"Tomorrow evening. You have to leave the country in the next 24 hours... some important business. Suddenly you realize you have forgotten crucial files and your passport at work. Since you really need all this, you will have to drive there, hoping that there is still someone to let you enter... if not this will be an illegal entrance. This will take two minutes and then you'll be back home for dinner."

Welcome, stalkers!

  • Steam Greenlight opened on the 1st of June 2017! - EDIT: Greenlighted on the 8th of June!
  • News on Twitter: Yanka_Prod - More frequent updates & screenshots here.
  • This Total Conversion is inspired by some Asian urban legends, ghost stories and initially by (you may have guessed) the Corpse Party game series. It expanded a lot and became something else, something a lot more personal.
  • Released SOON™! Private beta is in progress since March 2015.
    Major beta update coming during June 2017.
  • Development started on the 13th of March 2013.
  • New models, textures, soundtrack, SFX, interface, etc.
  • Various maps, various environments, in and out.
  • Languages: English & French on release, then maybe we'll see for more (Russian, German, Spanish and Italian).
  • More news are coming from time to time so don't forget to subscribe.
  • Between coldness and heat.
  • Between claustrophobia and agoraphobia.
  • Between you and me. What have you done?
  • What is happening?
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Hello stalkers!

Here is a new journal of my adventures with C P P, the Cadaver Party Project.

C P P Greenlight Logo

As you might realize when you compare the dates between those present news and the last ones, yep, it has been quite some time... of course I haven't stopped working. Maybe I even worked a little too much at some times, well, that's cool. Sometimes progress is slower, sometimes it's normal, sometimes it's huge, I think you get used to me and understand how I work, in the shadows. Those who follow me on Twitter @Yanka_Prod saw the screenshots I post from time to time.

To begin with, awesome progress was made since the last article here!
"Of course, it's been more than a year" you say? Don't throw rotten tomatoes at me please, it's not because I don't post news regularly that the project is halted... ok, ok, sorry for the lack of news.
I told myself: "when I'll have something big I'll tell my stalkers", and today is the day.

OK, let's check it.


Steam Greenlight!

Boom. Just like that. Without a warning. Savage.

After way too much time in hibernation, I finally decided to open the Steam Greenlight page for C P P!
Have a look and don't forget to vote and talk about it to your friends & people who may be interested!

It would give me the opportunity to launch C P P on other places than Mod DB, because you know. Steam. Lots of players there. #1 platform. Easier updates for the players. I think you understand that too.

Watch the trailer!

I hope you will like what you see. In-game sequences only of course. No surprises.

Big up to my friends Cosmonecromantum for the music.

More details about the evolutions

Tons of things have been improved, updated, edited, redone in the maps but also in the code, music, sound, textures, HUD, effects, etc. Here is a list with the items:

  • A new (and cool) mechanic was implemented last summer and rewritten from scratch a few months ago. This is pretty fun and add something new and special to this project. You can see it in the trailer near the end.
  • The finished maps have been upgraded, not only visually, again there are new rooms, details, puzzles, wrong ends, etc. Hmm, what? Oh, this hasn't been discussed already? Wrong ends? Yep, because one is never enough. Believe me, some of these are pretty... "surprising"?
  • Well I think I haven't mentioned the secret zones as well. Oh, don't mind that, you'll see while playing. If you're the searching type of player like I am, you'll be rewarded.
  • The last two maps of Episode 1 are ready mapping speaking. I have to finish the code part and of course add more details before shipping the new beta (testers, please contain your... excitement. There are children all around you in the room, even if you can't see them... yet).
  • Speaking of maps, new ones have been added to Chapter 1. Yep.
  • By the way I changed my mind about the two Chapters thing. What the hell you say? Let me explain. It's simple.


Let's make episodes

Originally, Cadaver Party Project was designed as a single block (I'm not talking about the Special Chapter which is a "bonus" chapter, just the main story). It was then divided in two parts so I could release the first one where a lot was already done. I decided (I think it was ±a year ago) to come back to the single episode idea but divided in shorter episodes. That will help me gather feedback and be more efficient. I know, I'm complicated.

It shall be better since the story script was rewritten and various things changed.
To sum up, Cadaver Party Project = Chapter 1 + with new maps and/or portions of maps from Episode 2. Some maps from the former Episode 2 have been put aside (for now) until I finish the main story.

Music class

Requirements + what's next

Some maps are pretty big. Like, REALLY big. I do my best to optimize and organize everything but you will need a better rig than you needed for Amnesia, at least for some areas.

There are chances I will release a patch/include a patch so you can choose between "laptop" and "gaming rig", exactly like the system I used in the demo for those who tried it. It's a good compromise.

Right now, even if there is still work to do, you can do a complete playthrough of the game and finish it, even if you miss some puzzles/encounters/battles etc., it has been possible since a few months! It's a cool personal milestone but I'm not done yet, I'll relax when I'll be dead or at least when the project will be out and over.



I added, edited, changed tons of various stuff and I don't regret it even if it makes the development longer.

Do you know why?
Because my knowledge, my skills had some good time to get better, it made me capable of changing, improving, doing or redoing things better and prettier, add brand new ideas or even mechanics.

So thank you for bearing with me!
If it's hard for you to wait remember it's always, always harder for me. ;)
Beta branch will be updated in the not-so-far future. Winners of the beta invites, you are not forgotten, I hope you are in a comfortable chair and still patient!

Wow, I've been a real chatterbox today, it's terrifying.
As always, thanks for your interest everyone, thanks for reading and your nice messages & feedback, I can't wait to complete the project!

See you soon my dear stalkers,

the clock restarted.
Don't die on me please!
Not now!~


Greenlight page: Goo.gl

Twitter: Twitter.com

Month #34 dev. diary - big demo update, complete mod nearly ready!

Month #34 dev. diary - big demo update, complete mod nearly ready!

News 4 comments

Hello stalkers! Here are the items in today's news: demo has had a big update, news about the complete mod, beta informations, new screenshots. Thanks...

Month #29 dev. diary - teaser demo released, mini-site updated!

Month #29 dev. diary - teaser demo released, mini-site updated!


Hello again stalkers! Many of you asked for a demo, something to put your claws on... here it is! The download is available and the mini-site has been...

Month #29 dev. diary - teaser site launched, prepare for some good news!

Month #29 dev. diary - teaser site launched, prepare for some good news!

News 2 comments

Hello dear stalkers! A teaser mini-site is online for a few hours! Code-name: [iF.]. What is it all about? What about the progress of Episode 1?!

Month #26 dev. diary – private beta: good progress!

Month #26 dev. diary – private beta: good progress!

News 1 comment

Hi stalkers! This month, we will talk about the (good!) progress of the private beta of Cadaver Party: Episode 1. We'll have some screenshots too for...

Add file RSS Files
[iF.] - Teaser Demo (temporary taken down)

[iF.] - Teaser Demo (temporary taken down)

Demo 1 comment

// Temp. taken down. // 1.2.1 patch added for demo 1.2 (02MAY2016): Download and install the 1.2.1 patch (02MAY2016) in order to play the 1.2 demo with...

Comments  (0 - 10 of 74)
Yanka Creator

Very quick news before a regular update: Twitter.com ;)

Reply Good karma+1 vote

Holy ravioli is this an opus magnum. I hope to see it someday!

Reply Good karma Bad karma+1 vote
Yanka Creator

You will see, don't worry! :)
I'm rather busy with my job but I'll release prologue/ep1/ep2 when I'll have tweaked/corrected what needs to be done. Ep3 will come a little later, I still have lot of work on it.

Reply Good karma+1 vote

This has a unique look, i'm def followi-- I mean stalking

Reply Good karma Bad karma+2 votes
Yanka Creator

Please do! :)

Reply Good karma+1 vote
TheGamerPro9071 Online

And other thing my pc is like this:

-4gb ram
-intel core i3
-700 gb of disk local c

With this i can play the mod with any lag or some lag in some maps?
Looking forward to his release, :D

Reply Good karma Bad karma+1 vote
Yanka Creator


Yep, it may run with an Intel Core i3 processor; I remember testing the game on a laptop which had a CPU of this kind some time ago.

4gb of RAM, hmm... I usually advise to have 8gb to play things comfortably but if you don't do anything else but playing the game; you should be ok.

Don't you have a graphic card? It is much recommended.
I recommend that you use something with at least 2 or 3gb of video memory. Intel/basic chipsets are not powerful enough for some maps (game will crash during some loadings and/or you will have very low FPS on some large levels). Maybe it could run with every graphic settings set to the minimum with a low resolution... that might not be enough though.

You have enough space on your system, for now the (uncompressed) folder is about 4.40go (it should be less on release). Anyway you should always have 15~20go free on your C: drive so everything works just fine.

About new monsters, you will not find the ones from Amnesia: TDD.
You will see when playing. ;)

Thank you for your kind waiting! :)

Reply Good karma+1 vote
TheGamerPro9071 Online

Will be new monsters?

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Yanka Creator

Hi everyone!

Like usual, a friendly reminder to say that I'm still there and that - of course - the project has always been alive. Progression is sometimes slower, sometimes intensive... well you know me now!

I'll write news soon to explain various things.
I wanted to push the beta update in early June and post a blog update (since it's been 1 year since the last one) but it will have to be delayed.
I'll explain why later.

For those who want more frequent info, screenshots... check my Twitter, that's where you will find all this.
No spam at all, don't worry.

Cool stuff in the pipes. Don't worry. Hang on!

Take care stalkers, take care.


Reply Good karma+4 votes

Glad to see this mod is still alive

Reply Good karma Bad karma+1 vote
Yanka Creator

Yep, no worries! :)

Reply Good karma+1 vote
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