/04/19"

CSDMO: D-Touch version "12/04/19"

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Optional standalone update for csdmo. Designed with D-Touch on mind. Therefore, it features additional performance settings, like custom animation framerates...

"CSD3 Mappack" Standalone file (22/11/21)

"CSD3 Mappack" Standalone file (22/11/21)

Singleplayer Map 5 comments

A mappack which was originally designed for csdoom 3, and later was adapted for csdmo. It can also be played on vanilla doom or other mod's which are...

Comments  (0 - 10 of 44)
AlphaEnt Creator
AlphaEnt

New CSDMO update:

20/11/21: Mappack Bugfix 01 changelog:
Added escort messages when you find a hostage.
Redesigned csdmo03's bridge with 3d sectors instead of regular ones.
Fixed few vertex slopes issues on csdmo04.
Minor tweaks to csdmo's 03, 04 and 06 hostage waypoints.
Added few extra rooms on csdmo05's outside area, for decorative purposes.
Replaced several dev textures on csdmo05.
Fixed a collision issue on csdmo06's 3d sector blocking bullets on transparent sprites nearby the exit area.
Tweaked two linedefs properties on csdmo06.
Fixed a sector tag isssue on csmdo07's where it didn't showed additional 3d sectors on zandronum.
Made the hostage/bomb messages exclusive to singleplayer/coop.
Grenades are now infinite if using the grenade only mutator.
Fixed a collision issue on csdmo03 where you could jump on the bridge's warning barrier below the bridge.
Fixed an issue with percentage kills not working on Rip and tear, hard mode.
Tweaked a bunch of textures on all csdmo maps.
Deleted intro script on fy_pool_day.
Added optional skirmish mode for zandronum on epísode select menu. (uses zandronum feature)
Renamed blue and red teams as "counter terrorists" and "terrorists"
Improved HE grenade and Flashbang physics responsiveness.
HE grenade and flashbang now explodes after certain period of time, instead of randomized time.

Reply Good karma+1 vote
Guest
Guest

Could you please add mp5 from csgo in the mod CSDMO. I would pleased if you do :))

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AlphaEnt Creator
AlphaEnt

Although there are some new things i would like to add i can't because of some reasons:

My computer can't run the game well anymore.
The gloves design were changed, so adding new stuff wouldn't match the old glove designs.

Reply Good karma+3 votes
Hooman27
Hooman27

I love it! The weapon animation looks so smooth, im using delta touch and i didn't see any problem, i have low end device btw (sorry for my english :( )

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GLaDOS2020
GLaDOS2020

How to install?

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cambreaKer
cambreaKer

is it possible to do a version with condition zero or 1.6 weapons?

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AlphaEnt Creator
AlphaEnt

There already are. Check counter-strike doom 3. That one is based on condition zero.

And there's also csdoom legacy, which is a remake of my old csdoom, featuring cs 1.6 weapons.

Reply Good karma+1 vote
AlphaEnt Creator
AlphaEnt

There's a 2013 mod that featured CS: Condition zero weapons...
You could buy weapons with money you made after killing enemies and even play a "vanilla-like standalone remake" of one of my oldest csdoom mod's (a 2006's classic remade in 2013 =P)

Moddb.com

There are also other 3 old csdoom mod's from 2006 through 2010, but they are quite old now

Reply Good karma+1 vote
Guest
Guest

wonderful mod, but i ran into something that may be an issue on my end but still want to clarify it: whenever i pick up keycard or trigger certain event, lightsource will pop up randomly(or not) on map. I can understand that you put that option there to light up dark areas but they are just too many and it kills my fps...if it is intensional, is there a way to disable it? thanks in advance

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Guest
Guest

Es compatible para mi Samsung j530gm ¿¿¿

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AlphaEnt Creator
AlphaEnt

No te sabría decir, porque no conozco las características del teléfono en cuestión.

Pero si tenés la posibilidad de correr el mod usando el clásico d-touch (ó delta touch en versiones más recientes) podrías probar si te funciona o no.

Reply Good karma+1 vote
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