A.R.E.A. is a standalone project based on S.T.A.L.K.E.R. trilogy. The project affects all aspects of the game with no exceptions, improving their quality and diversity. The main goal was to create a more realistic Exclusion Zone, where each trip will be a unique and rough experience.

Description

S.T.A.L.K.E.R. - A.R.E.A. 1.17.22 Update (03.01.2024) New Game required! Launch game from A.R.E.A. Launcher.exe from game folder. A.R.E.A. team wish you a Happy New Year and rich loot!

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S.T.A.L.K.E.R. - A.R.E.A. 1.17.22 Update
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Guest
Guest - - 689,578 comments

thanks and a happy new year to you too!

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DonCatFreak
DonCatFreak - - 5 comments

The game crashes after patch installing:
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line: 204
[error]Description : fatal error
[error]Arguments : LUA error: ....l.k.e.r. - a.r.e.a\gamedata\scripts\area_methods.script:252: attempt to call global 'is_bool' (a nil value)

stack trace:

0023:0058233B xrCore.dll, xrDebug::backend()

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MAGILA!HTML
MAGILA!HTML - - 87 comments

launch the game via A.R.E.A. Launcher.exe It looks like you are trying to launch A.R.E.A. Launcher.cmd.

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DonCatFreak
DonCatFreak - - 5 comments

At first I tried to launch the game itself through the exe file, it crashed with log. If i use Launcher.exe, an error related to Kernel32.dll appears, after which the launcher and some other files are deleted. (edit:The "bin" folder is deleted along with the launcher.)

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BioX853
BioX853 - - 52 comments

Same issue here, files have been deleted when running the launcher however my game actually starts compared to when running the automatically added shortcut.

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DSurs Author
DSurs - - 579 comments

Yep, game should be launched from A.R.E.A. Launcher.exe from game folder. All unnecesary files and folders will be automaticly deleted. You can create a shortcut for it.

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BioX853
BioX853 - - 52 comments

Ah right. BTW, installing the base game of AREA 1.1642 automatically adds the shortcut to the old AREA.exe which is non-functional after installing this latest update. So you should update the provided installation instructions to take into account for this change, namely removing the old shortcut and adding a new one from the new AREA Launcher.exe

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Painecx
Painecx - - 79 comments

finally, thank you so much

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IntiMetalero
IntiMetalero - - 95 comments

I can install it on v. 1.1694 or do I have to reinstall 1.1642 from 0?

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DSurs Author
DSurs - - 579 comments

Yes, you can. Just launch game from A.R.E.A. Launcher.exe

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Vovabomb01
Vovabomb01 - - 17 comments

how does one make the debug spawner work like in the last version?

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Guest
Guest - - 689,578 comments

Не запускается. Устанавливал поверх 1.94

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DSurs Author
DSurs - - 579 comments

Запускать нужно A.R.E.A. Launcher.exe из папки с игрой. На него можно создать ярлык.

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DonCatFreak
DonCatFreak - - 5 comments

FPS drop on ATP and Sawmill, on version 1.1642 everything is stable. (+In Sidorovich's bunker) Frames drops when entering rooms or in tunnels is the same.

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IntiMetalero
IntiMetalero - - 95 comments

The black screen appears that says recommended mode 1360x768 60hz. Delete the user.ltx and it is not regenerated.

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DSurs Author
DSurs - - 579 comments

Try rename avx2 folder from bin_x86\ and see if game launch.

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IntiMetalero
IntiMetalero - - 95 comments

Now user.ltx is generated but the black screen still appears. I think the game doesn't refresh at 60hz by default.

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ierarh83
ierarh83 - - 13 comments

Thanks, thanks, thanks...

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Vovabomb01
Vovabomb01 - - 17 comments

I am loving it so far a few things like animations for the mosin (if you let go of aiming in the animation stops visually but functionally it still happens in the background) are a little broken but I love this Mod thank you guys and happy new year!!

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Gilaburante
Gilaburante - - 9 comments

well,the game revives, thanks for the update and happy new year for you all!

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Gilaburante
Gilaburante - - 9 comments

Im sorry to say this, but this version is very unstable. When I started playing I had the first crashes running (basically without doing anything more than that), then they intensified when I wanted to open the inventory of a corpse.

I don't know what part of the bug report to pass from the console, but when you have free time please try to fix it. I really want to see what's new in this version without these things happening too repetitively.

times)
[03:12:24.927] ** number of objects in the spawn queue [36].(reported [2] times)
[03:12:25.693] ** number of objects in the spawn queue [37].(reported [10] times)
[03:12:26.210] ** number of objects in the spawn queue [38].(reported [8] times)
[03:12:26.489] ** number of objects in the spawn queue [39].(reported [5] times)
[03:12:31.361] ** number of objects in the spawn queue [2].(reported [2] times)
[03:12:31.558] ** number of objects in the spawn queue [3].(reported [2] times)
[03:12:31.759] ** number of objects in the spawn queue [4].(reported [2] times)
[03:12:31.953] ** number of objects in the spawn queue [5].(reported [2] times)
[03:12:32.144] ** number of objects in the spawn queue [6].(reported [2] times)
[03:12:32.242] ** number of objects in the spawn queue [7].
[03:12:32.341] ** number of objects in the spawn queue [9].
[03:12:32.435] ** number of objects in the spawn queue [10].
[03:12:32.688] ** number of objects in the spawn queue [11].(reported [3] times)
[03:12:33.433] ** number of objects in the spawn queue [12].(reported [7] times)
[03:12:34.061] ** number of objects in the spawn queue [14].(reported [9] times)
[03:12:34.184] ** number of objects in the spawn queue [15].(reported [2] times)
[03:12:34.321] ** number of objects in the spawn queue [16].(reported [2] times)
[03:12:34.468] ** number of objects in the spawn queue [18].(reported [2] times)
[03:12:34.560] ** number of objects in the spawn queue [20].
[03:12:34.662] ** number of objects in the spawn queue [21].
[03:12:34.763] ** number of objects in the spawn queue [22].
[03:12:34.848] ** number of objects in the spawn queue [24].
[03:12:34.945] ** number of objects in the spawn queue [25].
[03:12:35.113] ** number of objects in the spawn queue [27].(reported [2] times)
[03:12:35.291] ** number of objects in the spawn queue [28].(reported [2] times)
[03:12:35.667] ** number of objects in the spawn queue [29].(reported [2] times)
[03:12:35.856] ** number of objects in the spawn queue [31].(reported [2] times)
[03:12:36.222] ** number of objects in the spawn queue [32].(reported [4] times)
[03:12:36.425] ** number of objects in the spawn queue [33].(reported [2] times)
[03:12:37.297] ** number of objects in the spawn queue [34].(reported [10] times)
[03:12:37.522] ** number of objects in the spawn queue [41].(reported [2] times)
[03:12:37.744] ** number of objects in the spawn queue [43].(reported [2] times)
[03:12:38.776] ** number of objects in the spawn queue [44].(reported [12] times)
[03:12:38.987] ** number of objects in the spawn queue [45].(reported [2] times)
[03:12:39.072] ** number of objects in the spawn queue [46].
[03:12:39.362] ** number of objects in the spawn queue [78].(reported [4] times)
[03:12:39.910] ** number of objects in the spawn queue [99].(reported [7] times)
[03:12:40.102] ** number of objects in the spawn queue [100].(reported [2] times)
[03:12:41.785] ** number of objects in the spawn queue [101].(reported [21] times)
[03:12:42.062] ** number of objects in the spawn queue [102].(reported [4] times)
[03:12:43.362] ** number of objects in the spawn queue [103].(reported [16] times)
[03:12:43.503] ** number of objects in the spawn queue [104].(reported [2] times)
[03:12:43.669] ** number of objects in the spawn queue [106].(reported [2] times)
[03:12:45.754] ! ERROR: e_entity->ID_Parent = [32110] parent = [32153][sim_default_bandit_332153] entity_id = [35663] frame = [22059]
[03:12:45.765]
[03:12:45.765] FATAL ERROR:
[03:12:45.765]
[03:12:45.765] [error]Version Engine : [1.17.21]
[03:12:45.765] [error]Thread ID : [8268]
[03:12:45.765] [error]Message : [La operación se completó correctamente.]
[03:12:45.765]
[03:12:45.765] C++ stack trace:
[03:12:45.765] Address: [6C60342E] Module:[VCRUNTIME140] Function:[memmove()]
[03:12:45.765] Address: [06F253B6] Module:[xrGame] Function:[xrFactory_Destroy()]
[03:12:45.765]


Maybe it's because I have a potato computer xD, but in other versions this didn't happen like it does now. I hope it has a fix so I can play well.

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Guest
Guest - - 689,578 comments

В общем если фпс в закрытом пространстве проседает, то отключите:
- Худ маски, итд.
- Трассеры пуль.
- Максимальная инерция худа оружия.
И включите:
- 3д гильзы только от игрока.

Это конечно не решит проблему полностью, но заметно добавит кадров.

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etrnldth
etrnldth - - 5 comments

Лутанул тайник - вылет.
Убил нпс - вылет.
Зашёл на локацию - вылет.
Сьели псы - вылет.
Просто идёшь на базу - вылет.
Чёт вы говна наделали с этим обновлённым движком, надеюсь исправите, т.к. неиграбельно абсолютно.
Ставлю этому патчу 10 зелёных жуков из 10. До этого хоть фпс был и вылеты НАМНОГО реже. Ну зато с оружием "опущенным" можно походить, как в аномали, ещё 3д пда и хомячкам зайдёт.

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DSurs Author
DSurs - - 579 comments

Обещал выпустить обновление в том году, выпустил. Насчёт походить как в аномали, вообще не ориентир. Сделали потому что нам так хотелось, а не потому что кто-то просил. Сделали сами, и сделали лучше.

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S.T.A.L.K.ER
S.T.A.L.K.ER - - 1 comments

Hi, I don't know if this happens to others, but when I save a game when trying to load it into the game, the save randomly gets corrupted. Apart from this, there are the ultra-low fps inside the buildings and also the sound of the footsteps is heard out of phase and it is as if someone is walking towards you, but I love the mechanics of lowering the weapon, the change of clothes of the factions .

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DSurs Author
DSurs - - 579 comments

We'll try to get rig of that in next update, it's comming soon.

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DonKokas
DonKokas - - 10 comments

I wanted to make a weapon showcase video but apparently no debug menu,
Or i just can't find a way to access it.

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DSurs Author
DSurs - - 579 comments

There is debug menu but dev purpose. If you understand, you should know how to turn it on.

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DonKokas
DonKokas - - 10 comments

i apprecciate any help

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AC6
AC6 - - 17 comments

Happy New Year! I have a question about the number of NPCs in the game. Is the number of NPCs too small? It's really strange to walk on the road for a long time without encountering a living person. Has the latest version fixed it?

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Guest
Guest - - 689,578 comments

The number of npcs, including mutants, usually depends on the area where you are currently. It is not about finding the logic of a long path without npcs but rather the distribution of these in different areas of the game. For example, if you find yourself in the swamps and the npcs (human) settings are at maximum, you will have a fierce war between clear sky and the army. The same thing happens in garbage with the loners, monolith, and duty. The most common thing is that fighting breaks out inside the bandits' base. In this version of the game I do not find a change in the configuration of the npcs spawns. They are usually found in greater numbers as the days go by and the areas become more and more dangerous with the presence of more military or Monolith throughout the area.

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DSurs Author
DSurs - - 579 comments

It's low on game start and it will increase in next 2 days after start.

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Guest
Guest - - 689,578 comments

I just want to say how much I like this version of the game! The new animations, the new sounds, the new weapons, are developing one of the most enjoyable S.T.A.L.K.E.R projects of the moment. Keep up the good work, you are doing a very good job as developers!

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Sh0ckV
Sh0ckV - - 34 comments

I haven't played much of the game but the update seems cool. I love the new vegetation and the movement feels much more fluid and responsive. also this is a bit strange: on the default FOV value, movement is really difficult. in fanatic's newbie course mission where I had to get the stash in the fireplace, I couldn't reach it no matter what. after climbing the ladder I couldn't fit in through the entrance OR walk along the narrow ledge, I kept getting pushed back and end up falling down. I raised the FOV to 65 and suddenly movement became way easier. I could reach the stash on my first try. I guess the actor's proportions are tied to FOV? I don't recall this happening on the older version.

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Gilaburante
Gilaburante - - 9 comments

It seems that the AI ​​is now programmed to use various weapons to fight indoors. It's not bad, but there is a problem, they use pistols instead of their automatic weapons. I know it's not a bug or anything to worry about because the AI ​​is still deadly in many aspects, but I think it's nonsense to use a pistol when you have a loaded AK in your possession... I think you could fix it for the next patch.

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DSurs Author
DSurs - - 579 comments

Yes, they are programmed to switch to pistols weapons in close range fights, especialy when main weapon run out of ammo. This scenario works only if they don't have SMG or shotgun weapon. Problem is when they switch to it, you can exploit that because you have a window when they aren't shooting at you. I'll look at that and try to improve their logic.

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Gilaburante
Gilaburante - - 9 comments

Oh, I didn't know that the AI ​​changes a gun for a pistol because it has more bullets xD. But yes, it happens quite frequently. Even with allied npcs in different missions. Sometimes they die in a very funny way because they fight a shotgun with a pistol. It's very fun to see xDD.

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Gilaburante
Gilaburante - - 9 comments

and before I forget, forget what I said about this version being more unstable than the previous one. The problem was with my computer. In this patch you improved performance a lot and made the game crash less, so don't take into account what I said before :>.

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yourmetallica11
yourmetallica11 - - 3 comments

Определенно, темные маги в вашей команде одни из сильнейших в познании сего древнего движка, но нужно что-то делать с оптимизацией! Фпс падает в пол при заходе в любое помещение. Пробовал разные настройки, запускал на недоутбуке и компе - всё одно. В одном из комментов выше чел писал, какие настройки нужно отключить, чтобы чучуть поправить ситуацию, но это же костыль

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Guest
Guest - - 689,578 comments

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150_kg_wzrostu
150_kg_wzrostu - - 15 comments

Hi, so ive noticed some issues with the weather system it seems like im stuck with whatever weather is at the start of a game, its either raining all the time or its foggy/sunny all the time. Some guns like the famas or 9a91 dont have proper sights when aiming the gun is like 30cm below my eyes and off to the side. Also can 'time scale' commands break NPCs? i was using it to load mags and wait for my stanima to regen faster later ive noticed that NPCs will holster/reholster thier guns constantly and thier accuray seems to be worse. Other than that its prolly my favorite stalker mod, idk if i played anything this unique rly nice work.

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Alitomy
Alitomy - - 9 comments

does anything special happen when u manage to complete various labratories like x-18 etc, i know about the brain scorcher and stuff but im just curious if theres any benefits i could turn in other than the cool/spooky experience

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V0RtaL
V0RtaL - - 230 comments

From my recent experience with Dead Air mod when you find Lab Documents or generally important documents, they can be sold to various traders in order to upgrade their inventory variety to a more interesting one. I don't know if the same applies to other Stalker mods like this one but i would like to know too as i am planning to play AREA in the future again.My saluts to the devs.

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Guest
Guest - - 689,578 comments

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