Doom2.wad required. GZDoom included. Because the sanest place is behind a Trigger. The mod includes 15 levels and some Doom 3 weapons ported into Doom, as well as the hud and some brightmaps. It also includes an expansion with another 11 levels made with Oblige level maker.

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Invasion Infernal (Final version)

Invasion Infernal (Final version)

Full Version 3 comments

Doom2.wad required. GZDoom included. Because the sanest place is behind a Trigger. The mod includes 15 levels and some Doom 3 weapons ported into Doom...

Invasion Infernal (High res weapons sprites)

Invasion Infernal (High res weapons sprites)

Patch 2 comments

Optional high resolution sprites for Invasion infernal weapons. This download is not necesary but enhances the visuals.

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Guest
Guest - - 688,627 comments

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Guest - - 688,627 comments

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Blux001
Blux001 - - 19 comments

I Can not Play Alone With Weapons In Other Wads Like Hell On Hearth? Why?

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JimpArgon
JimpArgon - - 67 comments

Tried to register class 'IsReloading' more than once.
Tried to register class 'Action_Reload' more than once.
Tried to register class 'Action_ReloadCancel' more than once.

Execution could not continue.

Script error, ":progs/flashlight.txt" line 80:
Invalid state parameter acs_namedexecute

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AlphaEnt Creator
AlphaEnt - - 396 comments

I had to reupload the mod again, because i forgot to update the bat files with the legacy campaign pickups.

Even though the legacy pickups aren't really necessary, i thought some people may wanted to face the challenge XD

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JimpArgon
JimpArgon - - 67 comments

I installed everything correctly, but how the hell do you close the PDA? I had to avoid the guard in the beginning so I didn't have to get stuck holding the pda. I kept pressing "P" to try and close it, but nothing seemed to work.

Also, I was not able to open the PDA by pressing P after the imp explodes the marine. The only thing I did was download the HD weapons patch and launch the bat file. Do you think the HD weapons is whats causing the issue? Help would be appreciated.

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AlphaEnt Creator
AlphaEnt - - 396 comments

Also, the mod got an update some minutes ago. Including several bugfixes, updated decorate and gzdoom, a tweaked campaign with more ammo and health pickups to amke it less frustrating and a new expansion that allows players to play the Classic Doom 2 campaign as if it were just a Doom 3 weapons rip (Volume 4).

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AlphaEnt Creator
AlphaEnt - - 396 comments

Well, the pda is programmed as a weapon so, to hide the pda, select another weapon

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distefanno
distefanno - - 14 comments

alphaEnt you should make all halo 3 weapons forr zandronum

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darkyuri
darkyuri - - 1,356 comments

Can be Doom 3 monsters?

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