This is a mini hotfix which balances a bit some weapons.
Weapons Mod 4.01
Changelog:
- Random Weapons feature should be working more properly,
- Beast Claws' hitforce was increased,
- Axe's damage and hitforce was increased,
- Shadow Gun's alternative fire projectile was speeded up.
INSTALLATION:
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- Uzip archive to the Blood folder.
- Drag WPNMOD40.BAT onto the DOSBox icon to run.
- Select weapons by pressing keys Q-C.
- Press [1] key to install new weapons.
To know how to play WM online, please read WMREADME.TXT
Will it be adapted to x86?
This requires DOSBox which is an x86 emulator with DOS. So I don't understand where is the problem.
I'm enjoying this weapons mod. Thank you!
Is this a sort of a separate mod
You know, the mod in one file and the map in another or are they combined in a single pk3
Could both revolvers have an optional setup to replace the flaregun as well? As their overall firepower feels weak in the machine gun slot. Also the pump shotgun is missing it's ejecting shell sprite after it fires.
Having memory problems with Blood now. When I drag into the file and do all the steps it says I only have 14mb... There are like 5 conf files...
Can you please make this into a .pk3 mod for Doom 2?
**** does obsolete mean???