A Doom 2 mod, compatible with several sourceports (GZDoom skulltag and Zandronum). Featuring 40 weapons, optional hires sprites, offline bots compatibility, custom hud, a "customfolder" and some other stuff.
Optional standalone update for csdmo. Designed with D-Touch on mind. Therefore, it features additional performance settings, like custom animation framerates, optional casings and alternate muzzleflash, among other things that improves performance on both low-end cellphones and pc. If you play this on pc, then use gzdoom 1.8.06 or above.
CSDMO D-Touch Update is here!
This new update features an official D-Touch standalone version of the mod. The whole mod is in one file, so that makes it easier to load for most people.
This new update also brings Rip and tear mode into cellphones, to keep it dated with pc version.
March '19 update also includes the CSD3 mappack, with textures sightly optimized for d-touch.
The total amount of weapons are the same one as in the demo version.
However, the "customizable framerate" feature allows the player to set the animation framerate the way the player wants to improve performance on low-end cellphones.
Also, some visual effects can be deactivated in order to improve even further the performance.
However, if the player have a good cellphone, then he can keep all those features at maximum for an eye-candy experience.
Note: Since the mod is a standalone port optimized for cellphones, there's no need to download the whole mod again, just this version for D-Touch.
Note that this mod is compatible with GZDoom 1.8.06. However, this port is recommended to be played on D-Touch (or GZDoom Singleplayer mode), since it was designed specifically for that purpose.
(Estimated Download size: ~60mb)