Several C&C Generals Zero Hour Modders have teamed up to create a special Modification to solely upgrade the visual effects and gameplay concepts of the aging Command & Conquer Generals Zero Hour SAGE Game Engine for use with its associated Mods. This Mod profile will also serve as an unofficial C&C Generals Mod SDK Database to help the C&C Generals modding community and to encourage new modders by helping them go beyond their ideas and concepts for their projects and actually get them into active development.
While not necessarily a true mod (gameplay wise), it is a fresh coat of paint so to speak for the regular C&C Generals Zero Hour game. All the skirmish...
c&c generals version 2.0 mod project released!
This tutorial explains the basics of texture mapping in the Gmax & RenX 3D Modeling and Animation Software. I have provided some of my own personal notes...
[gmax/renx] basic understanding of vertex material editing
Here's the answer to the question that has been presented to me; How do you add Cameos to Generals?
the long awaited tutorial-how to add cameos to generals
A tutorial for all those modders out there who want some custom cameos for RA1 or RA2 or even Generals...
how to make cameos
Texturing Tutorial made by James O'Donnell Artist from the Forgotten Hope mod.
[all] texturing tutorial
why change portrait ? When you create a mod, you change the units of the game and then the portraits are no longer adapted
[gen - zh] how do you change unit's portraits
This is the .ini code used in C&C Tiberian Dawn/Red Alert Redux to configure the ENB Series visual effect mod for C&C Generals. If you think you can improve...
[gen - zh] how to configure enb series for c&c generals
RVMECH: RVMECH Tutorial on How to Make The Destroyable Bridges.. Damageable/destroyable bridges is real easy to do. Theres a few steps;-)
[gen - zh] make bridges destroyable
Adding a new faction By: Kwartjuh (CNC Central) hi there peepz... while working on CNC Second Dawn, i found some time to write a tutorial of adding factions...
[gen - zh] adding a new faction
I've found that a lot of mods for ZH and Generals don't have an AI due to the difficulty in finding people who are capable of making an AI, and willing...
[gen - zh] step by step guide to building an ai
By: The_kid Date: December 21, 2004 This tutorial was Designed in order to help the reader in placement of mod files in their C&C Generals folder...
[gen - zh] correct mod file placement
An Advanced Tunnel Tutorial developed by the brilliant minded Teukka. For C&C;Generals : Zero Hour.
[gen - zh] creating a realistic tunnel with worldbuilder.
this have took me 1 day to get it working, well almost the dead animation isnt working that great but mabye you guys know a way to fix this. Just place...
[gen - zh] mech's working
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