Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.


  • Introduced Ranking system, in which that certain buildings and units can only be built when a certain general's rank is achieved. Players get awarded for their combat efficiency.
  • 3 New Generals - USA Cybernetic, China Flame and GLA Assault.
  • A.I. is greatly enhanced.
  • Introduction of "Super Units". The limit is 1 per player (like hero units). Super units require 5th rank. Each general has a unique super unit.
  • Neutral Tech Structures reappear after a while after they are destroyed.
  • Deep variety of gameplay tactics and strategies.
  • Wide choice of units, buildings, special powers and upgrades.
  • New graphics and sounds.
  • All 12 generals were made as diverse as possible. The gameplay for each general is unique.
  • Counter system (rock, paper, scissors style), encouraging unit mixing in your armies.
  • Simplified micro management.
  • Each faction's units speak on their native language (optional).
  • Increased stability in multiplayer games.
  • Integrated VPN (Virtual Private Network) client in launcher for online experience.
  • New Challenge mode content.

Versions in development:

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Available versions for download:

009 BETA 2 - ModDB
009 BETA - ModDB
008 FINAL - ModDB
008 BETA 2 - ModDB
008 BETA - ModDB
007 - ModDB Revora
006 - ModDB FileFront
005 - ModDB FileFront
004 - ModDB FileFront
003 - ModDB FileFront
002 - ModDB FileFront


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USA Generals:

Air Force - Malcolm "Ace" Granger

Air Force general depends on speed and precision. He requires skillful
control and is heavy on micro management. While being a powerful general
the skill and experience required makes him difficult for many
beginners to play.

Laser - "Pinpoint" Townes

Laser is a versatile general strong in call situations. He is flexible and has
units to fill every combat role. As a result he has no weaknesses other
than being a specialist at nothing.

Super Weapon - Alexis Alexander

Advantage of this general is easy micro and very simple strategy. Almost the same
vs all enemies - build up around enemy until he dies. However, you
should not ignore other abilities.

Cybernetic - Algrin "A.I." Ironhand

The generic feature of this general is his mobility, which allows to move
an entire army very fast and create numerical superiority at desired
areas of the battlefield. His basic strategy is unstoppable maneuvering
along enemy base perimeter. If he finds a weak point in defense, he
moves there instantly and destroys the most significant targets.

China Generals:

Nuke - Tsing Shi Tao

Nuke General must rely on aggression to defend his base. He has no defenses
to hide behind while you wait for your nukes to load. The absence of
defense structures forces the player to be more active and aggressive.
Use your units to carry out counterattacks for defense and support your
main attack with super weapons.

Infantry - "Anvil" Shin Fai

Infantry is a volatile general given to decisive victories or defeats in the
early game. As expected, he relies on masses of infantry in the early
game, later reinforced by more infantry. In the late game he gains
powerful artillery strikes supported by the same infantry.

Tank - Ta Hun Kwai

His strategy is easy to understand, but not as easy to implement:
build more tanks and attack. But everything has its details.

Flame - Huang Lin Bao

He has the same strategy as tank general, but another means for its
implementation and another battle tactics. His vehicles are not as
armoured as tank general's ones, so he has to use artillery and
different tactics and tricks, instead of forcing his way through.

GLA Generals:

Toxin - Dr. Thrax

Toxin General specializes in area attacks and damage over time. He is
especially effective vs mobbed units and hordes. If well played, you
will find all of your positions unapproachable for the fields of acid
and poison.

Demolition - Rodall "Demo" Juhziz

He is a versatile and powerful general with demanding micro management needs.
Since almost all units are disposable, you must use them with care,
directing almost all kamikazes manually. The more assiduously you play -
the more complex it becomes for enemy to defend from your endless flows
of kamikazes. If you play properly, you can defeat any other general.

Stealth - Prince Kassad

While at a glance his units are weak and poorly suited of combat, Stealth
General is a deceptively powerful general using infiltration and
surprise to his advantage. He has long range sniper units capable of
attacking with impunity against units lacking stealth detection. He is a
challenging general to play, but has a strong reward for the effort given.

Assault - Mahmud al Huchum

Assault is a flexible general with flexible units. He requires low micro
management and is well suited for most players. While having
no spectacular abilities he also has no weaknesses.

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Contra Wiki page

Feature 7 comments

Dear Contra followers, we have big news for you, like excellent news!

A new Contra wiki page has been created and you will now be able to find all the info you're looking for there! Many thanks to Matthew Vanston and to PredatoR for their large contribution on the making of the wiki page.

Custom generals, Super Units, Tech trees: they all have their own page now! Thanks for supporting and following us. It's always a pleasure to create the best content as possible as it is a great joy for us to finally be able to keep traces of our content somewhere.

Here is the link to the Contra wiki page ->

We wish you a pleasant reading!

If you wish to add stuff on the Contra wiki page, please contact us on our discord server:

Contra 009 FINAL PATCH 1 changelog (part 20)

Contra 009 FINAL PATCH 1 changelog (part 20)

News 47 comments

Contra 009 Final Patch changelog (part 20) Fixed errors, Balance changes, Challenge mode changes, AI changes, Maps, etc.

Contra 009 FINAL released!

Contra 009 FINAL released!

News 74 comments

As promised, we are bringing you Contra 009 Final in 2018! The long wait is finally over! Over 200 bugs have been fixed, many and many balance and stability...

Contra 009 FINAL changelog (part 19)

Contra 009 FINAL changelog (part 19)

News 12 comments

Contra 009 Final changelog (part 19) Fixed errors, Balance changes, Graphics, Maps, etc.

Contra 009 FINAL - Official trailer

Contra 009 FINAL - Official trailer

News 19 comments

Official trailer for upcoming 009 FINAL release. Trailer shows a small insight of what can be expected.

Add file RSS Files
Contra 009 FINAL PATCH 1

Contra 009 FINAL PATCH 1

Patch 47 comments

Contra 009 Final Patch 1 is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.

Contra 009 FINAL

Contra 009 FINAL

Full Version 173 comments

Contra 009 Final is here in 2018! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS

Contra 009 BETA 2

Contra 009 BETA 2

Full Version 418 comments

009 Beta 2 has been released. !!! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS !!!

Contra 009 BETA

Contra 009 BETA

Full Version 460 comments

A long awaited 009 beta release is here. Download it, test it and help us improve gameplay, balance and fix bugs. !!! CLICK ON "Read more..." TO SEE THE...

Contra 008 FINAL

Contra 008 FINAL

Full Version 452 comments

Contra 008 FINAL version is here!!! Long work is finally done and now you can enjoy full 008 version. Please read the installation instructions carefully...

Contra 008 BETA 2

Contra 008 BETA 2

Full Version 230 comments

Contra 008 Beta II. Happy New Year to all of you!!! We are happy to inform you that Contra 008 Beta II release is ready!

Comments  (0 - 10 of 7,391)

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I like this mod, unfortunately, the crash rate of zero-hour has gone up to the point I can only finish about 30% of my skirmish games. (the overheating virus crash)

Any fix?


Reply Good karma Bad karma+1 vote
ThePredatorBG Creator

Play with less AI to reduce chance of crash.

Reply Good karma+1 vote

Ok thanks. I'm playing with 3v3 and it seems to crash a lot less.


Reply Good karma Bad karma+1 vote

One playing few minutes because lagging much second. How to fix it.

Reply Good karma Bad karma0 votes
ThePredatorBG Creator

Try playing few seconds because lagging much minute. Fixed.

Reply Good karma+1 vote

Maybe a stupid question but is the mod still being developed?

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ThePredatorBG Creator

Yes, it is. Marakar often streams test build

Reply Good karma+2 votes

Hello Contra Team, even if I get rank 5 I can't get all the powers of the stars, I play for hours, I never got all the powers, is there any solution? Zero hour has always been like this, the problem is not contra mod.

Reply Good karma Bad karma+1 vote

Look for a file called Rank.ini
Place in Command and Conquer Generals Zero Hour/Data/INI

Rank 1
On the line SciencePurchasePointsGranted = (change the value to 99) so it'll look like this SciencePurchasePointsGranted = 99

After that, set every rank's skillpointsneeded line to 1 like this SkillPointsNeeded = 1

After your first encounter, you'll have every skill unlocked and the points to spend them. CPU gets it too, so the payment would be they'll come at you hard and fast with their generals powers the moment they get their rank up.

If you're playing against a friend online, make sure to give them the exact Rank.ini you have or it won't work.

Hope this helps.

Reply Good karma Bad karma+2 votes

No, there is no solution. The General's Powers tree is designed for the player to choose a limited number of powers, it has Always been like this. You can't get them all otherwise that's cheating. You have to choose your GPs wisely and to adapt to the enemy you are confronting.

Reply Good karma Bad karma+1 vote

Does a.i work like this too?

Reply Good karma Bad karma+1 vote

I think what Contra does is as valid as not though, makes you have to think about what powers you want to prioritize.

Reply Good karma Bad karma+1 vote

Firestorm and Condition Zero allow for unlimited tech points, you never stop getting promoted although after rank 5 it slows down a lot.

Reply Good karma Bad karma+1 vote

I'm not entirely sure if the AI works differently or not but if it does, it probably doesn't use all of its GPs. That applies on General challenges, not skirmishes.

Reply Good karma Bad karma+1 vote

You cannot get all powers even if you are rank 5. You have to Choose from them. It is same in Zero hour and Contra. It is designed like this only

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Contra is number 1!

Dec 4 2011 by Madin


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