A Doom 2 mod, compatible with several sourceports (GZDoom skulltag and Zandronum). Featuring 40 weapons, optional hires sprites, offline bots compatibility, custom hud, a "customfolder" and some other stuff.
Download link: Moddb.com
CSDMO Update 4 is almost there =P
Update 4 is actually quite subtle. All weapons have improved firepower and weapon balance have been tweaked, so certain weapons no longer feel useless.
Indeed, TTK on multiplayer has been decreased. Because of that, players now spawns with 75 armor points.
Also, all sprites were tweaked.
High resolution sprites will no longer have those weird "undesired shakiness" because of irregular sprite sizes and low resolution sprites had some billineal filtering applied while being downscaled, which will improve the smoothness of the sprites.
Also, several bugfixes on multiplayer maps and scripts.
Perhaps the most important reason for this update to exist is that all files are now merged into one big download. So you're no longer required to download the base game, Update 1 and update 3 separately to get the full experience. Now it's all-in-one, so that should help some people to get the full experience way easier.
Though, high resolution sprites will continue to be a separate, optional download.
Also, after this update you will require to download high-res sprites again, since this update changes both low-res and high-res sprites. and the previous sprites will no longer work properly.
That being said, I hope you enjoy this update =P