Changes since 0.1.8c:
-Fixed an oversight in the rendering code that may have caused a bug.
-Fixed an oversight in ghost prop prevention, now it works when the prop-holding gravity gun is taken away at the end of any game phase.
-Weapon balance tweaked and totally de-hardcoded, now fully defined in skill.cfg (the values in server's skill.cfg determine the game rules).
-Player now carries 2 SMG1 grenades and reloads the grenade launcher if the fired grenade was not the last one.
-Increased antlion gib chance, now shotgun gibs antlions well and even AR2 primary fire can in the rare specific case (if it hits an antlion with 1 hp).
Changes since 0.1.8:
-Headcrabs have joined the zombie wave, looking for some victims to zombify.
-Fixes for maps contingency_bunker, contingency_factory, contingency_lockdown, contingency_overpass and contingency_ravine by Musie_(MyCbEH) who added headcrab spawn flags and force field hum/buzz.
-Default server settings now have zombie wave multiplier 1.5 instead of 1 accounting for spawning headcrabs as well as zombies.
-Fixed an oversight in the rendering code that may have caused a bug.
-Fixed an oversight in ghost prop prevention, now it works when the prop-holding gravity gun is taken away at the end of any game phase.
-Weapon balance tweaked and totally de-hardcoded, now fully defined in skill.cfg (the values in server's skill.cfg determine the game rules).
-Player now carries 2 SMG1 grenades and reloads the grenade launcher if the fired grenade was not the last one.
-Increased antlion gib chance, now shotgun gibs antlions well and even AR2 primary fire can in the rare specific case (if it hits an antlion with 1 hp).
-Added HUD hints to SLAMs and hand grenades.
Known issues:
To start a server visible through Hamachi/Internet the hosting player has to type 'sv_lan 0' and 'map map_name' in the console after starting a server.
See discussion here: Steamcommunity.com