Reception in the Galerie de Guis

Victorian Era is a new modification for Mount and Blade: Warband which is set in the late 19th century between the years 1860-1890. Start your campaign as an unknown adventurer, head of a state, or a General at service of your King and lead your nation to Glory.

Attention: We are rebuilding this mod from the scratch and we need your help in different matters, for instance: Articles ( Native English Speaker ), Scenes, 3D models, Historical information, scripts, and so on.


Factions:


Great Powers
British Empire
French Empire
Russian Empire
Spanish Empire
Ottoman Empire
Austrian Empire
British Colonies
Kingdom of Prussia
Kingdom of Sardinia

Secondary Powers
Kingdom of Belgium
Kingdom of the Netherlands
Kingdom of Sweden
Kingdom of Denmark
Kingdom of Naples
Kingdom of Portugal

Modernized Countries
Kingdom of Bavaria
Kingdom of Hannover
Kingdom of Wurttemberg
Kingdom of Greece
Duchy of Wallachia
Papal States
Switzerland

Partly Modernized Countries
Shahdom of Persia
Khedivate of Egypt
Emirate of Afghanistan
Emirate of Tunisia
Principality of Serbia

Non-Modernized Countries
Sultanate of Oman
Sultanate of Morocco
Khanate of Khiva
Khanate of Bukhara
Emirate of Najd
Emirate of Shammar


Special thanks to all supporters, followers, and helpers for tutorials, historical info, and everything else.


Credits :

Brave new world and 16th century
Europe 1805
Blood and Iron OSP
Blood and Steel 1870
This is Balkan 2
Crusade against Jihad
1794 kosciuszko Uprising
19thcenturyfirearms pack
Independence of Chile
The Parabellum
The Wild Wind
1812 Russian Campaign - Котофей
Crimean War


Our discord Server
Discord.gg


Sincerely
The Team





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Military technology
As it was said earlier, the mod is set in the 1860-1890 period. Now it will be possible to progress through military technology typical to that period during one game:
- To rifle muskets' barrels, convert muzzle-loading rifles to breech-loading and then switch to magazine rifles;
- Improve battle formations by switching outdated column formation to Mixed Order;
- Improve cannons by rifling their barrels, switching from muzzle-loading to breech-loading mechanism, using percussive explosive shells instead of cannonballs, and using smokeless powder instead of black powder.
AI nations will follow historical preset years for improving their technology with a bit of random (for example Russians will switch to breech loading rifles after the 1867 year), while for the player faction, technology tree will be available, where the player can improve their military coherently by spending money.
Years now will pass much faster, so now the world will go through the 1860-1890 period in 1-2 game years. That means one year will pass in 6-30 days, depending on game speed chosen by the player.
Military technology is tied with date - AI nations will improve their technology according to the current year, and for the player, some technologies won't be available to be discovered until the preset year. Thus, selected game speed will affect the speed of technology advancement of all nations on the map. It is also planned to implement preset historical events that depend on the date (such things as Germany and Italy unifications).
Until the player will start his own faction, his soldiers will use the technology of their original faction. So for example, if the player hires British soldiers and then Britain switches to breechloaders, players' British soldiers will switch to breechloaders too. After the player started his faction, his soldiers will only use his faction technology. The player faction will adopt technologies of the faction whose city was captured by the player before starting his own faction.

photo 2020 05 12 03 14 06

Artillery
Recently added artillery will complement existing battle mechanics by adding two more company types
- Field Guns Battery and Howitzer Battery.
Field guns are shooting with direct fire - they are accurate, but need to clearly see the enemy and thus, are in need of good placement. They are shooting with cannonballs and shortly after game start, will switch to percussive explosive shells - they will have a big chance of not exploding after landing and won't deal much damage until the discovery of advanced shells in the late game, that will not have such shortcomings.
Howitzers shoot with a high trajectory, which allows them to shoot without directly seeing the enemy and use larger caliber barrels, but their accuracy and range are lower. At the start of the game, they use explosive cannonballs with fuse - it has a chance of exploding in mid-air or after some time after landing, or not exploding at all. Later in the game, howitzers will use the same percussive explosion shells as field guns.
Later in the game, factions will switch from muzzle-loading to breech-loading.
Reloading time of muzzle-loading cannons is 20-25 seconds (full reloading animation with barrel cleaning and cartridge pushing is implemented), while reloading time of breech-loading cannons is 10-15 seconds.
Cannons can be purchased in forts' armories - the player needs to have good relations with factions to be let there. After buying a cannon, the player gets an appropriate cannon crew officer. In battle, cannoneers and cannon will be spawned along with him if he was spawned.
To use cannons, the player should add artillery batteries in their companies list in the pre-battle menu. In battle, batteries can be moved using aerial view or just with "Hold position" order. Cannons moving speed is low (45% from normal running speed), so they need time to move cannons into their positions. Cannoneers need protection - if any cannoneers from the cannon crew are killed, the whole crew will stop operating cannon and escape from the battlefield. Cannon will be lost only if the cannon crew officer was killed. There is a limit for the number of cannons that can be spawned in one team - if cannons number in one team is 5, then following cannon crew officers will spawn without a cannon. For cannon projectiles, realistic ballistics has been implemented - cannonballs can bounce off the ground (ricochet), and all cannon projectiles can hit multiple people before landing.

photo 2020 05 14 00 54 10


Best Regards

Explanation of new mod mechanics

Explanation of new mod mechanics

News 14 comments

Read the article to find out how the new mechanics work in Victorian Era.

Quotes, New style of UI and Screens

Quotes, New style of UI and Screens

Feature 13 comments

In this article, you will learn about the new style of UI and Screens in Victorian Era 0.6.

Comments  (0 - 10 of 3,312)
KevinVega
KevinVega

What's happened with the files?

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DoDoCat
DoDoCat

I stand with you, Kawoos! We always support you, always!

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vojta20201
vojta20201

jde to stahnout

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Rex_Imperator
Rex_Imperator

For ****'s sake. I knew i should've downloaded this when it was updated. Can't believe i literally had to wait a year only for this to die

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Guest
Guest

Watch out for Emperor Napoleon -he puts mod db staff to ban people without reason.

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Balbiniusz
Balbiniusz

So, is there any way I can download this mod now? I just stumbled upon it and I love it, but I see that something unpleasant is happening. Can I download it anywhere? And if so, please post the link

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Balbiniusz
Balbiniusz

So this is exactly the same thing?

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Emperor_Napoleon_III
Emperor_Napoleon_III

yes, but it's only eldar's and mundy's work rather than kawoos. but since kawoos did little to nuffin' so yeah it functions pretty much the same.

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Balbiniusz
Balbiniusz

And is it normal that for example belgians run around naked with no armor?

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Emperor_Napoleon_III
Emperor_Napoleon_III

no bro, belgian faction has not been finished, same as netherlands, romania, greece, papal states, portugal, switzerland, tunisia, morocco, bukhara, khiva and afghanistan

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Archie_Duke
Archie_Duke

Are you implying that isn't normal Belgian behaviour?

Reply Good karma Bad karma+14 votes
Fraztov
Fraztov

As a Belgian myself, I can confirm we are fashionably nudist!

Reply Good karma Bad karma+7 votes
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