Invasion Infernal (Final version)
Full Version 3 commentsDoom2.wad required. GZDoom included. Because the sanest place is behind a Trigger. The mod includes 15 levels and some Doom 3 weapons ported into Doom...
Doom2.wad required. GZDoom included. Because the sanest place is behind a Trigger. The mod includes 15 levels and some Doom 3 weapons ported into Doom, as well as the hud and some brightmaps. It also includes an expansion with another 11 levels made with Oblige level maker.
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Doom2.wad required. GZDoom included. Because the sanest place is behind a Trigger. The mod includes 15 levels and some Doom 3 weapons ported into Doom...
Optional high resolution sprites for Invasion infernal weapons. This download is not necesary but enhances the visuals.
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I Can not Play Alone With Weapons In Other Wads Like Hell On Hearth? Why?
Tried to register class 'IsReloading' more than once.
Tried to register class 'Action_Reload' more than once.
Tried to register class 'Action_ReloadCancel' more than once.
Execution could not continue.
Script error, ":progs/flashlight.txt" line 80:
Invalid state parameter acs_namedexecute
I had to reupload the mod again, because i forgot to update the bat files with the legacy campaign pickups.
Even though the legacy pickups aren't really necessary, i thought some people may wanted to face the challenge XD
I installed everything correctly, but how the hell do you close the PDA? I had to avoid the guard in the beginning so I didn't have to get stuck holding the pda. I kept pressing "P" to try and close it, but nothing seemed to work.
Also, I was not able to open the PDA by pressing P after the imp explodes the marine. The only thing I did was download the HD weapons patch and launch the bat file. Do you think the HD weapons is whats causing the issue? Help would be appreciated.
Also, the mod got an update some minutes ago. Including several bugfixes, updated decorate and gzdoom, a tweaked campaign with more ammo and health pickups to amke it less frustrating and a new expansion that allows players to play the Classic Doom 2 campaign as if it were just a Doom 3 weapons rip (Volume 4).
Well, the pda is programmed as a weapon so, to hide the pda, select another weapon
alphaEnt you should make all halo 3 weapons forr zandronum
Can be Doom 3 monsters?