Glacial North
Full Version 13 commentsАльтернативный проект разрабатываемый на базе Call of Warhammer - BOTET · Alternative Cut 1.0007.
Main author - Celman_Ctraik
Alternative project developed on the basis of Call of Warhammer - BOTET · Alternative Cut 1.0007. It is notable mainly for the fact that the army and the economy underwent a rebalance, and work was also carried out on Russification. In addition, the starting buildings, the initial king-money and AI for the dark factions have undergone a rebalance. Increased the level of many settlements where appropriate. Made it harder to capture provinces due to reduced religious conversion speed, and many factions have been restricted from developing cities, castles, forges, roads, and fields.
Accordingly, there will be many new unique units, such as rotting Leviathan, undead ogres, powerful undead, Forest and Chaos dragons, wyverns, coatls, as well as giants and giants. In turn, the Empire gained: Altdorf's Honor Company, von Kragsburg's Mountain Guard, Grundel's Defenders, Nuln's Ironborn, engineers, and Farlagen's Fire Squad.
Imtw.ru
Imperial forum thread
Changelog:
1. Strengthened Beastmen, Chaos and Rats
1.1 Starting Troops
1.2 Starting Buildings
1.3 Starting composition of the Troops
2. Changed the Balance of Units
3. Changed the starting treasury
4.Changed the Detachments of the Generals
4.1 Fairy Spellcasters and Archaon to Stronger
4.2 Kislev Generals Starting Squads
4.3 Norsk Warlords and Werebeast Starting Squads
4.4 Starting units of the generals of the empire.
5. Returned scripts
5.1 Garrison creak
5.2 Spawning herds of Beastmen and swarms of rats
5.3 Genealogical tree support script
6.Added New Character Balthazar Gelt
7. Emblems and Banners of all factions have been completely changed
8. New positions of the Chaos Warriors (Now they are in the north in the Wastes of Chaos) + Urslo
9.Hanfing faction and their provinces have been removed
10. City of Schwarzhafen has been added
11. The City of Phaldorf has been added
12. Great Oak City was added
In the last patch it was added
1. Nordska is at war with Chaos and Beastmen from the start
2. A script was added for the appearance of Nordskits in coastal areas, and some inaccuracies in other scripts were fixed
3. Many factions have a family tree that solves the problem of extinction of factions.
4.Druchi and the Vampire coast now have a separate AI
5. Kislev added 4 dwarven units and 2 high elf units to the mercenary camp
6.And also revised the buildings in the cities of Kislev
NEED 4GB PATCH FOR WORK!!!
Download link:
Drive.google.com
install it as standalone mod (not need BOTET or CoW versions)
Youtube.com
Youtube channel of author
Discord.com
Discord channel
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Credits: - Call of Warhammer - BOTET - Forum Imperial
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Альтернативный проект разрабатываемый на базе Call of Warhammer - BOTET · Alternative Cut 1.0007.
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when push diplomacy gets cdt.
when I hover the cursor over the area near the beastmen priest he gets ctd.
You need 4gb patch
Any plans for an English version?
If there is someone who will translate, yes.
This sub-mod was developed on the basis of Call of Warhammer - BOTET - Alternative Cut 1.0007 since 2019, and besides Imperial it is buried in Strategium. By a team that loves the Warhammer universe. This Sab-mod is already 2 years old and is quite popular in the Russian segment of the Internet. As one of the authors of the Sab-mod I express my gratitude to the authors of the original.
I also thank the developers of Call of Warhammer: Total War 1.6 for the unit models for the Empire.
Hello friends, i am mod author, thanks for playing my mods!
Yeah, glad to see you here, Celman!
I am not mod author, i am just a community manager from Imperial.
The main leader is my friend Celman_Ctraik.
If you have questions, ask him in his Discord channel. He is active there.