AMNESIA '98 Patch 1.1
Patch 3 commentsFixes maps in initial release being older, outdated versions due to a level editor saving bug. This manifested as wiggly/stretchy floors in some areas...
AMNESIA '98 is an audio-visual mod that makes Amnesia: The Dark Descent look and sound like a PS1 game, by way of shader rewrites and map edits, as well as completely remade music and down-sampled sound effects.
Originally this was just something I was messing around with to see if I could create PS1-style rendering entirely with shaders, but I liked the results so much that I figured I'd polish it up and release it in time for Halloween (which didn't work out, but it's the thought that counts). Even managed to rope a friend into redoing all the music for me, which I hadn't initially planned on doing at all, but it makes for a much more complete package.
Currently this only supports the base game. Justine support will only take a bit of work, so that's probably coming soon. Custom stories, however, will require a stripped-down version of the mod, as certain effects require map edits to work correctly (namely vertex rounding and UV warping, which require planes to be subdivided into smaller sections), so those effects need to be lessened or stripped out to work with all custom stories.
PSX Graphics Features:
PSX Audio Features:
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Fixes maps in initial release being older, outdated versions due to a level editor saving bug. This manifested as wiggly/stretchy floors in some areas...
Initial release of AMNESIA '98. Support for Justine and custom stories to come in later/separate versions.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
I disabled floor warping but the floor on custom stories continues to act really weirdly... it's like shaking violently when I move
Edit: Deleting
float fVertPrecision = 128.0 / (abs(gl_Position.z) + 0.1);
@ifdef DeferredLight || UseBoxFogNormalizedRayDir
else
gl_Position.xy = floor(gl_Position.xy * fVertPrecision + 0.5) / fVertPrecision;
endif
In deferred_base_vtx.glsl fixed the problem, but... It also removed part of the aesthetic... :/
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
The door leading to Daniel's note in Old Archives does not open
I had the same problem! Here's how to fix: Go to maps folders, each chapter, and delete the cache files. Very easy, though I didn't think to do this for a couple hours, despite my experience with this game!
This also fixes the warped floor bug if it's still present even after disabling cache loading.
Nearly a year later and I'm finally thanking you
nice mod
So far I'm really enjoying the new aesthetic for the game. The soundtrack is neat too. Awesome mod!
Now this is something trully original. Nice job!