Several C&C Generals Zero Hour Modders have teamed up to create a special Modification to solely upgrade the visual effects and gameplay concepts of the aging Command & Conquer Generals Zero Hour SAGE Game Engine for use with its associated Mods. This Mod profile will also serve as an unofficial C&C Generals Mod SDK Database to help the C&C Generals modding community and to encourage new modders by helping them go beyond their ideas and concepts for their projects and actually get them into active development.

RSS Tutorials
[Gmax/RenX] Basic Understanding Of Vertex Material Editing

[Gmax/RenX] Basic Understanding Of Vertex Material Editing

Skinning Tutorial 11 comments

This tutorial explains the basics of texture mapping in the Gmax & RenX 3D Modeling and Animation Software. I have provided some of my own personal notes...

The Long awaited tutorial-How to add Cameos to Generals

The Long awaited tutorial-How to add Cameos to Generals

UI/HUD Tutorial 6 comments

Here's the answer to the question that has been presented to me; How do you add Cameos to Generals?

How to Make Cameos

How to Make Cameos

UI/HUD Tutorial 4 comments

A tutorial for all those modders out there who want some custom cameos for RA1 or RA2 or even Generals...

[ALL] Texturing Tutorial

[ALL] Texturing Tutorial

Textures Tutorial 6 comments

Texturing Tutorial made by James O'Donnell Artist from the Forgotten Hope mod.

[GEN - ZH] How do you change unit's portraits

[GEN - ZH] How do you change unit's portraits

Textures Tutorial 5 comments

why change portrait ? When you create a mod, you change the units of the game and then the portraits are no longer adapted

[GEN - ZH] How to configure ENB Series for C&C Generals

[GEN - ZH] How to configure ENB Series for C&C Generals

Other Tutorial 8 comments

This is the .ini code used in C&C Tiberian Dawn/Red Alert Redux to configure the ENB Series visual effect mod for C&C Generals. If you think you can improve...

[GEN - ZH] Make Bridges Destroyable

[GEN - ZH] Make Bridges Destroyable

Level Design/Theory Tutorial 3 comments

RVMECH: RVMECH Tutorial on How to Make The Destroyable Bridges.. Damageable/destroyable bridges is real easy to do. Theres a few steps;-)

[GEN - ZH] Adding a new faction

[GEN - ZH] Adding a new faction

Client Side Coding Tutorial 9 comments

Adding a new faction By: Kwartjuh (CNC Central) hi there peepz... while working on CNC Second Dawn, i found some time to write a tutorial of adding factions...

[Gen - ZH] Step By Step Guide to Building an AI

[Gen - ZH] Step By Step Guide to Building an AI

Client Side Coding Tutorial 6 comments

I've found that a lot of mods for ZH and Generals don't have an AI due to the difficulty in finding people who are capable of making an AI, and willing...

[GEN - ZH] Correct Mod File placement

[GEN - ZH] Correct Mod File placement

Client Side Coding Tutorial 1 comment

By: The_kid Date: December 21, 2004 This tutorial was Designed in order to help the reader in placement of mod files in their C&C Generals folder...

[GEN - ZH] Creating a Realistic Tunnel with Worldbuilder.

[GEN - ZH] Creating a Realistic Tunnel with Worldbuilder.

Mapping/Technical Tutorial 4 comments

An Advanced Tunnel Tutorial developed by the brilliant minded Teukka. For C&C;Generals : Zero Hour.

[GEN - ZH] Mech's working

[GEN - ZH] Mech's working

Client Side Coding Tutorial 2 comments

this have took me 1 day to get it working, well almost the dead animation isnt working that great but mabye you guys know a way to fix this. Just place...