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a new beginning

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BoTET is alive!

We know it has been quiet here for a long time. Development of a new version is going well and we are happy to announce that a version 3.0 is on the horizon.
There is no ETA, it will be shipped when it's done. But in case it comforts you: There is more work behind than ahead of us.
Take this as a promise that BoTET has not been abandoned and there is more to come!

Version 3.0 will be a massive update that will not turn the mod on its head, but rather add more of what people liked, fix the bugs & quirks and optimize the campaign experience as much as possible. In many ways, the focus is on polishing existing content.

Let's get right to the meat and potatoes of the upcoming version. You can expect:

  • 4 new factions: Beastmen, Dukedom of Mousillon, Clan Pestilens & Vampire Coast
  • new, more AI-friendly campaign map
  • new units
  • visual reworks of many older units
  • new animations & animation fixes (giants, chariots, zombies, gunners, dual wielded swords/axes, horses, demigryphs, steam tank, black orcs, trebuchet, hellcannon, fixed mounted animations, bouncy squigs, wolves, mammoths, rat ogres & much more)
  • voice overhaul with about 7,000 new voice lines (in total there will be more custom voice lines in BoTET than all vanilla voices combined)
  • new campaign AI & diplomacy rework (fewer pre-set wars & alliances, the logical ones tend to happen naturally as the game progresses. Empire factions will cooperate a lot more, Skaven are treacherous etc.)
  • all gameplay aspects of the campaign built from the ground up (will still feel familiar, but updated with the newest modding intel)

A brief rundown of some other features:

  • new skyboxes
  • hotseat compatibility
  • hundreds of new ancillaries based on tabletop items
  • cleaner UI and many interface reworks (event art, buildings, resources, ancillaries & more)
  • lots of unit-related sound effects
  • Dogs of War reverted to Border Prince Confederacy (AoR mercs will stay)
  • in game background lore
  • new name lists for all factions (total number of names increased from ~3,000 to ~15,000)
  • gameplay scripts (e.g. empire liberation, re-emerging factions, dwarf grudge system)
  • rework of the infamous garrison script (fewer units, random composition, cooldown, only for capitals)
  • optional free-for-all campaign mode (no pre-set wars & diplomatic biases)
  • 2147483647 bug fixes and performance improvements

faction list 3 0


And now for some preview screenshots. The Discord people will have already seen some of those.

New units (just a selection, NOT a complete list):

Blood Knights on Hellsteedshellsteeds

Necrofex Colossusnecrofex colossus

War Wagonswar wagons

Casket of Soulscasket of souls


Athel Lorenathel loren

Empireempire

Kislevkislev

Lustrialustria1lustria2

Sylvaniasylvania

Ulthuanulthuan


New Arachnarok Spiderarachnarok

Various reworked Beastmen unitsbeastmen variousbestigors

New Bretonnia (including custom trebuchets)bretonnia various

New Dwarfen Artillerydwarfen artillery

Leaping Rat Ogre animationjumping rat ogre

New Screaming Bellscreaming bell

Various reworked Tomb King unitstombkings catapult scorpiontombkings various

New Wild Riderswild riders


And finally, we'd like to invite you to join our Discord where you'll find many like-minded people to talk about the mod or have a chat with the developers:

Discord Invite Link

(The version we currently host on Discord is NOT the promised version 3.0. However, it is more stable than the version hosted here on moddb and includes some of the new units)

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1.5 BETA RELEASED!

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Enjoy, its still a beta so don't suspect a totally finished product but compared with 1.01 you all should be happy with the progress.

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(OUTDATED) 1.5 Beta

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Here you guys go, still in beta so lot left to add and finish up. But compared to 1.01 you guys should be happy with the progress.

Post comment Comments  (20 - 30 of 10,057)
Guest
Guest - - 690,450 comments

Hello guys, I would like to know if you still work on the mods? I've been following them for years and it's sad that so much has happened and they haven't given more of it, are you still active? can there be someone who can continue working on it?

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VictoremBertus
VictoremBertus - - 56 comments

Work still continues on the mod and every now and then updates are given in the Discord server.There's a 2.0 beta version that can be found in the Discord server. The next full version, 3.0, will be released on Moddb as well when it's finished.

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Guest
Guest - - 690,450 comments

Thank you friend Victorem Bertus. I appreciate your information. I already downloaded the beta 2.0 version and I have been waiting for 3.0 for a long time, I want to see it very soon friend, I am active on Discord, it would be good if you keep us informed every week of any progress, we will continue to be very attentive, we love your Mods, they are great! I hope they can do more! regards

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VictoremBertus
VictoremBertus - - 56 comments

Much obliged, though I'm not a developer myself. Currently Serious Potato is the (only) acting developer of Botet. It's up to him what happens next and how he brings updates to the public.

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Guest
Guest - - 690,450 comments

Hello! I hope you are well friends. I love your mods, it's the best I've seen for medieval total war. Hey, I would like to know if they finished it? I have waited for years for him to improve and finish the games. they will do it?

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Guest
Guest - - 690,450 comments

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Guest
Guest - - 690,450 comments

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honzajbanzaj
honzajbanzaj - - 9 comments

Thank you for this really awesome mod... One of the best m2 mods there are (probably equal to DaC, but i have LOTR favorite bias:-D). Keep up the great work.

And little impaient question... When may we approximately expect version 3.0? 1. May 2021 you wrote that more work is done than remains. But even 51 % is more done than remains:-D How much work remains if i may ask?

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VictoremBertus
VictoremBertus - - 56 comments

There's no estimated time of release though a lot of stuff has already been done.
If you haven't done so already, I'd advice you to join the Discord server to keep yourself updated with stuff that's being done and finished.

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Guest
Guest - - 690,450 comments

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Archonite
Archonite - - 236 comments

Best medieval 2 mod.

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Guest
Guest - - 690,450 comments

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Guest
Guest - - 690,450 comments

I do have a question will the Ogre Kingdoms get some of their missing units in this mod?

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