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a new beginning

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BoTET is alive!

We know it has been quiet here for a long time. Development of a new version is going well and we are happy to announce that a version 3.0 is on the horizon.
There is no ETA, it will be shipped when it's done. But in case it comforts you: There is more work behind than ahead of us.
Take this as a promise that BoTET has not been abandoned and there is more to come!

Version 3.0 will be a massive update that will not turn the mod on its head, but rather add more of what people liked, fix the bugs & quirks and optimize the campaign experience as much as possible. In many ways, the focus is on polishing existing content.

Let's get right to the meat and potatoes of the upcoming version. You can expect:

  • 4 new factions: Beastmen, Dukedom of Mousillon, Clan Pestilens & Vampire Coast
  • new, more AI-friendly campaign map
  • new units
  • visual reworks of many older units
  • new animations & animation fixes (giants, chariots, zombies, gunners, dual wielded swords/axes, horses, demigryphs, steam tank, black orcs, trebuchet, hellcannon, fixed mounted animations, bouncy squigs, wolves, mammoths, rat ogres & much more)
  • voice overhaul with about 7,000 new voice lines (in total there will be more custom voice lines in BoTET than all vanilla voices combined)
  • new campaign AI & diplomacy rework (fewer pre-set wars & alliances, the logical ones tend to happen naturally as the game progresses. Empire factions will cooperate a lot more, Skaven are treacherous etc.)
  • all gameplay aspects of the campaign built from the ground up (will still feel familiar, but updated with the newest modding intel)

A brief rundown of some other features:

  • new skyboxes
  • hotseat compatibility
  • hundreds of new ancillaries based on tabletop items
  • cleaner UI and many interface reworks (event art, buildings, resources, ancillaries & more)
  • lots of unit-related sound effects
  • Dogs of War reverted to Border Prince Confederacy (AoR mercs will stay)
  • in game background lore
  • new name lists for all factions (total number of names increased from ~3,000 to ~15,000)
  • gameplay scripts (e.g. empire liberation, re-emerging factions, dwarf grudge system)
  • rework of the infamous garrison script (fewer units, random composition, cooldown, only for capitals)
  • optional free-for-all campaign mode (no pre-set wars & diplomatic biases)
  • 2147483647 bug fixes and performance improvements

faction list 3 0


And now for some preview screenshots. The Discord people will have already seen some of those.

New units (just a selection, NOT a complete list):

Blood Knights on Hellsteedshellsteeds

Necrofex Colossusnecrofex colossus

War Wagonswar wagons

Casket of Soulscasket of souls


Athel Lorenathel loren

Empireempire

Kislevkislev

Lustrialustria1lustria2

Sylvaniasylvania

Ulthuanulthuan


New Arachnarok Spiderarachnarok

Various reworked Beastmen unitsbeastmen variousbestigors

New Bretonnia (including custom trebuchets)bretonnia various

New Dwarfen Artillerydwarfen artillery

Leaping Rat Ogre animationjumping rat ogre

New Screaming Bellscreaming bell

Various reworked Tomb King unitstombkings catapult scorpiontombkings various

New Wild Riderswild riders


And finally, we'd like to invite you to join our Discord where you'll find many like-minded people to talk about the mod or have a chat with the developers:

Discord Invite Link

(The version we currently host on Discord is NOT the promised version 3.0. However, it is more stable than the version hosted here on moddb and includes some of the new units)

Updated Install Instructions

Updated Install Instructions

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For being an "indie game", Forge of Realms has very little "game" in it. This is primarily a tool to allow hobbyists and Dungeon Masters to dynamically...

BoTET on Youtube & Discord

BoTET on Youtube & Discord

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List of channels broadcasting BoTET contents on Youtube / List of Discord servers where you can chat about BoTET and find people to play multiplayer battles...

1.5 BETA RELEASED!

1.5 BETA RELEASED!

News 131 comments

Enjoy, its still a beta so don't suspect a totally finished product but compared with 1.01 you all should be happy with the progress.

RSS Files
Access Direct Icon for Warhammer mods & loading cursor

Access Direct Icon for Warhammer mods & loading cursor

Graphics Tool 16 comments

This minimod will install an icon in your Warhammer's mod now, showed in the preview pic & one animated cursor for loading's processes. The cursor is...

BOTET 1.5+ (Discord version)

BOTET 1.5+ (Discord version)

Full Version 94 comments

Beginning of The End Times 1.5+ Discord release from Summer 2018

(OUTDATED) 1.5 Beta

(OUTDATED) 1.5 Beta

Full Version 120 comments

Here you guys go, still in beta so lot left to add and finish up. But compared to 1.01 you guys should be happy with the progress.

Post comment Comments  (30 - 40 of 10,057)
deiby55
deiby55 - - 1 comments

Hola tengo un problema al iniciar el mod dice We've failed to prevent The End Times! Chaos has doomed the world! any advice?

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Guest
Guest - - 690,450 comments

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Lorgar69
Lorgar69 - - 5 comments

Hello everyone!)) I am a very huge fan of the world of Warhammer Fantasy Battles!)) Thank you developers, thank you so much for your work, and for the fact that we have the opportunity to play Warhammer Fantasy Battles!!!) You have almost completely contributed most of the races and factions to this mod, however, I would like to see almost most of the races and factions in the world of Warhammer FB. Realizing that the game engine cannot accommodate more than 30 races, I would like you (dear developers) to remove the imperial factions, and instead make other races from the Lore world of Warhammer FB. So, instead of Clan Pestilens (we already have Skavens), I would like to see the Living (not zombies and not undead!) The Pirates of Sartosa together with Jaego Roth and Aranesa!) Instead of Ostermark and Ostland - Tilea and Estalia. Instead of Talabecland and Middenland - Norsca and Albion, and instead of Averland - Arabia. And rename Reikland to Empire. This will be my most favorite mod if you accommodate the missing races. Thank you for reading, and thank you again for your efforts!) Sorry for my poor English...

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Serious_Potato Creator
Serious_Potato - - 13 comments

Please join the Discord if you want to discuss our ideas for the future of the mod.

Reply Good karma+1 vote
Guest
Guest - - 690,450 comments

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Guest
Guest - - 690,450 comments

When next verison realesed ?

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ovidiu00012
ovidiu00012 - - 79 comments

o try it but i dont work :(

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lordvos
lordvos - - 124 comments

i have a question where is stirland nordlord and why are there less specific units en locaties then before?

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ismetcenk
ismetcenk - - 39 comments

They are replaced with Clan Pestilence and Vampire Coast. The unit pool used for these two might have forced devs to remove some units from other factions.

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Guest
Guest - - 690,450 comments

Good sire, when will you add up Cathay Empire?

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Guest
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