Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.

Description

This patch includes: 1) AR2 viewmodel, animations and sounds from Entropy Zero 2 demo; 2) SMG1 viewmodel from Thunder's Leaves; 3) Fixes of game bugs; 4) Balance improvements.

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Contingency community patch
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SweetRamona
SweetRamona - - 5,114 comments

Any likelihood of adding in new enemies and weapons through updates? Or would that be asking too much?

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HEVcrab Author
HEVcrab - - 479 comments

There is some work started in the code on Combine sniper rifle, and I will also look into adding the Combine sniper as Combine wave boss.
Will see if adding Hunters and Zombines is OK without messing with the maps.
I also tried to reach the guy who worked on new maps for the mod, contingency_arabia and contingency_versailles, but he hasn't been online for years.

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SweetRamona
SweetRamona - - 5,114 comments

Interesting, what about some some enemies that were cut from HL2, like the Houndeyes, Bullsquids, and Combine Assassins, Combine Guards, and Cremators? And cut weapons like the Flare Gun, OICW, and Tau Cannon?

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HEVcrab Author
HEVcrab - - 479 comments

That would require lots of work including fixing those beta NPCs, and scripting in maps as well as the code.
I'm just doing what I can do alone, fix some bugs, e.g. see fresh fix:
3.4. Now the player can detonate the satchel when holding a detonator (i.e. having a satchel in the world) and ready tripmine in hands Youtube.com

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