A Doom 2 mod, compatible with several sourceports (GZDoom skulltag and Zandronum). Featuring 40 weapons, optional hires sprites, offline bots compatibility, custom hud, a "customfolder" and some other stuff.
So, finally after almost 3 years of development (and 9 months of forced hiatus because broken computer) i'm about to release this mod =P
There are some features i can think of:
* Over 40 weapons ripped at 36 fps.
* (Optional download) High res rips.
* Compatible with GZDoom/Skulltag/Zandronum
* Compatible with offline bots =P
* Compatible with D-Touch! (Although not recomended unless you have a top-notch cellphone)
* Custom HUD (in progress, replacing the csdoom3 placeholder)
* (Optional download) A MapPack originally made for CSDoom 3, you can also use those textures to create your own maps if you wish =P
* A "customfiles" folder, where you can put some wad's/maps there and then load the game with custom content on it (GZDoom only)
* A Deathmatch script that emulates the "sorta infinite" ammo from csgo
And last but not least:
* Bat files, sourceport folders and the whole mod inside 2 pk3's, rather than dozens of files spreaded through several folders (I'm looking at you, csdoom3 XD)
Can't think of anything else for now =P
I hope you like it, AlphaEnt2 ;)