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Firstly, make sure you have a working install of Medieval II: Total War with the Kingdoms expansion. Also make sure none of your kingdoms expansions have been changed in any way(so if you run a mod by renaming say the Americas campaign you will have issues) Both Steam and retail versions work. If you have a pirated version or cracked version of the game, go and purchase medieval 2 with the kingdoms expansions.

Step 1: Download the latest version of Beginning of The End Times on this page (the 1.5 Beta).

Step 2: Unrar the mod using either WinRar, 7zip, or an equivalent extraction program able to handle .rar files. You should end up with a folder named BOTET containing more folders and the files warhammer.bat and configuration.cfg. If it contains another folder called BOTET, use the one that contains the warhammer.bat and configuration.cfg files.

Step 3: Drag that folder into your Medieval II Total War/mods folder, so it ends up Medieval II Total War/mods/BOTET.

Step 4: (Steam only) If you don't have a kingdoms.exe in your medieval 2 folder, copy medieval2.exe and rename the copy kingdoms.exe(do not put .exe in the name, the files are already an executable)

Step 5: Open the 4GB Patch (you have the link to download the file below this own message, simply scroll down the installation video) and direct it to your medieval2.exe in your Medieval II: Total War folder. If it patches correctly it will create a backup file in the same folder. Do the same thing for kingdoms.exe. Make sure you run the program as administrator.(right click on the patch, properties, compatibility and at the bottom you will see "run this program as an administrator" If you get an error trying to launch the game, delete the .exe files and rename the backup files to medieval2.exe and kingdoms.exe, then try "Large Address Aware" instead. It's the same as the 4gb patch, but might not cause that error.

Step 6: Run the game by double clicking warhammer.bat(it will just be called warhammer) in the BOTET folder. If you want, you can right click on warhammer.bat and make a shortcut to put anywhere you want, so you don't have to navigate to the mod folder everytime.

Excessive campaign map lag: Some with older system might find the campaign map very laggy now, if you find it is far worse then before we have a fix for you to try. In the mods folder you will see a configuration.txt. open in notepad. find the line that says

disable_file_cache = true (make it like this, look down)

;disable_file_cache = true (the ; makes the game ignore the line)

next you will need to rebuild the map.rwm. The game does this on its own but you have to delete the old one and start a new campaign to get it to rebuild. So, go to the BOTET folder. navigate to data/world/maps/base and you will see the map.rwm (delete this or drag to desktop(just in case)

then reload the mod start a campaign and the map.rwm will rebuild. might take a while dont worry this is normal the first time. See if that helps your excessive lag issues scrolling around the campaign map.

Advice: Play only Long campaigns, not Short ones.

Advice: To play sieges in Custom Battles first select fort, then the culture level, then the settlement level.

Advice: If you find old totalwar games give you poor fps for your system this might be why, go to your medieval2.exe and kingdoms.exe right click and go to properties/compatibility you will see a check box for "disable display scaling for high DPI settings" Make sure this is checked(or try it to see if you get an FPS gain) made a huge difference for me with ALL totalwar games.

Possible issues: Many settings that affect the game are found in the configuration.cfg file, which can be edited like a text file. If you want banners on or off, change show_banners = false to true, or true to false. Also make sure the log line looks like this: [log]
to = logs/M2TW.system.log.txt
#level = * trace
level = * error
#level=*script* trace


Installation video tutorial thanks to Stan (WarhammerWeekendTimes):

4GB Patch Link:

Advice: If you get an error 0xc000142 while applying the patch, that means you must update your .Net Framework. If you still can't apply, then use LARGE ADDRESS AWARE:

Forge of Realms: Overview

Forge of Realms: Overview

News 3 comments

For being an "indie game", Forge of Realms has very little "game" in it. This is primarily a tool to allow hobbyists and Dungeon Masters to dynamically...

BoTET on Youtube & Discord

BoTET on Youtube & Discord

News 11 comments

List of channels broadcasting BoTET contents on Youtube / List of Discord servers where you can chat about BoTET and find people to play multiplayer battles...



News 130 comments

Enjoy, its still a beta so don't suspect a totally finished product but compared with 1.01 you all should be happy with the progress.

LegendofTotalWar Mod Review

LegendofTotalWar Mod Review

Feature 1 comment

LegendofTotalWar has done a call of warhammer beginning of the end times 1.5 mod review!

RSS Files
BOTET 1.5+ (Discord version)

BOTET 1.5+ (Discord version)

Full Version 48 comments

Beginning of The End Times 1.5+ Discord release from Summer 2018

(OUTDATED) 1.5 Beta

(OUTDATED) 1.5 Beta

Full Version 120 comments

Here you guys go, still in beta so lot left to add and finish up. But compared to 1.01 you guys should be happy with the progress.

Comments  (0 - 10 of 9,747)

A few things need to be improve for the sake of quality of life of this mod. Desperetly. First: Early Game. It's boring. Basic units. No money. Super defended enemy settlements.
Second: super expensive units, unkeep and buildings. It's frustrating, units and buildings are suuuuuuper expensive and difficult to get. Some basic units like archers come from a super expensive building in a settlement that you need to build and save a lot of money to just get a basic ranged. And thats just for a basic archer. Basically for the first 30-35 turns you MUST rely on trash. And i'm talking about 2 different types of units un your entire army. Thats boring. Especially for skaven, vampires, orcs, ogres, dwarfs, etc.
Third: the religion conversion system is broken. Its just a waste of time to invest in priests or religious buildings (which cost a lot to build btw) because they don't convert ****.
Also: please improve merchants income or gain. Right now its not even worth the money you invest to get them in the first place.
Lastly: skaven should be a Lot more cowardly, relying on the commanding units to keep them in line(general, pack masters, screaming Bell, etc) Right now clan rats have 'high morale' which is not lore accurate.

Don't get me wrong, the mod is great is a great experience. But in my opinon those issues need to be addressed. Cheers

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on merchants, try leveling them a bit and send them treasure hunting.

im about to have one earn 1400 per turn when i reach my destination. and its a merchant with rank 7 i think it was.

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the conversion mechanics does seem to have some issues with priests, i have not been able to identify positively any number of priests having any effect in a region over time.
the religious buildings however do convert for me. it would be nice to spice up religion/culture benefits like special units, upgrades or improvements from a temple. even a mission to upgrade to a certain level and get a reward. and there is one type of agent beyond princesses we havent seen i think, which is inquisitors. if the empire or chaos could have them roaming the place that would create sooooo much more chaos and might even make you wish you had assassins again.
nothin makes you hate an organization more than them taking away your fav commander just before a decisive battle. the book of grudges would get competition in terms of intensity in showing your full appreciation for the newest name added into the meet and greet calendar.

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Yep, priests are broken. Also what's with the bandits spawning like every 2 turns with elite units over roads in every campaign ive played. Maybe except the Skaven campaign for some reason. But with for example the dark elves campaign is ridiculous. Every 2 turns a band of bloodletters will spawn lead by a Juggernaut rider just outside your wealthy cities. Annoyiiiiiiing

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demons should spawn near dark elven cities imo. they are pretty close to chaos infested wastelands and they run deep into chaos channeling with all their bloodletting giving khorne and slanessh a ru8n for their florins.

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are settlements on the campaign map suppose to be vanilla? i just played a siege defense as skaven with on of the starting cities and everything was vanilla...

just wondering if they have actually been implemented or if i messed up the install, which seemed straight forward but ya'know

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some of the dwarven settlements were custom buildm but it's scaled back for now. last i heard they were working on something but it but its probablyo ne of the last things they do.

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Hi gents, just wondering, is there a more recent version of the mod, or the last one is still the one from Summer 2018 (3rd of August, 2018, if I recall it right)? Cheers and keep up the good work.

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Here is just a quick install video for this awesome mod! Let me know in the comments if you run into any issues!

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To the wonderful people crafting pure ecstasy with this mod, THANK YOU.
Can I ask if there is a changelog or, if a changelog is not available, a list of the main changes?

May Slaanesh bless you all, and Nurgle never be made aware of your existence.

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Medieval II: Total War: Kingdoms
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Highest Rated (33 agree) 10/10

Excellent mod. Can't wait to see what the devs will do next!

May 24 2016 by WillTheFirst

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