A Half-Life mod remake. This is the story of Justin Barnes, Black Mesa security guard who goes to rescue his colleague after an Incident.

This is a remake under development by a team of enthusiasts, the main idea of which was the exclusion of almost all moments that do not correspond with the canons of Half-Life Universe. Original mod had many non-canonical moments that will be replaced with more canon-friendly ones. Also we will add new chapter to close up some plot holes.

Currently we have released Azure Sheep: Part One Extended, and switched onto a new project, Black Mesa: Blue Shift.


Downloads


You can download Azure Sheep: Part One Extended here:


Azure Sheep: Part One Extended | ModDBAzure Sheep: Part One Extended | Steam Workshop



Our social links


HECU Collective Discord ServerHECU Collective Youtube ChannelDaver's Youtube Channel



Donate Us


HECU Collective Patreon


Your support really matters to us.




HECU Collective


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RSS Articles

Greetings, dear friends. It's been 3 years since we started developing Azure Sheep remake - our first big project. We improved our skills, learned to implement new mechanics and just gave freedom to our imagination. This path was not easy, we were making mistakes and overcoming problems, now we are ready for even more bigger things that move us forward.

Today, on this ordinary winter day, HECU Collective is pleased to publicly announce a new project called Black Mesa: Blue Shift!

Black Mesa: Blue Shift Logo by Stavaas

Our choice may seem predictable to you - our team has been developing a mod about a security guard for 3 years. When we were informed that the Black Mesa: Insecurity was discontinued, we decided to start the development of a parallel project. At that moment, one part of our team was making a patch for Azure Sheep, and another part began to work on BM: Blue Shift.

Therefore, we want to announce that soon there will be the release of the demo, which will include a tram ride. You will see by yourself our take on the Blue Shift remake, with all features of Black Mesa. Evaluate our capabilities and tell us: do you want us to continue the work on this mod?

Right now, we've decided on a plan of further development. We want to release chapters one after another right after we finish them, so you could play them right away. It's important for us to test and implement new mechanics, location designs and let you know what you will experience in the future. This project is something we would like to create for the community. We understand that it's difficult to wait for the release of such projects for years, therefore, we want to share some progress with you. We hope you'll like it!

Living Quarters Outbound

Living Quarters Outbound

Living Quarters Outbound

Living Quarters Outbound

Living Quarters Outbound


We know that the voice acting in our previous mod was awful, so we've got help from the community - UnstoppableGiant will be the voice of Otis! You can listen to him in his SoundCloud!



And, for the last, here is the soundtrack for BM: Blue Shift, made by our composer - Daver (Aslan Akhmetov).



Links

You can join and chat with us on Discord, VK and support us on Patreon where we post some exclusive content!


HECU Collective Discord ServerHECU Collective VK PageHECU Collective Patreon



Your support really matters to us.



#StandWithUkraine


HECU Collective

AS:P1 Extended Patch 1 Release

AS:P1 Extended Patch 1 Release

News 2 comments

Hello guys! It’s been a month since we showed you all the longest Black Mesa mod yet! We’ve been spending tons of hours reading your comments, bug...

Azure Sheep: Part One Extended Release

Azure Sheep: Part One Extended Release

News 14 comments

Today we are proud to release the new, better version of the mod. Our team put all their skills and effort to make your experience a lot better and more...

September 2020 Media Release

September 2020 Media Release

News 6 comments

Hello everyone! Today you will find a pre-release article (the largest one, in fact). Be prepared for a lot of information. Fasten your seat belts and...

June 2020 Media Release

June 2020 Media Release

News 15 comments

Hello everyone who reads this article. Today we are happy to share the news on the Black Mesa: Azure Sheep project. First, important statement - we are...

RSS Files
Azure Sheep: Part One Extended Map Sources (.VMFs)

Azure Sheep: Part One Extended Map Sources (.VMFs)

Singleplayer Map 1 comment

Map Sources from Azure Sheep: Part One Extended mod.

Azure Sheep: Part One Extended

Azure Sheep: Part One Extended

Full Version 47 comments

PATCH 1 INCLUDED! DON'T FORGET TO READ FULL DESCRIPTION FOR USEFUL INFORMATION ON CRASHES AND INSTALLATION.

Kate Demo v1.2

Kate Demo v1.2

Player Model 5 comments

----> Copy "...\Black Mesa\asheep\" An early version that we wanted to use. But in October we replaced it with a standard model, due to the fact that...

Post comment Comments  (0 - 10 of 810)
21Nikt21
21Nikt21 - - 13 comments

Just so y'all know, this mod has been cancelled:
Youtube.com
(This guy is the VA for Otis in Black Mesa Blue Shift)

Reply Good karma Bad karma+1 vote
y0ba
y0ba - - 49 comments

Aaaand where is Kate? I don't get it xd

Reply Good karma Bad karma+1 vote
y0ba
y0ba - - 49 comments

Dang, this certainly deserves more attention
A really solid longplay shooter, I mean unlike most of the mods which tend to be short. Decent plot, amazing level design, proper shooting - quest rate. Must-play for all the HL fans, if you doubt whether you should try it or not - definitely DO!

Reply Good karma Bad karma+1 vote
andrewГО
andrewГО - - 783 comments

It’s a pity that there were no living or dead versions of zombie assassins in BM Azure Sheep, and there were no black ops zombies (living) there either
I think that BM Azure Sheep needs a rework with these zombies and also files in vpk format

Жаль что живых,да и мёртвых версий зомби-ассасинок не было в BM Azure Sheep а также зомби-чёрных оперативников (живых) не было там
Думаю что BM Azure Sheep нужна переработка с этими зомби а также файлами в формате vpk

Reply Good karma Bad karma+2 votes
kalidrone
kalidrone - - 1,418 comments

I've noticed that the collision system goes WAY out of whack after some time during the later parts of "as_c2map02" and "as_c2map03" for some reason as both NPCs and objects literally "float" around and occasionally "clip" through various walls and so forth, as this pic aptly shows: Imgur.com

I literally have no idea why this happens since I haven't used the console ONCE to even instigate this issue. The only time I ever really use it is when I want to disable the crosshair and thus far that hasn't done something like this before so i'm just so confused about this issue. :/

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,485 comments

Beautiful work boys and girls.

I hope this mod will be developed to completion one day. Thank you for your efforts in this and other endeavours.

I wish you all the best.

Reply Good karma Bad karma+1 vote
SangheiliosThel
SangheiliosThel - - 43 comments

As of the current version of BM, this mod CTD every single time Chapter 3 loads. Making it unplayable, please fix.

Reply Good karma Bad karma+1 vote
k81526238
k81526238 - - 67 comments

Any news about development?

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Guest
Guest - - 689,485 comments

Would be awesome. Just finished Blue Shift Remake. Nice one! Now we wait for Xen part for a few years :-)

Reply Good karma Bad karma+1 vote
nogodpleaseno
nogodpleaseno - - 3 comments

Is there any idea to make the TOW missile don't disappear in the middle of the road?

Reply Good karma Bad karma-1 votes
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