CWC is a C&C Generals Zero Hour Total Conversion and also works with "The First Decade". It takes place from 1980-1989 and features realistic units from the 80's. We want CWC to be a mixture of realism and fun. CWC is more realistic than vanilla Generals, with real life weapon systems and side specific characteristics. CWC offers 2 factions: Russia and USA. The Russians tend to use tanks and artillery (for example: T-72 / T-80, BM-21, 2S1 only to mention a few) while the USA rely on aircraft and high tech units (for example: F-15, F-16, F-117, A-10 etc.). Also we we have a lot of infantry in the game, not all of them are just cannon fodder.
This is only the source code! The Map Generator itself is a different download in the download-section! The Genesis Project - A Cold War Crisis Map Generator can generate complete and fully playable skirmish maps in a matter of seconds. And do you know what's even better? It's open source! You can download, modify or extend the source code.
This is only the source code! The Map Generator itself is a different download in the download-section!
The goal of Genesis Project is to create an extensible, customizable random map generator for the real-time strategy game Cold War Crisis.
CWC is based on Command & Conquer Generals: Zero Hour by EA which comes with a powerful map editor called Worldbuilder. This editor enables players to create their own single- and multiplayer maps, and while that can be fun and rewarding all by itself, it also requires quite a lot of experience, patience and time.
Creating a map for CWC manually involves (among other things):
Creating a complete map can easily take several hours.
The Genesis Project aims to create a tool which can automatically create fully playable maps that can be loaded in the game without any further manual editing.
The generator should have the following characteristics:
The user should be able to define the setting of the generated map (climate, number of mountains, ...).
The generation process consists of many different steps. It should be possible to implement each of these steps independently.
It should easily be possible to add or modify such steps to the generation pipeline. For example, initially there are no lakes on the generated maps, but it should be possible to implement an additional step that adds lakes.
While the main goal of the project is to create a map generator for CWC, large parts of the code also apply to Zero Hour maps (or possibly even other related games based on the SAGE engine). The code should be structured in a way so that these parts can easily be reused or for other tools that might not necessarily target CWC alone.
A variety of parameters such as the general scenery or number of mountains and trees can be adjusted.
The final map generated with the settings above can be played immediately without further ado.